gui.h
// gui.h
#pragma once
#include "slang-gfx.h"
#include "vector-math.h"
#include "window.h"
#include "slang-com-ptr.h"
#include "external/imgui/imgui.h"
#include "source/core/slang-basic.h"
namespace platform {
struct GUI : Slang::RefObject
{
GUI(Window* window,
gfx::IDevice* device,
gfx::ICommandQueue* queue,
gfx::IFramebufferLayout* framebufferLayout);
~GUI();
void beginFrame();
void endFrame(gfx::ITransientResourceHeap* transientHeap, gfx::IFramebuffer* framebuffer);
private:
Slang::ComPtr<gfx::IDevice> device;
Slang::ComPtr<gfx::ICommandQueue> queue;
Slang::ComPtr<gfx::IRenderPassLayout> renderPass;
Slang::ComPtr<gfx::IPipelineState> pipelineState;
Slang::ComPtr<gfx::ISamplerState> samplerState;
};
} // gfx