/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_SURFACE_H #define GRAPHICS_SURFACE_H #include "common/scummsys.h" #include "common/endian.h" #include "common/list.h" namespace Common { struct Rect; struct Point; } #include "graphics/pixelformat.h" namespace Graphics { /** * @defgroup graphics_surface Surface * @ingroup graphics * * @brief Surface class for managing an arbitrary graphics surface. * * @{ */ struct TransformStruct; enum DitherMethod { kDitherNaive, kDitherFloyd, kDitherAtkinson, kDitherBurkes, kDitherFalseFloyd, kDitherSierra, kDitherSierraTwoRow, kDitherSierraLite, kDitherStucki, kDitherJarvis, }; /** * An arbitrary graphics surface that can be the target (or source) of blit * operations, font rendering, etc. */ struct Surface { /** * Width of the surface. */ int16 w; /** * Height of the surface. */ int16 h; /** * Number of bytes in a pixel line. * * @note This might not equal w * bytesPerPixel. */ int16 pitch; protected: /** * Pixel data of the surface. */ void *pixels; public: /** * Pixel format of the surface. */ PixelFormat format; /** * Construct a simple Surface object. */ Surface() : w(0), h(0), pitch(0), pixels(0), format() { } /** * Return a pointer to the pixel data. * * @return Pointer to the pixel data. */ inline const void *getPixels() const { return pixels; } /** * Return a pointer to the pixel data. * * @return Pointer to the pixel data. */ inline void *getPixels() { return pixels; } /** * Set the pixel data. * * Note that this is a simply a setter. Be aware of that when using it. * * @param newPixels The new pixel data. */ void setPixels(void *newPixels) { pixels = newPixels; } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * * @return Pointer to the pixel. */ inline const void *getBasePtr(int x, int y) const { return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel; } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * * @return Pointer to the pixel. */ inline void *getBasePtr(int x, int y) { return static_cast(pixels) + y * pitch + x * format.bytesPerPixel; } /** * Return the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * * @return The value of the pixel. */ inline uint32 getPixel(int x, int y) const { assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4); if (format.bytesPerPixel == 1) return *((const uint8 *)getBasePtr(x, y)); else if (format.bytesPerPixel == 2) return *((const uint16 *)getBasePtr(x, y)); else if (format.bytesPerPixel == 3) return READ_UINT24(getBasePtr(x, y)); else if (format.bytesPerPixel == 4) return *((const uint32 *)getBasePtr(x, y)); else return 0; } /** * Set the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * @param pixel The value of the pixel. */ inline void setPixel(int x, int y, int pixel) { assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4); if (format.bytesPerPixel == 1) *((uint8 *)getBasePtr(x, y)) = pixel; else if (format.bytesPerPixel == 2) *((uint16 *)getBasePtr(x, y)) = pixel; else if (format.bytesPerPixel == 3) WRITE_UINT24(getBasePtr(x, y), pixel); else if (format.bytesPerPixel == 4) *((uint32 *)getBasePtr(x, y)) = pixel; } /** * Allocate memory for the pixel data of the surface. * * The client code is responsible for calling @ref free. * * @param width Width of the surface object. * @param height Height of the surface object. * @param format The pixel format to be used by the surface. */ void create(int16 width, int16 height, const PixelFormat &format); /** * Release the memory used by the pixel memory of this surface. * * This is the counterpart of @ref create(). * * @b Important: Only use this if you created the surface data using * @ref create. Otherwise, this function has undefined behavior. */ void free(); /** * Set up a surface with user-specified data. * * This simply sets the 'internal' attributes of the surface. It * does free old data using @ref free or similar methods. * * @param width Width of the pixel data. * @param height Height of the pixel data. * @param pitch Pitch of the pixel data. * @param pixels Pixel data. * @param format Pixel format of the pixel data. */ void init(int16 width, int16 height, int16 pitch, void *pixels, const PixelFormat &format); /** * Copy the data from another surface. * * This calls @ref free on the current surface to assure that it is * clean. Make sure that the current data was created using @ref create. * Otherwise, the results are undefined. * * @param surf The surface to copy from. */ void copyFrom(const Surface &surf); /** * Create a surface that represents a sub-area of this Surface object. * * The pixel (0, 0) of the returned Surface will be the same as pixel * (area.x, area.y) of the parent surface. Changes to any of the parent surface * objects will change the shared pixel data. * * The returned surface is only valid as long as this Surface * object still exists, that is, its pixel data is not destroyed or * reallocated. * * @b Important: Never attempt to free the returned surface. * * @param area The area to be represented. Note that the area * will get clipped in case it does not fit. */ Surface getSubArea(const