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  • ShaderPool.h
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To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

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swh:1:cnt:d2e53d6e63a070147d414911c58afba5fcf9b01a
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swh:1:dir:934503e31f943d97bbdee18f5937e508e2e55ebf

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

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(requires biblatex-software package)
Generating citation ...
(requires biblatex-software package)
Generating citation ...
ShaderPool.h
#pragma once

#include <nsessentials/gui/GLShader.h>

//Singleton. Holds all shaders during the runtime of the application.
class ShaderPool
{
private:
	static ShaderPool* _instance;
	ShaderPool();

public:
	static ShaderPool* Instance();
	void CompileAll();

	//Shader that renders a mesh using flat shading
	nse::gui::GLShader FlatMeshShader;

	//Shader that renders a sphere using raycasting
	nse::gui::GLShader SphereShader;

	//Shader that renders objects with a constant color without illumination
	nse::gui::GLShader SimpleShader;

	//Shader used to clear the render target
	nse::gui::GLShader ClearShader;

	//Shader that renders cylinders using raycasting
	nse::gui::GLShader CylinderShader;

	//Shader used to render mesh colors to texture
	nse::gui::GLShader MeshColorsQuadShader;

	//Shader used to render mesh colors to texture
	nse::gui::GLShader MeshColorsTriShader;
};

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