testbed_volume.cu
/*
* Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
/** @file testbed_volume.cu
* @author Thomas Müller & Alex Evans, NVIDIA
*/
#include <neural-graphics-primitives/common.h>
#include <neural-graphics-primitives/common_device.cuh>
#include <neural-graphics-primitives/random_val.cuh> // helpers to generate random values, directions
#include <neural-graphics-primitives/render_buffer.h>
#include <neural-graphics-primitives/testbed.h>
#include <neural-graphics-primitives/trainable_buffer.cuh>
#include <tiny-cuda-nn/common_device.h>
#include <tiny-cuda-nn/gpu_matrix.h>
#include <tiny-cuda-nn/network.h>
#include <tiny-cuda-nn/network_with_input_encoding.h>
#include <tiny-cuda-nn/trainer.h>
#include <nanovdb/NanoVDB.h>
#include <filesystem/path.h>
#include <fstream>
namespace ngp {
Testbed::NetworkDims Testbed::network_dims_volume() const {
NetworkDims dims;
dims.n_input = 3;
dims.n_output = 4;
dims.n_pos = 3;
return dims;
}
__device__ vec4 proc_envmap(const vec3& dir, const vec3& up_dir, const vec3& sun_dir, const vec3& skycol) {
float skyam = dot(up_dir, dir) * 0.5f + 0.5f;
float sunam = std::max(0.f, dot(sun_dir, dir));
sunam *= sunam;
sunam *= sunam;
sunam *= sunam;
sunam *= sunam;
sunam *= sunam;
sunam *= sunam;
vec4 result;
result.rgb() = skycol * skyam + vec3{255.f / 255.0f, 215.f / 255.0f, 195.f / 255.0f} * (20.f * sunam);
result.a = 1.0f;
return result;
}
__device__ vec4 proc_envmap_render(const vec3& dir, const vec3& up_dir, const vec3& sun_dir, const vec3& skycol) {
// Constant background color. Uncomment the following two lines to instead render the
// actual sunsky model that we trained from.
vec4 result = vec4(0.0f);
result = proc_envmap(dir, up_dir, sun_dir, skycol);
return result;
}
__device__ inline bool
walk_to_next_event(default_rng_t& rng, const BoundingBox& aabb, vec3& pos, const vec3& dir, const uint8_t* bitgrid, float scale) {
while (1) {
float zeta1 = random_val(rng); // sample a free flight distance and go there!
float dt = -std::log(1.0f - zeta1) *
scale; // todo - for spatially varying majorant, we must check dt against the range over which the majorant is defined. we can
// turn this into an optical thickness accumulating loop...
pos += dir * dt;
if (!aabb.contains(pos)) {
return false; // escape to the mooon!
}
uint32_t bitidx = morton3D(int(pos.x * 128.f + 0.5f), int(pos.y * 128.f + 0.5f), int(pos.z * 128.f + 0.5f));
if (bitidx < 128 * 128 * 128 && bitgrid[bitidx >> 3] & (1 << (bitidx & 7))) {
break;
}
// loop around and try again as we are in density=0 region!
}
return true;
}
static constexpr uint32_t MAX_TRAIN_VERTICES =
4; // record the first few real interactions and use as training data. uses a local array so cant be big.
__global__ void volume_generate_training_data_kernel(
uint32_t n_elements,
vec3* pos_out,
vec4* target_out,
const void* nanovdb,
const uint8_t* bitgrid,
vec3 world2index_offset,
float world2index_scale,
BoundingBox aabb,
default_rng_t rng,
float albedo,
float scattering,
float distance_scale,
float global_majorant,
vec3 up_dir,
vec3 sun_dir,
vec3 sky_col
) {
uint32_t idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx >= n_elements) {
return;
}
rng.advance(idx * 256);
uint32_t numout = 0;
vec3 outpos[MAX_TRAIN_VERTICES];
float outdensity[MAX_TRAIN_VERTICES];
float scale = distance_scale / global_majorant;
const nanovdb::FloatGrid* grid = reinterpret_cast<const nanovdb::FloatGrid*>(nanovdb);
auto acc = grid->tree().getAccessor();
while (numout < MAX_TRAIN_VERTICES) {
uint32_t prev_numout = numout;
vec3 pos = random_dir(rng) * 2.0f + 0.5f;
vec3 target = random_val_3d(rng) * aabb.diag() + aabb.min;
vec3 dir = normalize(target - pos);
auto box_intersection = aabb.ray_intersect(pos, dir);
float t = max(box_intersection.x, 0.0f);
pos = pos + (t + 1e-6f) * dir;
float throughput = 1.f;
for (int iter = 0; iter < 128; ++iter) {
if (!walk_to_next_event(rng, aabb, pos, dir, bitgrid, scale)) { // escaped!
