https://github.com/scummvm/scummvm
Tip revision: 72f4d365022950d5114ba82dbcc1bf502c450a87 authored by ScummVM-Translations on 19 July 2024, 18:29:50 UTC
I18N: Update translation files
I18N: Update translation files
Tip revision: 72f4d36
drew.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has
* exclusively licensed this code on March 23th, 2024, to be used in
* closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef TOON_DREW_H
#define TOON_DREW_H
#include "toon/character.h"
namespace Toon {
class ToonEngine;
class CharacterDrew : public Character {
public:
CharacterDrew(ToonEngine *vm);
~CharacterDrew() override;
bool setupPalette() override;
void playStandingAnim() override;
void setPosition(int16 x, int16 y) override;
void resetScale() override;
void update(int32 timeIncrement) override;
void playWalkAnim(int32 start, int32 end) override;
int32 getRandomIdleAnim() override;
protected:
int32 _currentScale;
};
} // End of namespace Toon
#endif