https://github.com/mozilla/gecko-dev
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Tip revision: cc395ec6c2645085055a45742cda98715ab16a1d authored by ffxbld on 18 June 2013, 10:27:38 UTC
Added FIREFOX_22_0_RELEASE FIREFOX_22_0_BUILD1 tag(s) for changeset e55e45536133. DONTBUILD CLOSED TREE a=release
Tip revision: cc395ec
jsworkers.cpp
/* -*- Mode: C++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* vim: set ts=4 sw=4 et tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "mozilla/DebugOnly.h"

#include "jsworkers.h"

#if JS_ION
# include "ion/AsmJS.h"
# include "ion/IonBuilder.h"
# include "ion/ExecutionModeInlines.h"
#endif

using namespace js;

using mozilla::DebugOnly;

#ifdef JS_PARALLEL_COMPILATION

bool
js::EnsureParallelCompilationInitialized(JSRuntime *rt)
{
    if (rt->workerThreadState)
        return true;

    rt->workerThreadState = rt->new_<WorkerThreadState>();
    if (!rt->workerThreadState)
        return false;

    if (!rt->workerThreadState->init(rt)) {
        js_delete(rt->workerThreadState);
        rt->workerThreadState = NULL;
        return false;
    }

    return true;
}

bool
js::StartOffThreadAsmJSCompile(JSContext *cx, AsmJSParallelTask *asmData)
{
    // Threads already initialized by the AsmJS compiler.
    JS_ASSERT(cx->runtime->workerThreadState);
    JS_ASSERT(asmData->mir);
    JS_ASSERT(asmData->lir == NULL);

    WorkerThreadState &state = *cx->runtime->workerThreadState;
    JS_ASSERT(state.numThreads);

    AutoLockWorkerThreadState lock(cx->runtime);

    // Don't append this task if another failed.
    if (state.asmJSWorkerFailed())
        return false;

    if (!state.asmJSWorklist.append(asmData))
        return false;

    state.notify(WorkerThreadState::WORKER);
    return true;
}

bool
js::StartOffThreadIonCompile(JSContext *cx, ion::IonBuilder *builder)
{
    JSRuntime *rt = cx->runtime;
    if (!EnsureParallelCompilationInitialized(rt))
        return false;

    WorkerThreadState &state = *cx->runtime->workerThreadState;
    JS_ASSERT(state.numThreads);

    AutoLockWorkerThreadState lock(rt);

    if (!state.ionWorklist.append(builder))
        return false;

    state.notify(WorkerThreadState::WORKER);
    return true;
}

/*
 * Move an IonBuilder for which compilation has either finished, failed, or
 * been cancelled into the Ion compartment's finished compilations list.
 * All off thread compilations which are started must eventually be finished.
 */
static void
FinishOffThreadIonCompile(ion::IonBuilder *builder)
{
    JSCompartment *compartment = builder->script()->compartment();
    JS_ASSERT(compartment->rt->workerThreadState);
    JS_ASSERT(compartment->rt->workerThreadState->isLocked());

    compartment->ionCompartment()->finishedOffThreadCompilations().append(builder);
}

static inline bool
CompiledScriptMatches(JSCompartment *compartment, JSScript *script, JSScript *target)
{
    if (script)
        return target == script;
    return target->compartment() == compartment;
}

void
js::CancelOffThreadIonCompile(JSCompartment *compartment, JSScript *script)
{
    if (!compartment->rt->workerThreadState)
        return;

    WorkerThreadState &state = *compartment->rt->workerThreadState;

    ion::IonCompartment *ion = compartment->ionCompartment();
    if (!ion)
        return;

    AutoLockWorkerThreadState lock(compartment->rt);

    /* Cancel any pending entries for which processing hasn't started. */
    for (size_t i = 0; i < state.ionWorklist.length(); i++) {
        ion::IonBuilder *builder = state.ionWorklist[i];
        if (CompiledScriptMatches(compartment, script, builder->script())) {
            FinishOffThreadIonCompile(builder);
            state.ionWorklist[i--] = state.ionWorklist.back();
            state.ionWorklist.popBack();
        }
    }

    /* Wait for in progress entries to finish up. */
    for (size_t i = 0; i < state.numThreads; i++) {
        const WorkerThread &helper = state.threads[i];
        while (helper.ionBuilder &&
               CompiledScriptMatches(compartment, script, helper.ionBuilder->script()))
        {
            helper.ionBuilder->cancel();
            state.wait(WorkerThreadState::MAIN);
        }
    }

    ion::OffThreadCompilationVector &compilations = ion->finishedOffThreadCompilations();

