credits.h
// This file was generated by credits.pl. Do not edit by hand!
static const char *credits[] = {
"\\C\\c1""The ScummVM team:",
"\\L\\c0"" James Brown",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Max Horn",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Torbjorn Andersson",
"\\L\\c2"" Engine: SCUMM, Broken Sword 2, SAGA, Gob",
"\\L\\c0"" David Eriksson",
"\\L\\c2"" Engine: Flight of the Amazon Queen",
"\\L\\c0"" Robert Goeffringmann",
"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword 1",
"\\L\\c0"" Jonathan Gray",
"\\L\\c2"" Engine: SCUMM, HE, Broken Sword 2",
"\\L\\c0"" Travis Howell",
"\\L\\c2"" Engine: SCUMM, HE, Simon the Sorcerer",
"\\L\\c0"" Oliver Kiehl",
"\\L\\c2"" Engine: Beneath a Steel Sky, Simon",
"\\L\\c0"" Pawel Kolodziejski",
"\\L\\c2"" Engine: SCUMM (Codecs, iMUSE, Smush, etc.)",
"\\L\\c0"" Andrew Kurushin",
"\\L\\c2"" Engine: SAGA",
"\\L\\c0"" Gregory Montoir",
"\\L\\c2"" Engine: Flight of the Amazon Queen, HE,",
"\\L\\c2"" Kyra",
"\\L\\c0"" Joost Peters",
"\\L\\c2"" Engine: Beneath a Steel Sky, Flight of the",
"\\L\\c2"" Amazon Queen",
"\\L\\c0"" Eugene Sandulenko",
"\\L\\c2"" Engine: SCUMM (FT INSANE), HE, SAGA, Gob",
"\\L\\c0"" Johannes Schickel",
"\\L\\c2"" Engine: Kyra, GUI improvements",
"\\L\\c0"" Chris Apers",
"\\L\\c2"" Port: PalmOS",
"\\L\\c0"" Nicolas Bacca",
"\\L\\c2"" Port: PocketPC/WinCE",
"\\L\\c0"" Jurgen Braam",
"\\L\\c2"" Port: EPOC/SymbianOS maintainer",
"\\L\\c0"" Marcus Comstedt",
"\\L\\c2"" Port: Dreamcast",
"\\L\\c0"" Hans-Jorg Frieden",
"\\L\\c2"" Port: AmigaOS 4",
"\\L\\c0"" Lars Persson",
"\\L\\c2"" Port: EPOC/SymbianOS, ESDL",
"\\L\\c0"" Jerome Fisher",
"\\L\\c2"" MT-32 emulator",
"\\L\\c0"" Jochen Hoenicke",
"\\L\\c2"" Speaker & PCjr sound support, Adlib work",
"\\L\\c0""",
"\\C\\c1""Retired Team Members:",
"\\L\\c0"" Ralph Brorsen",
"\\L\\c2"" Help with GUI implementation",
"\\L\\c0"" Jamieson Christian",
"\\L\\c2"" iMUSE, MIDI, all things musical",
"\\L\\c0"" Vincent Hamm",
"\\L\\c2"" Co-Founder",
"\\L\\c0"" Ruediger Hanke",
"\\L\\c2"" Port: MorphOS",
"\\L\\c0"" Felix Jakschitsch",
"\\L\\c2"" Zak256 reverse engineering",
"\\L\\c0"" Mutwin Kraus",
"\\L\\c2"" Original MacOS porter",
"\\L\\c0"" Peter Moraliyski",
"\\L\\c2"" Port: GP32",
"\\L\\c0"" Jeremy Newman",
"\\L\\c2"" Former webmaster",
"\\L\\c0"" Ludvig Strigeus",
"\\L\\c2"" Original ScummVM and SimonVM author",
"\\L\\c0"" Lionel Ulmer",
"\\L\\c2"" Port: X11",
"\\L\\c0""",
"\\C\\c1""Contributors:",
"\\L\\c0"" Tore Anderson",
"\\L\\c2"" Packaging for Debian GNU/Linux",
"\\L\\c0"" Dobo Balazs",
"\\L\\c2"" Website design",
"\\L\\c0"" Stuart Caie",
"\\L\\c2"" Decoders for Simon 1 Amiga data files",
"\\L\\c0"" Yaroslav Fedevych",
"\\L\\c2"" HTML/CSS for the website",
"\\L\\c0"" Chris Gray",
"\\L\\c2"" Windows64 builds",