break;
}
vec3 nanovdbpos = pos * world2index_scale + world2index_offset;
float density = acc.getValue(
{int(nanovdbpos.x + random_val(rng)), int(nanovdbpos.y + random_val(rng)), int(nanovdbpos.z + random_val(rng))}
);
if (numout < MAX_TRAIN_VERTICES) {
outdensity[numout] = density;
outpos[numout] = pos;
numout++;
}
float extinction_prob = density / global_majorant;
float scatter_prob = extinction_prob * albedo;
float zeta2 = random_val(rng);
if (zeta2 >= extinction_prob) {
continue; // null collision
}
if (zeta2 < scatter_prob) { // was it a scatter?
dir = normalize(dir * scattering + random_dir(rng));
} else {
throughput = 0.f; // absorb
break;
}
}
vec4 targetcol = proc_envmap(dir, up_dir, sun_dir, sky_col) * throughput;
uint32_t oidx = idx * MAX_TRAIN_VERTICES;
for (uint32_t i = prev_numout; i < numout; ++i) {
float density = outdensity[i];
vec3 pos = outpos[i];
pos_out[oidx + i] = pos;
target_out[oidx + i] = targetcol;
target_out[oidx + i].w = density;
}
}
}
void Testbed::train_volume(size_t target_batch_size, bool get_loss_scalar, cudaStream_t stream) {
const uint32_t n_output_dims = 4;
const uint32_t n_input_dims = 3;
// Auxiliary matrices for training
const uint32_t batch_size = (uint32_t)target_batch_size;
// Permute all training records to de-correlate training data
const uint32_t n_elements = batch_size;
m_volume.training.positions.enlarge(n_elements);
m_volume.training.targets.enlarge(n_elements);
float distance_scale = 1.f / std::max(m_volume.inv_distance_scale, 0.01f);
auto sky_col = m_background_color.rgb();
linear_kernel(
volume_generate_training_data_kernel,
0,
stream,
n_elements / MAX_TRAIN_VERTICES,
m_volume.training.positions.data(),
m_volume.training.targets.data(),
m_volume.nanovdb_grid.data(),
m_volume.bitgrid.data(),
m_volume.world2index_offset,
m_volume.world2index_scale,
m_render_aabb,
m_rng,
m_volume.albedo,
m_volume.scattering,
distance_scale,
m_volume.global_majorant,
m_up_dir,
m_sun_dir,
sky_col
);
m_rng.advance(n_elements * 256);
GPUMatrix<float> training_batch_matrix((float*)(m_volume.training.positions.data()), n_input_dims, batch_size);
GPUMatrix<float> training_target_matrix((float*)(m_volume.training.targets.data()), n_output_dims, batch_size);
auto ctx = m_trainer->training_step(stream, training_batch_matrix, training_target_matrix);
m_training_step++;
if (get_loss_scalar) {
m_loss_scalar.update(m_trainer->loss(stream, *ctx));
}
}
__global__ void init_rays_volume(
uint32_t sample_index,
vec3* __restrict__ positions,
Testbed::VolPayload* __restrict__ payloads,
uint32_t* pixel_counter,
ivec2 resolution,
vec2 focal_length,
mat4x3 camera_matrix,
vec2 screen_center,
Lens lens,
vec3 parallax_shift,
bool snap_to_pixel_centers,
BoundingBox aabb,
float near_distance,
float plane_z,
float aperture_size,
Foveation foveation,
Buffer2DView<const vec4> envmap,
vec4* __restrict__ frame_buffer,
float* __restrict__ depth_buffer,
Buffer2DView<const uint8_t> hidden_area_mask,
