Skip to main content
  • Home
  • Development
  • Documentation
  • Donate
  • Operational login
  • Browse the archive

swh logo
SoftwareHeritage
Software
Heritage
Archive
Features
  • Search

  • Downloads

  • Save code now

  • Add forge now

  • Help

  • 505fc29
  • /
  • glsl
  • /
  • cylinder.geom
Raw File Download

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • content
  • directory
content badge
swh:1:cnt:f2a2468b5d7344ef5e76bf4956343175a5103298
directory badge
swh:1:dir:0906aec91d57b1165889895671be426ffdbe1398

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • content
  • directory
(requires biblatex-software package)
Generating citation ...
(requires biblatex-software package)
Generating citation ...
cylinder.geom
#version 330

layout(lines) in;
layout(triangle_strip, max_vertices = 4) out;

in vData
{
	vec3 pos;
	vec4 color;
} vertex[];

out fData
{
	vec2 cameraInGlyphSpace;
	vec3 posInGlyphSpace;
	float halfHeight;
	vec3 cylinderCenter;
	mat3 glyphSpaceToWorldSpace;
} outputV;

uniform float radius;

uniform vec3 cameraPosition;
uniform mat4 mvp;

void main(void)
{
	//cylinder axis
	vec3 x = vertex[1].pos - vertex[0].pos;
	outputV.halfHeight = length(x) * 0.5;
	x = normalize(x);
	outputV.cylinderCenter = 0.5 * (vertex[0].pos + vertex[1].pos);
	vec3 centerToCamera = cameraPosition - outputV.cylinderCenter;

	outputV.cameraInGlyphSpace.x =  dot(x, centerToCamera);
	vec3 cameraProjectedOnAxis = outputV.cameraInGlyphSpace.x * x;
	
	vec3 cameraRejected = centerToCamera - cameraProjectedOnAxis;
	outputV.cameraInGlyphSpace.y = length(cameraRejected);
	if(outputV.cameraInGlyphSpace.y <= radius)
		return; //camera is inside elongated cylinder -> outside is not visible

	//construct coordinate system
	vec3 y = normalize(cameraRejected);
	vec3 z = cross(x, y);
	outputV.glyphSpaceToWorldSpace = mat3(x, y, z);
	
	float quadLowerX = - outputV.halfHeight;
	float quadUpperX = outputV.halfHeight;
	
	if(outputV.cameraInGlyphSpace.x < quadLowerX)
		quadLowerX = -outputV.halfHeight + radius * (outputV.cameraInGlyphSpace.x + outputV.halfHeight) / outputV.cameraInGlyphSpace.y;;
	if(outputV.cameraInGlyphSpace.x > quadUpperX)
		quadUpperX = outputV.halfHeight + radius * (outputV.cameraInGlyphSpace.x - outputV.halfHeight) / outputV.cameraInGlyphSpace.y;

	outputV.posInGlyphSpace = vec3(quadLowerX, radius, -radius);
	gl_Position = mvp * vec4(outputV.glyphSpaceToWorldSpace * outputV.posInGlyphSpace + outputV.cylinderCenter, 1);
	EmitVertex();
	outputV.posInGlyphSpace = vec3(quadLowerX, radius, radius);
	gl_Position = mvp * vec4(outputV.glyphSpaceToWorldSpace * outputV.posInGlyphSpace + outputV.cylinderCenter, 1);
	EmitVertex();
	outputV.posInGlyphSpace = vec3(quadUpperX, radius, -radius);
	gl_Position = mvp * vec4(outputV.glyphSpaceToWorldSpace * outputV.posInGlyphSpace + outputV.cylinderCenter, 1);
	EmitVertex();
	outputV.posInGlyphSpace = vec3(quadUpperX, radius, radius);
	gl_Position = mvp * vec4(outputV.glyphSpaceToWorldSpace * outputV.posInGlyphSpace + outputV.cylinderCenter, 1);
	EmitVertex();
}

back to top

Software Heritage — Copyright (C) 2015–2026, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Content policy— Contact— JavaScript license information— Web API