    /* Cancel code generation for any completed entries. */
    for (size_t i = 0; i < compilations.length(); i++) {
        ion::IonBuilder *builder = compilations[i];
        if (CompiledScriptMatches(compartment, script, builder->script())) {
            ion::FinishOffThreadBuilder(builder);
            compilations[i--] = compilations.back();
            compilations.popBack();
        }
    }
}

bool
WorkerThreadState::init(JSRuntime *rt)
{
    if (!rt->useHelperThreads()) {
        numThreads = 0;
        return true;
    }

    workerLock = PR_NewLock();
    if (!workerLock)
        return false;

    mainWakeup = PR_NewCondVar(workerLock);
    if (!mainWakeup)
        return false;

    helperWakeup = PR_NewCondVar(workerLock);
    if (!helperWakeup)
        return false;

    numThreads = rt->helperThreadCount();

    threads = (WorkerThread*) rt->calloc_(sizeof(WorkerThread) * numThreads);
    if (!threads) {
        numThreads = 0;
        return false;
    }

    for (size_t i = 0; i < numThreads; i++) {
        WorkerThread &helper = threads[i];
        helper.runtime = rt;
        helper.thread = PR_CreateThread(PR_USER_THREAD,
                                        WorkerThread::ThreadMain, &helper,
                                        PR_PRIORITY_NORMAL, PR_LOCAL_THREAD, PR_JOINABLE_THREAD, 0);
        if (!helper.thread) {
            for (size_t j = 0; j < numThreads; j++)
                threads[j].destroy();
            js_delete(threads);
            threads = NULL;
            numThreads = 0;
            return false;
        }
    }

    resetAsmJSFailureState();
    return true;
}

WorkerThreadState::~WorkerThreadState()
{
    /*
     * Join created threads first, which needs locks and condition variables
     * to be intact.
     */
    if (threads) {
        for (size_t i = 0; i < numThreads; i++)
            threads[i].destroy();
        js_delete(threads);
    }

    if (workerLock)
        PR_DestroyLock(workerLock);

    if (mainWakeup)
        PR_DestroyCondVar(mainWakeup);

    if (helperWakeup)
        PR_DestroyCondVar(helperWakeup);
}

void
WorkerThreadState::lock()
{
    JS_ASSERT(!isLocked());
    PR_Lock(workerLock);
#ifdef DEBUG
    lockOwner = PR_GetCurrentThread();
#endif
}

void
WorkerThreadState::unlock()
{
    JS_ASSERT(isLocked());
#ifdef DEBUG
    lockOwner = NULL;
#endif
    PR_Unlock(workerLock);
}

#ifdef DEBUG
bool
WorkerThreadState::isLocked()
{
    return lockOwner == PR_GetCurrentThread();
}
#endif

void
WorkerThreadState::wait(CondVar which, uint32_t millis)
{
    JS_ASSERT(isLocked());
#ifdef DEBUG
    lockOwner = NULL;
#endif
    DebugOnly<PRStatus> status =
        PR_WaitCondVar((which == MAIN) ? mainWakeup : helperWakeup,
                       millis ? PR_MillisecondsToInterval(millis) : PR_INTERVAL_NO_TIMEOUT);
    JS_ASSERT(status == PR_SUCCESS);
#ifdef DEBUG
    lockOwner = PR_GetCurrentThread();
#endif
}

void
WorkerThreadState::notify(CondVar which)
{
    JS_ASSERT(isLocked());
    PR_NotifyCondVar((which == MAIN) ? mainWakeup : helperWakeup);
}

void
WorkerThreadState::notifyAll(CondVar which)
{
    JS_ASSERT(isLocked());
    PR_NotifyAllCondVar((which == MAIN) ? mainWakeup : helperWakeup);
}

bool
WorkerThreadState::canStartAsmJSCompile()
{
    // Don't execute an AsmJS job if an earlier one failed.
    JS_ASSERT(isLocked());
    return (!asmJSWorklist.empty() && !numAsmJSFailedJobs);
}

bool
WorkerThreadState::canStartIonCompile()
{
    // A worker thread can begin an Ion compilation if (a) there is some script
    // which is waiting to be compiled, and (b) no other worker thread is
    // currently compiling a script. The latter condition ensures that two
    // compilations cannot simultaneously occur.
    if (ionWorklist.empty())
        return false;
    for (size_t i = 0; i < numThreads; i++) {
        if (threads[i].ionBuilder)
            return false;
    }
    return true;
}

void
WorkerThread::destroy()
{
    WorkerThreadState &state = *runtime->workerThreadState;

    if (!thread)
        return;

