// row-major.slang //TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-row-major -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -xslang -matrix-layout-row-major -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -xslang -matrix-layout-row-major -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -xslang -matrix-layout-row-major -shaderobj //TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 10.0 20.0 30.0 1.0]):name matrixBuffer ConstantBuffer matrixBuffer; //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output RWStructuredBuffer output; [numthreads(1, 1, 1)] void computeMain(uint3 tid : SV_DispatchThreadID) { float4 v = float4(1, 2, 3, 1); float4x4 M = matrixBuffer; float4 r = mul(v, M); output[0] = r.x; output[1] = r.y; output[2] = r.z; output[3] = r.w; }