https://github.com/sylvainthery/procedural_micro_patterns
Tip revision: a26bd38e4abcbfd6bf58e9a5fa424d9ceb959960 authored by Sylvain Thery on 02 December 2022, 14:10:09 UTC
update README
update README
Tip revision: a26bd38
dbg_cm.frag
#version 300 es
precision highp float;
precision highp sampler2DArray;
uniform sampler2DArray TU_cm;
uniform int id_cm;
in vec2 tc;
in vec3 P;
out vec4 frag_out;
void main()
{
vec3 texel = texture(TU_cm,vec3(tc,id_cm)).rgb;
frag_out = vec4(texel,1);
}