/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matt Woodrow * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "PathSkia.h" #include #include "DrawTargetSkia.h" #include "Logging.h" #include "HelpersSkia.h" #include "PathHelpers.h" namespace mozilla { namespace gfx { PathBuilderSkia::PathBuilderSkia(const Matrix& aTransform, const SkPath& aPath, FillRule aFillRule) : mPath(aPath) { SkMatrix matrix; GfxMatrixToSkiaMatrix(aTransform, matrix); mPath.transform(matrix); SetFillRule(aFillRule); } PathBuilderSkia::PathBuilderSkia(FillRule aFillRule) { SetFillRule(aFillRule); } void PathBuilderSkia::SetFillRule(FillRule aFillRule) { mFillRule = aFillRule; if (mFillRule == FILL_WINDING) { mPath.setFillType(SkPath::kWinding_FillType); } else { mPath.setFillType(SkPath::kEvenOdd_FillType); } } void PathBuilderSkia::MoveTo(const Point &aPoint) { mPath.moveTo(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y)); } void PathBuilderSkia::LineTo(const Point &aPoint) { if (!mPath.countPoints()) { MoveTo(aPoint); } else { mPath.lineTo(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y)); } } void PathBuilderSkia::BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3) { if (!mPath.countPoints()) { MoveTo(aCP1); } mPath.cubicTo(SkFloatToScalar(aCP1.x), SkFloatToScalar(aCP1.y), SkFloatToScalar(aCP2.x), SkFloatToScalar(aCP2.y), SkFloatToScalar(aCP3.x), SkFloatToScalar(aCP3.y)); } void PathBuilderSkia::QuadraticBezierTo(const Point &aCP1, const Point &aCP2) { if (!mPath.countPoints()) { MoveTo(aCP1); } mPath.quadTo(SkFloatToScalar(aCP1.x), SkFloatToScalar(aCP1.y), SkFloatToScalar(aCP2.x), SkFloatToScalar(aCP2.y)); } void PathBuilderSkia::Close() { mPath.close(); } void PathBuilderSkia::Arc(const Point &aOrigin, float aRadius, float aStartAngle, float aEndAngle, bool aAntiClockwise) { ArcToBezier(this, aOrigin, aRadius, aStartAngle, aEndAngle, aAntiClockwise); } Point PathBuilderSkia::CurrentPoint() const { int pointCount = mPath.countPoints(); if (!pointCount) { return Point(0, 0); } SkPoint point = mPath.getPoint(pointCount - 1); return Point(SkScalarToFloat(point.fX), SkScalarToFloat(point.fY)); } TemporaryRef PathBuilderSkia::Finish() { RefPtr path = new PathSkia(mPath, mFillRule); return path; } TemporaryRef PathSkia::CopyToBuilder(FillRule aFillRule) const { return TransformedCopyToBuilder(Matrix(), aFillRule); } TemporaryRef PathSkia::TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule) const { RefPtr builder = new PathBuilderSkia(aTransform, mPath, aFillRule); return builder; } bool PathSkia::ContainsPoint(const Point &aPoint, const Matrix &aTransform) const { Matrix inverse = aTransform; inverse.Invert(); Point transformed = inverse * aPoint; Rect bounds = GetBounds(aTransform); if (aPoint.x < bounds.x || aPoint.y < bounds.y || aPoint.x > bounds.XMost() || aPoint.y > bounds.YMost()) { return false; } SkRegion pointRect; pointRect.setRect(SkFloatToScalar(transformed.x - 1), SkFloatToScalar(transformed.y - 1), SkFloatToScalar(transformed.x + 1), SkFloatToScalar(transformed.y + 1)); SkRegion pathRegion; return pathRegion.setPath(mPath, pointRect); } static Rect SkRectToRect(const SkRect& aBounds) { return Rect(SkScalarToFloat(aBounds.fLeft), SkScalarToFloat(aBounds.fTop), SkScalarToFloat(aBounds.fRight - aBounds.fLeft), SkScalarToFloat(aBounds.fBottom - aBounds.fTop)); } Rect PathSkia::GetBounds(const Matrix &aTransform) const { Rect bounds = SkRectToRect(mPath.getBounds()); return aTransform.TransformBounds(bounds); } Rect PathSkia::GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform) const { NS_ASSERTION(false, "GetStrokedBounds not supported yet!"); return Rect(0, 0, 0, 0); } } }