util.hpp
/*
Copyright ©2013 The Regents of the University of California
(Regents). All Rights Reserved. Permission to use, copy, modify, and
distribute this software and its documentation for educational,
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(510) 643-7201, for commercial licensing opportunities.
IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING
LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY
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REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING
DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS
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*/
#ifndef UTIL_HPP
#define UTIL_HPP
#include <string> // aa: win
#include "mesh.hpp"
#include <iostream>
#include <string>
#include <vector>
#include <map>
#include <vector>
#define EPSILON 1e-7f
// i+1 and i-1 modulo 3
// This way of computing it tends to be faster than using %
#define NEXT(i) ((i)<2 ? (i)+1 : (i)-2)
#define PREV(i) ((i)>0 ? (i)-1 : (i)+2)
typedef unsigned int uint;
struct Transformation;
// Quick-and easy statistics
struct Stats {
mutable std::vector<double> xs;
double sum;
mutable bool sorted;
Stats() : sum(0) {}
void add(double x);
void sort() const;
double min() const, max() const, mean() const, median() const,
quantile(double) const;
};
std::ostream &operator<< (std::ostream &out, const Stats &stats);
// sprintf for std::strings
std::string stringf(const std::string &format, ...);
// Easy reporting of vertices and faces
std::ostream &operator<< (std::ostream &out, const Vert *vert);
std::ostream &operator<< (std::ostream &out, const Node *node);
std::ostream &operator<< (std::ostream &out, const Edge *edge);
std::ostream &operator<< (std::ostream &out, const Face *face);
// Math utilities
extern const double infinity;
template <typename T> T sqr(const T& x) { return x*x; }
template <typename T> T clamp(const T &x, const T &a, const T &b) {
return std::min(std::max(x, a), b);
}
template <typename T> T min(const T &a, const T &b, const T &c) {
return std::min(a, std::min(b, c));
}
template <typename T> T min(const T &a, const T &b, const T &c, const T &d) {
return std::min(std::min(a, b), std::min(c, d));
}
template <typename T> T max(const T &a, const T &b, const T &c) {
return std::max(a, std::max(b, c));
}
template <typename T> T max(const T &a, const T &b, const T &c, const T &d) {
return std::max(std::max(a, b), std::max(c, d));
}
template <typename T> T sgn(const T &x) { return x<0 ? -1 : 1; }
inline bool is_finite(double x) { return x > -1e300 && x < 1e300; }
int solve_quadratic(double a, double b, double c, double x[2]);
// Find, replace, and all that jazz
template <typename T> inline int find(const T *x, T* const *xs, int n = 3) {
for (int i = 0; i < n; i++) if (xs[i] == x) return i; return -1;
}
template <typename T> inline int find(const T &x, const T *xs, int n = 3) {
for (int i = 0; i < n; i++) if (xs[i] == x) return i; return -1;
}
template <typename T> inline int find(const T &x, const std::vector<T> &xs) {
for (int i = 0; i < xs.size(); i++) if (xs[i] == x) return i; return -1;
}
template <typename T> inline bool is_in(const T *x, T* const *xs, int n = 3) {
return find(x, xs, n) != -1;
}
template <typename T> inline bool is_in(const T &x, const T *xs, int n = 3) {
return find(x, xs, n) != -1;
}
template <typename T> inline bool is_in(const T &x, const std::vector<T> &xs) {
return find(x, xs) != -1;
}
template <typename T> inline void include(const T &x, std::vector<T> &xs) {
if (!is_in(x, xs)) xs.push_back(x);
}
template <typename T> inline void remove(int i, std::vector<T> &xs) {
xs[i] = xs.back(); xs.pop_back();
}
template <typename T> inline void exclude(const T &x, std::vector<T> &xs) {
int i = find(x, xs); if (i != -1) remove(i, xs);
}
template <typename T> inline void replace(const T &v0, const T &v1, T vs[3]) {
int i = find(v0, vs); if (i != -1) vs[i] = v1;
}
template <typename T>
inline void replace(const T &x0, const T &x1, std::vector<T> &xs) {
int i = find(x0, xs); if (i != -1) xs[i] = x1;
}
template <typename T>
inline bool subset(const std::vector<T> &xs, const std::vector<T> &ys) {
for (int i = 0; i < xs.size(); i++) if (!is_in(xs[i], ys)) return false;
return true;
}
template <typename T>
inline void append(std::vector<T> &xs, const std::vector<T> &ys) {
xs.insert(xs.end(), ys.begin(), ys.end());
}
// Comparisons on vectors
#define VEC_CMP(op) \
template <int n, typename T> \
bool operator op (const Vec<n,T> &u, const Vec<n,T> &v) { \
for (int i = 0; i < n; i++) if (!(u[i] op v[i])) return false; \
return true;} \
VEC_CMP(<)
VEC_CMP(<= )
VEC_CMP(>)
VEC_CMP(>= )
#undef VEC_CMP
template <int n, typename T>
Vec<n, T> vec_min(const Vec<n, T> &u, const Vec<n, T> &v) {
Vec<n, T> m; for (int i = 0; i < n; i++) m[i] = std::min(u[i], v[i]);
return m;
}
template <int n, typename T>
Vec<n, T> vec_max(const Vec<n, T> &u, const Vec<n, T> &v) {
Vec<n, T> m; for (int i = 0; i < n; i++) m[i] = std::max(u[i], v[i]);
return m;
}
// Mesh utilities
bool is_seam_or_boundary(const Vert *v);
bool is_seam_or_boundary(const Node *n);
bool is_seam_or_boundary(const Edge *e);
bool is_seam_or_boundary(const Face *f);
bool is_seam(const Edge* e);
void build_node_lookup(std::map<const Node*, Vec3>& nodemap, const std::vector<Mesh*>& meshes);
// Debugging
void segfault();
void debug_save_mesh(const Mesh &mesh, const std::string &name, int n = -1);
void debug_save_meshes(const std::vector<Mesh*> &meshes,
const std::string &name, int n = -1);
template <typename T>
std::ostream &operator<< (std::ostream &out, const std::vector<T> &v) {
out << "[";
for (int i = 0; i < v.size(); i++)
out << (i == 0 ? "" : ", ") << v[i];
out << "]";
return out;
}
#define ECHO(x) std::cout << #x << std::endl
#define REPORT(x) std::cout << #x << " = " << (x) << std::endl
#define REPORT_ARRAY(x,n) std::cout << #x << "[" << #n << "] = " << vector<double>(&(x)[0], &(x)[n]) << std::endl
#endif