Common::Rect &area); /** * Create a surface that represents a sub-area of this Surface object. * * The pixel (0, 0) of the returned surface will be the same as pixel * (area.x, area.y) of the parent surface. * * The returned surface is only valid as long as this Surface * object still exists, that is, its pixel data is not destroyed or * reallocated. * * @b Important: Never attempt to free the returned surface. * * @param area The area to be represented. Note that the area * will get clipped in case it does not fit. */ const Surface getSubArea(const Common::Rect &area) const; /** * Clip the given source bounds so the passed destBounds will be entirely on-screen. */ bool clip(Common::Rect &srcBounds, Common::Rect &destBounds) const; /** * Copy a bitmap to the internal buffer of the surface. * * The pixel format of the buffer must match the pixel format of the surface. * * @param buffer Buffer containing the graphics data source. * @param srcPitch Pitch of the buffer (number of bytes in a scanline). * @param destX The x coordinate of the destination rectangle. * @param destY The y coordinate of the destination rectangle. * @param width Width of the destination rectangle. * @param height Height of the destination rectangle. */ void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height); /** * Copy a bitmap to the internal buffer of the surface. * * The pixel format of the buffer must match the pixel format of the surface. * * @param srcSurface Source of the bitmap data. * @param destX The x coordinate of the destination rectangle. * @param destY The y coordinate of the destination rectangle. * @param subRect The subRect of the surface to be blitted. */ void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect); /** * Copy a bitmap to the internal buffer of the surface. * * The pixel format of the buffer must match the pixel format of the surface. * * @param buffer Buffer containing the graphics data source. * @param srcPitch Pitch of the buffer (number of bytes in a scanline). * @param destX The x coordinate of the destination rectangle. * @param destY The y coordinate of the destination rectangle. * @param width Width of the destination rectangle. * @param height Height of the destination rectangle. * @param key */ void copyRectToSurfaceWithKey(const void *buffer, int srcPitch, int destX, int destY, int width, int height, uint32 key); /** * Copy a bitmap to the internal buffer of the surface. * * The pixel format of the buffer must match the pixel format of the surface. * * @param srcSurface Source of the bitmap data. * @param destX The x coordinate of the destination rectangle. * @param destY The y coordinate of the destination rectangle. * @param subRect The subRect of the surface to be blitted. * @param key */ void copyRectToSurfaceWithKey(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect, uint32 key); /** * Convert the data to another pixel format. * * This works in-place. This means it does not create an additional buffer * for the conversion process. The value of 'pixels' might change though * (that means it might realloc the pixel data). * * @b Important: Only use this if you created the surface data using * @ref create. Otherwise, this function has undefined behavior. * * @param dstFormat The desired format. * @param palette The palette (in RGB888), if the source format has a bpp of 1. */ void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0); /** * Convert the data to another pixel format. * * The client code must call @ref free on the returned surface and then delete * it. * * @param dstFormat The desired format. * @param srcPalette The palette (in RGB888), if the source format has a bpp of 1. * @param srcPaletteCount The color count in the for the srcPalette. * @param dstPalette The palette (in RGB888), If the destination format has a bpp of 1. * @param dstaletteCount The color count in the for the dstPalette. * @param method The dithering method if destination format has a bpp of 1. Default is Floyd-Steinberg. */ Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *srcPalette = 0, int srcPaletteCount = 0, const byte *dstPalette = 0, int dstPaletteCount = 0, DitherMethod method = kDitherFloyd) const; private: void ditherFloyd(const byte *srcPalette, int srcPaletteCount, Surface *dstSurf, const byte *dstPalette, int dstPaletteCount, DitherMethod method, const PixelFormat &dstFormat) const; public: /** * Draw a line. * * @param x0 The x coordinate of the start point. * @param y0 The y coordinate of the start point. * @param x1 The x coordinate of the end point. * @param y1 The y coordinate of the end point. * @param color Color of the line. * * @note This is just a wrapper around Graphics::drawLine. */ void drawLine(int x0, int y0, int x1, int y1, uint32 color); /** * Draw a thick line. * * @param x0 The x coordinate of the start point. * @param y0 The y coordinate of the start point. * @param x1 The x coordinate of the end point. * @param y1 The y coordinate of the end point. * @param penX Width of the pen (thickness in the x direction). * @param penY Height