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  • transform3d.h
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To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

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This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
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Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
transform3d.h
#pragma once
#include <Eigen/Dense>
#include <vector>
#include "Geometry.h"

//////////////////////////////////////////
// compute min, mean & max distance between 2 sets of points
void distanceBetween(const Eigen::MatrixXd& v1, const Eigen::MatrixXd& v2, double & min_dist, double &mean_dist, double &max_dist);


//////////////////////////////////////////
void reflect_points3d(const Eigen::MatrixXd& ptsin, const Eigen::Vector3d& center, const Eigen::Vector3d& normal, Eigen::MatrixXd& ptsout);
void reflect_point3d(const Eigen::Vector3d& ptin, const Eigen::Vector3d& center, const Eigen::Vector3d& normal, Eigen::Vector3d& ptout);
void rotate_points3d(const Eigen::MatrixXd& ptsin, const Point_3& center, const Vector_3& direction, double angle, Eigen::MatrixXd& ptsout);


Eigen::MatrixXd transform_point3d(const Eigen::MatrixXd& verts, const Eigen::Matrix4d& trans);
Eigen::Matrix4d create_translation3d(const Eigen::Vector3d center);
Eigen::Matrix4d create_rotation3d_line_angle(const Eigen::Vector3d& center, Eigen::Vector3d v, double theta);


//////////////////////////////////////////
double errorOfParallel(Eigen::Vector3d& d1, Eigen::Vector3d& d2);
double errorOfOrthogonal(Eigen::Vector3d& d1, Eigen::Vector3d& d2);
double errorOfCoplanar(Eigen::Vector3d &pt1, Eigen::Vector3d &normal1, Eigen::Vector3d &pt2, Eigen::Vector3d &normal2);
double errorOfLineInPlane(Segment_3 &l, Eigen::Vector3d& point, Eigen::Vector3d& normal);

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