Voxeler.pro
include($$[STARLAB])
include($$[SURFACEMESH])
include($$[CHOLMOD])
include($$[NANOFLANN])
TEMPLATE = lib
CONFIG += staticlib
QT += opengl
# Build flag
CONFIG(debug, debug|release) {
CFG = debug
} else {
CFG = release
}
# Library name and destination
TARGET = Voxeler
DESTDIR = $$PWD/$$CFG/lib
# Source code
SOURCES += Voxeler.cpp
HEADERS += Voxeler.h Voxel.h
SOURCES += BoundingBox.cpp
HEADERS += BoundingBox.h