VertexRule.h
/**
* \file
* \copyright
* Copyright (c) 2012-2021, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#pragma once
namespace MeshLib
{
class Element;
class VertexRule
{
public:
/// Constant: Dimension of this mesh element
static const unsigned dimension = 0u;
/// Constant: The number of faces
static const unsigned n_faces = 0;
/// Constant: The number of edges
static const unsigned n_edges = 0;
/// Returns the i-th face of the element.
static const Element* getFace(const Element* /*e*/, unsigned /*i*/)
{
return nullptr;
}
/// Checks if the node order of an element is correct by testing surface
/// normals. For 0D elements this always returns true.
static bool testElementNodeOrder(const Element* /*e*/) { return true; }
};
} // namespace MeshLib