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  • util.cpp
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To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

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This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
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(requires biblatex-software package)
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(requires biblatex-software package)
Generating citation ...
util.cpp
/*
Copyright ©2013 The Regents of the University of California
(Regents). All Rights Reserved. Permission to use, copy, modify, and
distribute this software and its documentation for educational,
research, and not-for-profit purposes, without fee and without a
signed licensing agreement, is hereby granted, provided that the
above copyright notice, this paragraph and the following two
paragraphs appear in all copies, modifications, and
distributions. Contact The Office of Technology Licensing, UC
Berkeley, 2150 Shattuck Avenue, Suite 510, Berkeley, CA 94720-1620,
(510) 643-7201, for commercial licensing opportunities.

IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING
LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.

REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING
DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS
IS". REGENTS HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/

#include "util.hpp"
#include "io.hpp"
#include "mesh.hpp"
#include <algorithm>
#include <cstdarg>
#include <cstdio>
#include <iomanip>
#include <limits>
#include <map>
#include <signal.h>
#include <sstream>
using namespace std;

void Stats::add(double x) {
	xs.push_back(x);
	sum += x;
	sorted = false;
}

void Stats::sort() const {
	if (sorted) return;
	std::sort(xs.begin(), xs.end());
	sorted = true;
}

double Stats::min() const { sort(); return xs.front(); }
double Stats::max() const { sort(); return xs.back(); }
double Stats::mean() const { return sum / xs.size(); }
double Stats::median() const { return quantile(0.5); }
double Stats::quantile(double q) const { sort(); return xs[(int)(q*xs.size())]; }

ostream &operator<< (ostream &out, const Stats &stats) {
	if (stats.xs.empty())
		out << "no data";
	else
		out << stats.min() << " " << stats.quantile(0.05) << " "
		<< stats.quantile(0.25) << " " << stats.median() << " "
		<< stats.quantile(0.75) << " " << stats.quantile(0.95) << " "
		<< stats.max();
	return out;
}

inline string stringf(const string &format, ...) {
	char buf[256];
	va_list args;
	va_start(args, format);
	vsnprintf(buf, 256, format.c_str(), args);
	va_end(args);
	return std::string(buf);
}

template <typename T> string name(const T *p) {
	stringstream ss;
	ss << setw(3) << setfill('0') << hex << ((size_t)p / sizeof(T)) % 0xfff;
	return ss.str();
}

ostream &operator<< (ostream &out, const Vert *vert) {
	if (!vert)
		out << "v:none";
	else
		out << "v:" << name(vert);
	return out;
}

ostream &operator<< (ostream &out, const Node *node) {
	if (!node)
		out << "n:none";
	else
		out << "n:" << name(node) << node->verts;
	return out;
}

ostream &operator<< (ostream &out, const Edge *edge) {
	if (!edge)
		out << "e:none";
	else
		out << "e:" << name(edge) << "(" << edge->n[0] << "-" << edge->n[1] << ")";
	return out;
}

ostream &operator<< (ostream &out, const Face *face) {
	if (!face)
		out << "f:none";
	else
		out << "f:" << name(face) << "(" << face->v[0] << "-" << face->v[1] << "-" << face->v[2] << ")"; return out;
}

const double infinity = numeric_limits<double>::infinity();

int solve_quadratic(double a, double b, double c, double x[2]) {
	// http://en.wikipedia.org/wiki/Quadratic_formula#Floating_point_implementation
	double d = b*b - 4 * a*c;
	if (d < 0) {
		x[0] = -b / (2 * a);
		return 0;
	}
	double q = -(b + sgn(b)*sqrt(d)) / 2;
	int i = 0;
	if (abs(a) > 1e-12*abs(q))
		x[i++] = q / a;
	if (abs(q) > 1e-12*abs(c))
		x[i++] = c / q;
	if (i == 2 && x[0] > x[1])
		swap(x[0], x[1]);
	return i;
}

bool is_seam_or_boundary(const Vert *v) {
	return is_seam_or_boundary(v->node);
}

bool is_seam_or_boundary(const Node *n) {
	for (int e = 0; e < (int)n->adje.size(); e++)
		if (is_seam_or_boundary(n->adje[e]))
			return true;
	return false;
}

bool is_seam_or_boundary(const Edge *e) {
	return !e->adjf[0] || !e->adjf[1]
		|| edge_vert(e, 0, 0) != edge_vert(e, 1, 0)
		|| edge_vert(e, 0, 1) != edge_vert(e, 1, 1);
}

bool is_seam_or_boundary(const Face *f) {
	return is_seam_or_boundary(f->adje[0])
		|| is_seam_or_boundary(f->adje[1])
		|| is_seam_or_boundary(f->adje[2]);
}

bool is_seam(const Edge* e) {
	return e->adjf[0] && e->adjf[1]
		&& (edge_vert(e, 0, 0) != edge_vert(e, 1, 0)
			|| edge_vert(e, 0, 1) != edge_vert(e, 1, 1));
}

void build_node_lookup(map<const Node*, Vec3>& nodemap, const vector<Mesh*>& meshes) {
	for (size_t i = 0; i<meshes.size(); i++)
		for (size_t j = 0; j<meshes[i]->nodes.size(); j++)
			nodemap[meshes[i]->nodes[j]] = meshes[i]->nodes[j]->x;
}


void segfault() {
	raise(SIGSEGV);
}

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