    {
        AutoLockWorkerThreadState lock(runtime);
        terminate = true;

        /* Notify all workers, to ensure that this thread wakes up. */
        state.notifyAll(WorkerThreadState::WORKER);
    }

    PR_JoinThread(thread);
}

/* static */
void
WorkerThread::ThreadMain(void *arg)
{
    PR_SetCurrentThreadName("Analysis Helper");
    static_cast<WorkerThread *>(arg)->threadLoop();
}

void
WorkerThread::handleAsmJSWorkload(WorkerThreadState &state)
{
    JS_ASSERT(state.isLocked());
    JS_ASSERT(state.canStartAsmJSCompile());
    JS_ASSERT(!ionBuilder && !asmData);

    asmData = state.asmJSWorklist.popCopy();
    bool success = false;

    state.unlock();
    do {
        ion::IonContext icx(asmData->mir->compartment, &asmData->mir->temp());

        if (!OptimizeMIR(asmData->mir))
            break;

        asmData->lir = GenerateLIR(asmData->mir);
        if (!asmData->lir)
            break;

        success = true;
    } while(0);
    state.lock();

    // On failure, signal parent for harvesting in CancelOutstandingJobs().
    if (!success) {
        asmData = NULL;
        state.noteAsmJSFailure(asmData->funcNum);
        state.notify(WorkerThreadState::MAIN);
        return;
    }

    // On success, move work to the finished list.
    state.asmJSFinishedList.append(asmData);
    asmData = NULL;

    // Notify the main thread in case it's blocked waiting for a LifoAlloc.
    state.notify(WorkerThreadState::MAIN);
}

void
WorkerThread::handleIonWorkload(WorkerThreadState &state)
{
    JS_ASSERT(state.isLocked());
    JS_ASSERT(state.canStartIonCompile());
    JS_ASSERT(!ionBuilder && !asmData);

    ionBuilder = state.ionWorklist.popCopy();

    DebugOnly<ion::ExecutionMode> executionMode = ionBuilder->info().executionMode();
    JS_ASSERT(GetIonScript(ionBuilder->script(), executionMode) == ION_COMPILING_SCRIPT);

    state.unlock();
    {
        ion::IonContext ictx(ionBuilder->script()->compartment(), &ionBuilder->temp());
        ionBuilder->setBackgroundCodegen(ion::CompileBackEnd(ionBuilder));
    }
    state.lock();

    FinishOffThreadIonCompile(ionBuilder);
    ionBuilder = NULL;

    // Notify the main thread in case it is waiting for the compilation to finish.
    state.notify(WorkerThreadState::MAIN);

    // Ping the main thread so that the compiled code can be incorporated
    // at the next operation callback.
    runtime->triggerOperationCallback();
}

void
WorkerThread::threadLoop()
{
    WorkerThreadState &state = *runtime->workerThreadState;
    state.lock();

    threadData.construct(runtime);
    js::TlsPerThreadData.set(threadData.addr());

    while (true) {
        JS_ASSERT(!ionBuilder && !asmData);

        // Block until an Ion or AsmJS task is available.
        while (!state.canStartIonCompile() && !state.canStartAsmJSCompile()) {
            if (terminate) {
                state.unlock();
                return;
            }
            state.wait(WorkerThreadState::WORKER);
        }

        // Dispatch tasks, prioritizing AsmJS work.
        if (state.canStartAsmJSCompile())
            handleAsmJSWorkload(state);
        else if (state.canStartIonCompile())
            handleIonWorkload(state);
    }
}

#else /* JS_PARALLEL_COMPILATION */

bool
js::StartOffThreadAsmJSCompile(JSContext *cx, AsmJSParallelTask *asmData)
{
    JS_NOT_REACHED("Off thread compilation not available in non-THREADSAFE builds");
    return false;
}

bool
js::StartOffThreadIonCompile(JSContext *cx, ion::IonBuilder *builder)
{
    JS_NOT_REACHED("Off thread compilation not available in non-THREADSAFE builds");
    return false;
}

void
js::CancelOffThreadIonCompile(JSCompartment *compartment, JSScript *script)
{
}

#endif /* JS_PARALLEL_COMPILATION */
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