of the pen (thickness in the y direction). * @param color Color of the line. * * @note This is just a wrapper around Graphics::drawThickLine. * * @note The x/y coordinates of the start and end points are the upper leftmost part of the pen. */ void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color); /** * Draw a horizontal line. * * @param x The start x coordinate of the line. * @param y The y coordinate of the line. * @param x2 The end x coordinate of the line. * In case x > x2, the coordinates are swapped. * @param color Color of the line. */ void hLine(int x, int y, int x2, uint32 color); /** * Draw a vertical line. * * @param x The x coordinate of the line. * @param y The start y coordinate of the line. * @param y2 The end y coordinate of the line. * In case y > y2, the coordinates are swapped. * @param color Color of the line. */ void vLine(int x, int y, int y2, uint32 color); /** * Fill a rect with a given color. * * @param r The rectangle to fill. * @param color The color to fill the rect with. */ void fillRect(Common::Rect r, uint32 color); /** * Draw a frame around a specified rect. * * @param r The rectangle to frame. * @param color The color of the frame. */ void frameRect(const Common::Rect &r, uint32 color); /** * Move the content of the surface horizontally or vertically * by the given number of pixels. */ void move(int dx, int dy, int height); /** * Flip the specified rect vertically. * * @param r The rectangle to flip. */ void flipVertical(const Common::Rect &r); /** * Flip the specified rect horizontally. * * @param r The rectangle to flip. */ void flipHorizontal(const Common::Rect &r); /** * Scale the data to the given size. * * The client code must call @ref free on the returned surface and then delete * it. * * @param newWidth The resulting width. * @param newHeight The resulting height. * @param filtering Whether or not to use bilinear filtering. */ Graphics::Surface *scale(int16 newWidth, int16 newHeight, bool filtering = false) const; /** * @brief Rotoscale function; this returns a transformed version of this surface after rotation and * scaling. Please do not use this if angle == 0, use plain old scaling function. * * The client code must call @ref free on the returned surface and then delete * it. * * @param transform a TransformStruct wrapping the required info. @see TransformStruct * @param filtering Whether or not to use bilinear filtering. * */ Graphics::Surface *rotoscale(const TransformStruct &transform, bool filtering = false) const; /** * Print surface content on console in pseudographics * * @param debuglevel debug level to print at, default is 0. * @param width width of the printed area in pixels. Default is 0 which is whole surface. * @param height height of the printed area in pixels. Default is 0 which is whole surface. * @param x horizontal offset to the print area. Default is 0. * @param y vertical offset to the print area. Default is 0. * @param scale number of pixels per single character. Default is -1, fit whole surface to maxwidth * @param maxwidth horizontal size of the print out in characters. Default is 160. Note that 2 characters * are taken by the frame * @param palette palette to use for 1bpp pixels. If omitted, we assume grayscale palette * */ void debugPrint(int debuglevel = 0, int width = 0, int height = 0, int x = 0, int y = 0, int scale = -1, int maxwidth = 160, const byte *palette = NULL) const; }; /** * A deleter for Surface objects that can be used with SharedPtr. * * This deleter assures Surface::free is called on deletion. */ struct SurfaceDeleter { void operator()(Surface *ptr) { if (ptr) { ptr->free(); } delete ptr; } }; /** * Stack-based flood fill algorithm for arbitrary surfaces. * * This can be used in two ways. One is to fill the pixels of oldColor * with fillColor. Second is when the surface stays intact but another * surface with mask is created, where filled colors are marked with 255. * * Before running fill() or fillMask(), the initial pixels must be addSeed * with the addSeed() method. */ class FloodFill { public: /** * Construct a simple Surface object. * * @param surface Input surface. * @param oldColor The color on the surface to change. * @param fillColor The color to fill with. */ FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false); ~FloodFill(); /** * Add pixels to the fill queue. * * @param x The x coordinate of the pixel. * @param y The x coordinate of the pixel. */ void addSeed(int x, int y); /** * Fill the surface as requested. * * This uses pixels that were added with the @ref addSeed() method. */ void fill(); /** * Fill the mask. * * The mask is a CLUT8 surface with pixels 0 and 255. * 255 means that the pixel has been filled. * * This uses pixels that were added with the @ref addSeed() method. */ void fillMask(); /** * Get the resulting mask. * * @see fillMask */ Surface *getMask() { return _mask; } private: Common::List _queue; Surface *_surface; Surface *_mask; uint32 _oldColor, _fillColor; byte *_visited; int _w, _h; bool _maskMode; }; /** @} */ } // End of namespace Graphics #endif