Skip to main content
  • Home
  • Development
  • Documentation
  • Donate
  • Operational login
  • Browse the archive

swh logo
SoftwareHeritage
Software
Heritage
Archive
Features
  • Search

  • Downloads

  • Save code now

  • Add forge now

  • Help

Raw File Download

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • content
content badge
swh:1:cnt:e9f569c12ee8b926061117d045260a8b08effed4

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • content
(requires biblatex-software package)
Generating citation ...
// EOL Cloth simulation settings
// Not including a setting will fall back to its default
{
	// Use either "mosek" or "gurobi". Make sure you've compiiled with the specified solver enabled
	// This can be left undefined in which case Eigen solvers will be used, but simulations must be collision free
	"solver": "mosek",

	"timestep": 0.5e-2, // Defaults to 0.5e-2
	
	"gravity": [0.0, 0.0, -9.8], // Defaults to -9.8 in the Z direction	
	
	"REMESH": true, // Defaults to false. The remeshing settings should be set if this is on.
	
	"EOL": true, // Defaults to false. This on forces Remeshing on
	
	// The default cloth is 1m x 1m, centerd at (0.5,0.5,0.0), with a 2 points x 2 points resolution
	"Cloth": {
		// Only 3 corners of format [x ,y, z, X, Y]
		"init": {
			"initial_cloth_res": [3, 3],
			"corner1": [0.0, 0.0, 0.0, 0.0, 0.0],
			"corner2": [1.0, 0.0, 0.0, 1.0, 0.0],
			"corner3": [0.0, 1.0, 0.0, 0.0, 1.0],
			"corner4": [1.0, 1.0, 0.0, 1.0, 1.0]
		},
		
		"Material": {
			"density": 0.05, // Kg
			"youngs": 50.0,
			"poissons": 0.01,
			"stiffness": 1.0e-5,
			"damping": [0.0, 1.0]
		},
		
		// The inclusion of Remeshing in the settings file means to sim with it
		"Remeshing": {
			"refine_angle": 0.3,
			"refine_compression": 0.005,
			"refine_velocity": 0.5,
			"size": [320e-3, 350e-3], // These are the main bounds that changes the overall resolution
			"aspect_min": 0.2
		},
		
		// The corner points can be fixed or given a scripted motion
		// 1 for the first three values turns on fix/script along the x,y,z axis 
		// The number of the second three values is the set velocity of that point along that axis, i.e. 0 is fixed
		// When is the the point in simulation seconds the fixed parameters should change
		"Fixed": {
			"0": {
				"when": 0,
				//"corner1": [1, 1, 1, 0, 0, 0],
				//"corner2": [1, 1, 1, 0, 0, 0],
				"corner3": [1, 1, 1, 0, 0, 0],
				"corner4": [1, 1, 1, 0, 0, 0]
			},
			"1": {
				"when": 0.25,
				//"corner1": [1, 1, 1, 0, 0, 0],
				//"corner2": [1, 1, 1, 0, 0, 0],
				"corner3": [1, 1, 1, 0.1, 0, 0],
				"corner4": [1, 1, 1, 0.1, 0, 0]
			}
		}
	},
	
	// Obstacles can include points, boxes, or both
	// Either can be loaded from an external file, defined here, or both
	"Obstacles": {
		"threshold": 5e-3,

		"points": [
			[0.751, 0.751, -0.005, 
			0.0, 0.0, 1.0],
			[0.71, 0.22, -0.005, 
			0.0, 0.0, 1.0],
			[0.27, 0.51, -0.005, 
			0.0, 0.0, 1.0]
			
		],
		
		"boxes": [

		]
	
	}
}

back to top

Software Heritage — Copyright (C) 2015–2026, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Content policy— Contact— JavaScript license information— Web API