default_rng_t rng,
const uint8_t* bitgrid,
float distance_scale,
float global_majorant,
vec3 up_dir,
vec3 sun_dir,
vec3 sky_col
) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x || y >= resolution.y) {
return;
}
uint32_t idx = x + resolution.x * y;
rng.advance(idx << 8);
if (plane_z < 0) {
aperture_size = 0.0;
}
Ray ray = pixel_to_ray(
sample_index,
{(int)x, (int)y},
resolution,
focal_length,
camera_matrix,
screen_center,
parallax_shift,
snap_to_pixel_centers,
near_distance,
plane_z,
aperture_size,
foveation,
hidden_area_mask,
lens
);
if (!ray.is_valid()) {
depth_buffer[idx] = MAX_DEPTH();
return;
}
ray.d = normalize(ray.d);
auto box_intersection = aabb.ray_intersect(ray.o, ray.d);
float t = max(box_intersection.x, 0.0f);
ray.advance(t + 1e-6f);
float scale = distance_scale / global_majorant;
if (t >= box_intersection.y || !walk_to_next_event(rng, aabb, ray.o, ray.d, bitgrid, scale)) {
frame_buffer[idx] = proc_envmap_render(ray.d, up_dir, sun_dir, sky_col);
depth_buffer[idx] = MAX_DEPTH();
} else {
uint32_t dstidx = atomicAdd(pixel_counter, 1);
positions[dstidx] = ray.o;
payloads[dstidx] = {ray.d, vec4(0.f), idx};
depth_buffer[idx] = dot(camera_matrix[2], ray.o - camera_matrix[3]);
}
}
__global__ void volume_render_kernel_gt(
uint32_t n_pixels,
ivec2 resolution,
default_rng_t rng,
BoundingBox aabb,
const vec3* __restrict__ positions_in,
const Testbed::VolPayload* __restrict__ payloads_in,
const uint32_t* pixel_counter_in,
const vec3 up_dir,
const vec3 sun_dir,
const vec3 sky_col,
const void* nanovdb,
const uint8_t* bitgrid,
float global_majorant,
vec3 world2index_offset,
float world2index_scale,
float distance_scale,
float albedo,
float scattering,
vec4* __restrict__ frame_buffer
) {
uint32_t idx = threadIdx.x + blockDim.x * blockIdx.x;
if (idx >= n_pixels || idx >= pixel_counter_in[0]) {
return;
}
uint32_t pixidx = payloads_in[idx].pixidx;
uint32_t y = pixidx / resolution.x;
if (y >= resolution.y) {
return;
}
vec3 pos = positions_in[idx];
vec3 dir = payloads_in[idx].dir;
rng.advance(pixidx << 8);
const nanovdb::FloatGrid* grid = reinterpret_cast<const nanovdb::FloatGrid*>(nanovdb);
auto acc = grid->tree().getAccessor();
// ye olde delta tracker
float scale = distance_scale / global_majorant;
bool absorbed = false;
bool scattered = false;
for (int iter = 0; iter < 128; ++iter) {
vec3 nanovdbpos = pos * world2index_scale + world2index_offset;
float density =
acc.getValue({int(nanovdbpos.x + random_val(rng)), int(nanovdbpos.y + random_val(rng)), int(nanovdbpos.z + random_val(rng))});
float extinction_prob = density / global_majorant;
float scatter_prob = extinction_prob * albedo;
float zeta2 = random_val(rng);
if (zeta2 < scatter_prob) {
dir = normalize(dir * scattering + random_dir(rng));
scattered = true;
} else if (zeta2 < extinction_prob) {
absorbed = true;
break;
}
if (!walk_to_next_event(rng, aabb, pos, dir, bitgrid, scale)) {
break;
}
}
// the ray is done!
