/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef builtin_Eval_h #define builtin_Eval_h #include "jsbytecode.h" #include "NamespaceImports.h" namespace js { // The C++ native for 'eval' (ES5 15.1.2.1). The function is named "indirect // eval" because "direct eval" calls (as defined by the spec) will emit // JSOP_EVAL which in turn calls DirectEval. Thus, even though IndirectEval is // the callee function object for *all* calls to eval, it is by construction // only ever called in the case indirect eval. extern bool IndirectEval(JSContext *cx, unsigned argc, Value *vp); // Performs a direct eval for the given arguments, which must correspond to the // currently-executing stack frame, which must be a script frame. On completion // the result is returned in args.rval. extern bool DirectEval(JSContext *cx, const CallArgs &args); // Performs a direct eval called from Ion code. extern bool DirectEvalStringFromIon(JSContext *cx, HandleObject scopeObj, HandleScript callerScript, HandleValue thisValue, HandleString str, jsbytecode * pc, MutableHandleValue vp); extern bool DirectEvalValueFromIon(JSContext *cx, HandleObject scopeObj, HandleScript callerScript, HandleValue thisValue, HandleValue evalArg, jsbytecode * pc, MutableHandleValue vp); // True iff fun is a built-in eval function. extern bool IsAnyBuiltinEval(JSFunction *fun); } // namespace js #endif /* builtin_Eval_h */