# How to add friction triggers *Friction Triggers* are box triggers that can be added on runtime and let users define a different friction of the vehicles' wheels when being inside those type of triggers. For example, this could be useful for making slippery surfaces in certain regions of a map dynamically. In order to spawn a friction trigger using PythonAPI, users must first get the `static.trigger.friction` blueprint definition, and then set the following necessary attributes to that blueprint definition: - *friction*: The friction of the trigger box when vehicles are inside it. - *extent_x*: The extent of the bounding box in the X coordinate in centimeters. - *extent_y*: The extent of the bounding box in the Y coordinate in centimeters. - *extent_z*: The extent of the bounding box in the Z coordinate in centimeters. Once done that, define a transform to specify the location and rotation for the friction trigger and spawn it. ##### Example ```py import carla def main(): # Connect to client client = carla.Client('127.0.0.1', 2000) client.set_timeout(2.0) # Get World and Actors world = client.get_world() actors = world.get_actors() # Find Trigger Friction Blueprint friction_bp = world.get_blueprint_library().find('static.trigger.friction') extent = carla.Location(700.0, 700.0, 700.0) friction_bp.set_attribute('friction', str(0.0)) friction_bp.set_attribute('extent_x', str(extent.x)) friction_bp.set_attribute('extent_y', str(extent.y)) friction_bp.set_attribute('extent_z', str(extent.z)) # Spawn Trigger Friction transform = carla.Transform() transform.location = carla.Location(100.0, 0.0, 0.0) world.spawn_actor(friction_bp, transform) # Optional for visualizing trigger world.debug.draw_box(box=carla.BoundingBox(transform.location, extent * 1e-2), rotation=transform.rotation, life_time=100, thickness=0.5, color=carla.Color(r=255,g=0,b=0)) if __name__ == '__main__': main() ```