vec4 col;
if (absorbed) {
col = {0.0f, 0.0f, 0.0f, 1.0f};
} else if (scattered) {
col = proc_envmap(dir, up_dir, sun_dir, sky_col);
} else {
col = proc_envmap_render(dir, up_dir, sun_dir, sky_col);
}
frame_buffer[pixidx] = col;
}
__global__ void volume_render_kernel_step(
uint32_t n_pixels,
ivec2 resolution,
default_rng_t rng,
BoundingBox aabb,
const vec3* __restrict__ positions_in,
const Testbed::VolPayload* __restrict__ payloads_in,
const uint32_t* pixel_counter_in,
vec3* __restrict__ positions_out,
Testbed::VolPayload* __restrict__ payloads_out,
uint32_t* pixel_counter_out,
const vec4* network_outputs_in,
const vec3 up_dir,
const vec3 sun_dir,
const vec3 sky_col,
const void* nanovdb,
const uint8_t* bitgrid,
float global_majorant,
vec3 world2index_offset,
float world2index_scale,
float distance_scale,
float albedo,
float scattering,
vec4* __restrict__ frame_buffer,
bool force_finish_ray
) {
uint32_t idx = threadIdx.x + blockDim.x * blockIdx.x;
if (idx >= n_pixels || idx >= pixel_counter_in[0]) {
return;
}
Testbed::VolPayload payload = payloads_in[idx];
uint32_t pixidx = payload.pixidx;
uint32_t y = pixidx / resolution.x;
if (y >= resolution.y) {
return;
}
vec3 pos = positions_in[idx];
vec3 dir = payload.dir;
rng.advance(pixidx << 8);
const nanovdb::FloatGrid* grid = reinterpret_cast<const nanovdb::FloatGrid*>(nanovdb);
auto acc = grid->tree().getAccessor();
// ye olde delta tracker
vec4 local_output = network_outputs_in[idx];
float scale = distance_scale / global_majorant;
float density = local_output.w;
float extinction_prob = density / global_majorant;
if (extinction_prob > 1.f) {
extinction_prob = 1.f;
}
float T = 1.f - payload.col.a;
float alpha = extinction_prob * T;
payload.col.rgb() += local_output.rgb() * alpha;
payload.col.a += alpha;
if (payload.col.a > 0.99f || !walk_to_next_event(rng, aabb, pos, dir, bitgrid, scale) || force_finish_ray) {
payload.col += (1.f - payload.col.a) * proc_envmap_render(dir, up_dir, sun_dir, sky_col);
frame_buffer[pixidx] = payload.col;
return;
}
uint32_t dstidx = atomicAdd(pixel_counter_out, 1);
positions_out[dstidx] = pos;
payloads_out[dstidx] = payload;
}
void Testbed::render_volume(
cudaStream_t stream,
const CudaRenderBufferView& render_buffer,
const vec2& focal_length,
const mat4x3& camera_matrix,
const vec2& screen_center,
const Foveation& foveation,
const Lens& lens
) {
auto jit_guard = m_network->jit_guard(stream, true);
float plane_z = m_slice_plane_z + m_scale;
float distance_scale = 1.f / std::max(m_volume.inv_distance_scale, 0.01f);
auto res = render_buffer.resolution;
size_t n_pixels = (size_t)res.x * res.y;
for (uint32_t i = 0; i < 2; ++i) {
m_volume.pos[i].enlarge(n_pixels);
m_volume.payload[i].enlarge(n_pixels);
}
m_volume.hit_counter.enlarge(2);
m_volume.hit_counter.memset(0);
vec3 sky_col = m_background_color.rgb();
const dim3 threads = {16, 8, 1};
const dim3 blocks = {div_round_up((uint32_t)res.x, threads.x), div_round_up((uint32_t)res.y, threads.y), 1};
init_rays_volume<<<blocks, threads, 0, stream>>>(
render_buffer.spp,
m_volume.pos[0].data(),
m_volume.payload[0].data(),
m_volume.hit_counter.data(),
res,
focal_length,
camera_matrix,
screen_center,
lens,
m_parallax_shift,
m_snap_to_pixel_centers,