"\\L\\c0"" Janne Huttunen",
"\\L\\c2"" V3 actor mask support, Dig/FT SMUSH audio",
"\\L\\c0"" Kovacs Endre Janos",
"\\L\\c2"" Several fixes for Simon1",
"\\L\\c0"" Jeroen Janssen",
"\\L\\c2"" Numerous readability and bugfix patches",
"\\L\\c0"" Andreas Karlsson",
"\\L\\c2"" Initial port for EPOC/SymbianOS",
"\\L\\c0"" Robert Kelsen",
"\\L\\c2"" Packaging for SlackWare",
"\\L\\c0"" Jean Marc",
"\\L\\c2"" ScummVM logo",
"\\L\\c0"" Claudio Matsuoka",
"\\L\\c2"" Daily Linux builds",
"\\L\\c0"" Kostas Nakos",
"\\L\\c2"" PocketPC 2002 builds",
"\\L\\c0"" Mikesch Nepomuk",
"\\L\\c2"" MI1 VGA floppy patches",
"\\L\\c0"" Juha Niemimaki",
"\\L\\c2"" AmigaOS 4 port maintaining",
"\\L\\c0"" Nicolas Noble",
"\\L\\c2"" Config file and ALSA support",
"\\L\\c0"" Willem Jan Palenstijn",
"\\L\\c2"" Packaging for Fedora/RedHat",
"\\L\\c0"" Stefan Parviainen",
"\\L\\c2"" Packaging for BeOS",
"\\L\\c0"" Quietust",
"\\L\\c2"" Sound support for Amiga SCUMM V2/V3 games,",
"\\L\\c2"" MM NES support",
"\\L\\c0"" Andreas Roever",
"\\L\\c2"" Broken Sword 1/2 MPEG2 cutscene support",
"\\L\\c0"" Edward Rudd",
"\\L\\c2"" Fixes for playing MP3 versions of MI1/Loom",
"\\L\\c2"" audio",
"\\L\\c0"" Daniel Schepler",
"\\L\\c2"" Final MI1 CD music support, initial Ogg",
"\\L\\c2"" Vorbis support",
"\\L\\c0"" Paul Smedley",
"\\L\\c2"" OS/2 fixes and packaging",
"\\L\\c0"" Andre Souza",
"\\L\\c2"" SDL-based OpenGL renderer",
"\\L\\c0"" Tim ???",
"\\L\\c2"" Initial MI1 CD music support",
"\\L\\c0""",
"\\L\\c0""And to all the contributors, users, and beta testers we've missed. Thanks!",
"\\L\\c0""",
"\\C\\c1""Special thanks to:",
"\\L\\c0"" Sander Buskens",
"\\L\\c2"" For his work on the initial reversing of",
"\\L\\c2"" Monkey2",
"\\L\\c0"" Canadacow",
"\\L\\c2"" For the original MT-32 emulator",
"\\L\\c0"" Kevin Carnes",
"\\L\\c2"" For Scumm16, the basis of ScummVM's older",
"\\L\\c2"" gfx codecs",
"\\L\\c0"" Ivan Dubrov",
"\\L\\c2"" For contributing the initial version of the",
"\\L\\c2"" Gobliiins engine",
"\\L\\c0"" Jezar",
"\\L\\c2"" For his freeverb filter implementation",
"\\L\\c0"" Jim Leiterman",
"\\L\\c2"" Various info on his FM-TOWNS/Marty SCUMM",
"\\L\\c2"" ports",
"\\L\\c0"" lloyd",
"\\L\\c2"" For deep tech details about C64 Zak & MM",
"\\L\\c0"" Jimmi Thogersen",
"\\L\\c2"" For ScummRev, and much obscure",
"\\L\\c2"" code/documentation",
"\\L\\c0"" Tristan",
"\\L\\c2"" For additional work on the original MT-32",
"\\L\\c2"" emulator",
"\\L\\c0""",
"\\L\\c0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.",
"\\L\\c0""",
"\\L\\c0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.",
"\\L\\c0""",
"\\L\\c0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.",
"\\L\\c0""",
"\\L\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!",
"\\L\\c0""",
};