#version 330
in vec3 position;
in vec4 color;
out vData
{
vec3 pos;
vec4 color;
} vertex;
uniform mat4 mv;
void main()
{
vertex.pos = position;
vertex.color = color;
}
#version 330
in vec3 position;
in vec4 color;
out vData
{
vec3 pos;
vec4 color;
} vertex;
uniform mat4 mv;
void main()
{
vertex.pos = position;
vertex.color = color;
}