https://github.com/DavidJourdan/shrink-morph
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README.md
# Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effect
[![](https://github.com/DavidJourdan/shrink-morph/workflows/Build/badge.svg)](https://github.com/DavidJourdan/shrink-morph/actions)
David Jourdan, Pierre-Alexandre Hugron, Camille Schreck, Jonàs Martínez, and Sylvain Lefebvre
![Teaser image](data/teaser.png)

This repository contains the implementation associated with the paper "Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effect"

## Installation instructions

Installation can be done using standard CMake routines. On a typical Linux/macOS machine, the following should work:
```
git clone https://github.com/DavidJourdan/shrink-morph
cd shrink-morph
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j $(nproc)
```
CMake will download the required dependencies and compile the executable (note that on a fresh Debian/Ubuntu install you will need to install graphics packages: ```sudo apt install xorg-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev```).

## Optional dependencies 

These libraries can downloaded for better performance:
- [OR-Tools](https://developers.google.com/optimization/install/cpp/binary_linux): the path where the downloaded archive has been extracted should be specified in the ```${ORTOOLS_PATH}``` variable in ```CMakeLists.txt```.
- [MKL Pardiso](https://www.intel.com/content/www/us/en/developer/tools/oneapi/onemkl-download.html)

## How to run
From the command line, specify which mesh file (stored in ```/data/```) should be opened. For example with ```beetle.obj```  simply run
```
build/shrink-morph beetle
```
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