1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | #pragma once namespace glow { /// OpenGL limits namespace limits { /// number of texture units extern int maxCombinedTextureImageUnits; /// max number of vertices per patch extern int maxPatchVertices; /// max value for anisotropic filtering extern float maxAnisotropy; /// updates all limits /// Is done in glowInit as well void update(); } } |