m_render_aabb,
m_render_near_distance,
plane_z,
m_aperture_size,
foveation,
m_envmap.inference_view(),
render_buffer.frame_buffer,
render_buffer.depth_buffer,
render_buffer.hidden_area_mask ? render_buffer.hidden_area_mask->const_view() : Buffer2DView<const uint8_t>{},
m_rng,
m_volume.bitgrid.data(),
distance_scale,
m_volume.global_majorant,
m_up_dir,
m_sun_dir,
sky_col
);
m_rng.advance(n_pixels * 256);
uint32_t n = n_pixels;
CUDA_CHECK_THROW(cudaMemcpyAsync(&n, m_volume.hit_counter.data(), sizeof(uint32_t), cudaMemcpyDeviceToHost, stream));
CUDA_CHECK_THROW(cudaStreamSynchronize(stream));
if (m_render_ground_truth) {
linear_kernel(
volume_render_kernel_gt,
0,
stream,
n,
res,
m_rng,
m_render_aabb,
m_volume.pos[0].data(),
m_volume.payload[0].data(),
m_volume.hit_counter.data(),
m_up_dir,
m_sun_dir,
sky_col,
m_volume.nanovdb_grid.data(),
m_volume.bitgrid.data(),
m_volume.global_majorant,
m_volume.world2index_offset,
m_volume.world2index_scale,
distance_scale,
std::min(m_volume.albedo, 0.995f),
m_volume.scattering,
render_buffer.frame_buffer
);
m_rng.advance(n_pixels * 256);
} else {
m_volume.radiance_and_density.enlarge(n);
int max_iter = 64;
for (int iter = 0; iter < max_iter && n > 0; ++iter) {
uint32_t srcbuf = (iter & 1);
uint32_t dstbuf = 1 - srcbuf;
uint32_t n_elements = next_multiple(n, BATCH_SIZE_GRANULARITY);
GPUMatrix<float> positions_matrix((float*)m_volume.pos[srcbuf].data(), 3, n_elements);
GPUMatrix<float> densities_matrix((float*)m_volume.radiance_and_density.data(), 4, n_elements);
m_network->inference(stream, positions_matrix, densities_matrix);
CUDA_CHECK_THROW(cudaMemsetAsync(m_volume.hit_counter.data() + dstbuf, 0, sizeof(uint32_t), stream));
linear_kernel(
volume_render_kernel_step,
0,
stream,
n,
res,
m_rng,
m_render_aabb,
m_volume.pos[srcbuf].data(),
m_volume.payload[srcbuf].data(),
m_volume.hit_counter.data() + srcbuf,
m_volume.pos[dstbuf].data(),
m_volume.payload[dstbuf].data(),
m_volume.hit_counter.data() + dstbuf,
m_volume.radiance_and_density.data(),
m_up_dir,
m_sun_dir,
sky_col,
m_volume.nanovdb_grid.data(),
m_volume.bitgrid.data(),
m_volume.global_majorant,
m_volume.world2index_offset,
m_volume.world2index_scale,
distance_scale,
std::min(m_volume.albedo, 0.995f),
m_volume.scattering,
render_buffer.frame_buffer,
(iter >= max_iter - 1)
);
m_rng.advance(n_pixels * 256);
if (((iter + 1) % 4) == 0) {
// periodically tell the cpu how many pixels are left
CUDA_CHECK_THROW(cudaMemcpyAsync(&n, m_volume.hit_counter.data() + dstbuf, sizeof(uint32_t), cudaMemcpyDeviceToHost, stream));
CUDA_CHECK_THROW(cudaStreamSynchronize(stream));
}
}
}
}
#define NANOVDB_MAGIC_NUMBER 0x304244566f6e614eUL // "NanoVDB0" in hex - little endian (uint64_t)
struct NanoVDBFileHeader {
uint64_t magic; // 8 bytes
uint32_t version; // 4 bytes version numbers
uint16_t gridCount; // 2 bytes
uint16_t codec; // 2 bytes - must be 0
};
static_assert(sizeof(NanoVDBFileHeader) == 16, "nanovdb padding error");
struct NanoVDBMetaData {
uint64_t gridSize, fileSize, nameKey, voxelCount; // 4 * 8 = 32B.
uint32_t gridType; // 4B.
uint32_t gridClass; // 4B.
double worldBBox[2][3]; // 2 * 3 * 8 = 48B.
int indexBBox[2][3]; // 2 * 3 * 4 = 24B.
double voxelSize[3]; // 24B.
uint32_t nameSize; // 4B.
