https://github.com/xbpeng/DeepTerrainRL
Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Update README.md
Tip revision: ed82e2e
BaseControllerQ.h
#pragma once
#include "sim/TerrainRLCharController.h"
class cBaseControllerQ : public virtual cTerrainRLCharController
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
virtual ~cBaseControllerQ();
virtual int GetPoliActionSize() const;
virtual void RecordPoliAction(Eigen::VectorXd& out_action) const;
virtual void BuildNNOutputOffsetScale(Eigen::VectorXd& out_offset, Eigen::VectorXd& out_scale) const;
protected:
cBaseControllerQ();
virtual bool ShouldExplore() const;
virtual void DecideAction(tAction& out_action);
virtual void ExploitPolicy(tAction& out_action);
virtual void ExploreAction(tAction& out_action);
};