// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include #include "rocksdb/slice.h" namespace rocksdb { class BlockBuilder { public: BlockBuilder(const BlockBuilder&) = delete; void operator=(const BlockBuilder&) = delete; explicit BlockBuilder(int block_restart_interval); // Reset the contents as if the BlockBuilder was just constructed. void Reset(); // REQUIRES: Finish() has not been callled since the last call to Reset(). // REQUIRES: key is larger than any previously added key void Add(const Slice& key, const Slice& value); // Finish building the block and return a slice that refers to the // block contents. The returned slice will remain valid for the // lifetime of this builder or until Reset() is called. Slice Finish(); // Returns an estimate of the current (uncompressed) size of the block // we are building. size_t CurrentSizeEstimate() const; // Returns an estimated block size after appending key and value. size_t EstimateSizeAfterKV(const Slice& key, const Slice& value) const; // Return true iff no entries have been added since the last Reset() bool empty() const { return buffer_.empty(); } private: const int block_restart_interval_; std::string buffer_; // Destination buffer std::vector restarts_; // Restart points int counter_; // Number of entries emitted since restart bool finished_; // Has Finish() been called? std::string last_key_; }; } // namespace rocksdb