uint32_t nodeCount[4]; // 4 x 4 = 16B
uint32_t tileCount[3]; // 3 x 4 = 12B
uint16_t codec; // 2B
uint16_t padding; // 2B, due to 8B alignment from uint64_t
uint32_t version; // 4B
};
static_assert(sizeof(NanoVDBMetaData) == 176, "nanovdb padding error");
void Testbed::load_volume(const fs::path& data_path) {
if (!data_path.exists()) {
throw std::runtime_error{data_path.str() + " does not exist."};
}
tlog::info() << "Loading NanoVDB file from " << data_path;
std::ifstream f{native_string(data_path), std::ios::in | std::ios::binary};
NanoVDBFileHeader header;
NanoVDBMetaData metadata;
f.read(reinterpret_cast<char*>(&header), sizeof(header));
f.read(reinterpret_cast<char*>(&metadata), sizeof(metadata));
if (header.magic != NANOVDB_MAGIC_NUMBER) {
throw std::runtime_error{"not a nanovdb file"};
}
if (header.gridCount == 0) {
throw std::runtime_error{"no grids in file"};
}
if (header.gridCount > 1) {
tlog::warning() << "Only loading first grid in file";
}
if (metadata.codec != 0) {
throw std::runtime_error{"cannot use compressed nvdb files"};
}
char name[256] = {};
if (metadata.nameSize > 256) {
throw std::runtime_error{"nanovdb name too long"};
}
f.read(name, metadata.nameSize);
tlog::info() << name << ": gridSize=" << metadata.gridSize << " filesize=" << metadata.fileSize << " voxelCount=" << metadata.voxelCount
<< " gridType=" << metadata.gridType << " gridClass=" << metadata.gridClass << " indexBBox=[min=["
<< metadata.indexBBox[0][0] << "," << metadata.indexBBox[0][1] << "," << metadata.indexBBox[0][2] << "],max]["
<< metadata.indexBBox[1][0] << "," << metadata.indexBBox[1][1] << "," << metadata.indexBBox[1][2] << "]]";
std::vector<char> cpugrid;
cpugrid.resize(metadata.gridSize);
f.read(cpugrid.data(), metadata.gridSize);
m_volume.nanovdb_grid.enlarge(metadata.gridSize);
m_volume.nanovdb_grid.copy_from_host(cpugrid);
const nanovdb::FloatGrid* grid = reinterpret_cast<const nanovdb::FloatGrid*>(cpugrid.data());
float mn = 10000.0f, mx = -10000.0f;
bool hmm = grid->hasMinMax();
// grid->tree().extrema(mn,mx);
int xsize = std::max(1, metadata.indexBBox[1][0] - metadata.indexBBox[0][0]);
int ysize = std::max(1, metadata.indexBBox[1][1] - metadata.indexBBox[0][1]);
int zsize = std::max(1, metadata.indexBBox[1][2] - metadata.indexBBox[0][2]);
float maxsize = std::max(std::max(xsize, ysize), zsize);
float scale = 1.0f / maxsize;
m_aabb = m_render_aabb = BoundingBox{
vec3{0.5f - xsize * scale * 0.5f, 0.5f - ysize * scale * 0.5f, 0.5f - zsize * scale * 0.5f},
vec3{0.5f + xsize * scale * 0.5f, 0.5f + ysize * scale * 0.5f, 0.5f + zsize * scale * 0.5f},
};
m_render_aabb_to_local = mat3::identity();
m_volume.world2index_scale = maxsize;
m_volume.world2index_offset = vec3{
(metadata.indexBBox[0][0] + metadata.indexBBox[1][0]) * 0.5f - 0.5f * maxsize,
(metadata.indexBBox[0][1] + metadata.indexBBox[1][1]) * 0.5f - 0.5f * maxsize,
(metadata.indexBBox[0][2] + metadata.indexBBox[1][2]) * 0.5f - 0.5f * maxsize,
};
auto acc = grid->tree().getAccessor();
std::vector<uint8_t> bitgrid;
bitgrid.resize(128 * 128 * 128 / 8);
for (int i = metadata.indexBBox[0][0]; i < metadata.indexBBox[1][0]; ++i) {
for (int j = metadata.indexBBox[0][1]; j < metadata.indexBBox[1][1]; ++j) {
for (int k = metadata.indexBBox[0][2]; k < metadata.indexBBox[1][2]; ++k) {
float d = acc.getValue({i, j, k});
if (d > mx) {
mx = d;
}
if (d < mn) {
mn = d;
}
if (d > 0.001f) {
float fx = ((i + 0.5f) - m_volume.world2index_offset.x) / m_volume.world2index_scale;
float fy = ((j + 0.5f) - m_volume.world2index_offset.y) / m_volume.world2index_scale;
float fz = ((k + 0.5f) - m_volume.world2index_offset.z) / m_volume.world2index_scale;
uint32_t bitidx = morton3D(int(fx * 128.0f + 0.5f), int(fy * 128.0f + 0.5f), int(fz * 128.0f + 0.5f));
if (bitidx < 128 * 128 * 128) {
bitgrid[bitidx / 8] |= 1 << (bitidx & 7);
}
}
}
}
}
m_volume.bitgrid.enlarge(bitgrid.size());
m_volume.bitgrid.copy_from_host(bitgrid);
tlog::info() << "nanovdb extrema: " << mn << " " << mx << " (" << hmm << ")";
;
m_volume.global_majorant = mx;
}
} // namespace ngp