https://github.com/oliglauser/atamid
Tip revision: e6825aca9b859ef12a83e9663f1f49dca3c26612 authored by Oliver Glauser on 22 June 2016, 09:14:51 UTC
Maya, Blender
Maya, Blender
Tip revision: e6825ac
index.html
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<title>Atamid by oliglauser</title>
<link rel="stylesheet" href="stylesheets/styles.css">
<link rel="stylesheet" href="stylesheets/github-light.css">
<meta name="viewport" content="width=device-width">
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body>
<div class="wrapper">
<header>
<h1>Atamid</h1>
<p>Rig Animation with a Tangible and Modular Input Device</p>
<p class="view"><a href="https://github.com/oliglauser/atamid">View the Project on GitHub <small>oliglauser/atamid</small></a></p>
<ul>
<li><a href="https://github.com/oliglauser/atamid/zipball/master">Download <strong>ZIP File</strong></a></li>
<li><a href="https://github.com/oliglauser/atamid/tarball/master">Download <strong>TAR Ball</strong></a></li>
<li><a href="https://github.com/oliglauser/atamid">View On <strong>GitHub</strong></a></li>
</ul>
</header>
<section>
<p>Future home of the open hardware specifications and software source code accompanying "Rig Animation with a Tangible and Modular Input Device" [Glauser et al. 2016].</p>
<p><iframe width="560" height="315" src="https://www.youtube.com/embed/QW-goz8Cx8U" frameborder="0" allowfullscreen></iframe></p>
<h1>Rig Animation with a Tangible and Modular Input Device</h1>
<p><a href="https://www.inf.ethz.ch/personal/glausero/">Oliver Glauser</a>, <a href="https://www.linkedin.com/in/alexma98">Wan-Chun (Alex) Ma</a>,
<a href="http://cs.nyu.edu/~panozzo/">Daniele Panozzo</a>, <a href="http://www.cs.toronto.edu/~jacobson/">Alec Jacobson</a>,
<a href="http://people.inf.ethz.ch/otmarh/">Otmar Hilliges</a>, <a href="http://igl.ethz.ch/people/sorkine/">Olga Sorkine-Hornung</a></p>
<p>We propose a novel approach to digital character animation, combining the benefits of modular and tangible input devices and sophisticated
rig animation algorithms. With a symbiotic software and hardware approach, we overcome limitations inherent to all previous tangible devices.
It allows users to directly control complex rigs using an optimized compact input device (5-10 physical controls). This avoids oversimplification
of the pose space and excessively bulky device configurations. </p>
<p>The input device is bridged to Autodesk's Maya (online soon) and currently we're working on a Blender plugin (in development).</p>
</section>
<footer>
<p>This project is maintained by <a href="https://github.com/oliglauser">oliglauser</a></p>
<p><small>Hosted on GitHub Pages — Theme by <a href="https://github.com/orderedlist">orderedlist</a></small></p>
</footer>
</div>
<script src="javascripts/scale.fix.js"></script>
</body>
</html>