https://github.com/scummvm/scummvm
Tip revision: 72f4d365022950d5114ba82dbcc1bf502c450a87 authored by ScummVM-Translations on 19 July 2024, 18:29:50 UTC
I18N: Update translation files
I18N: Update translation files
Tip revision: 72f4d36
font.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has
* exclusively licensed this code on March 23th, 2024, to be used in
* closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef TOON_FONT_H
#define TOON_FONT_H
#include "toon/toon.h"
namespace Toon {
class DemoFont;
class FontRenderer {
public:
FontRenderer(ToonEngine *vm);
~FontRenderer();
void setFont(Animation *font);
bool loadDemoFont(const Common::Path &filename);
void computeSize(const Common::String &origText, int16 *retX, int16 *retY);
void renderText(int16 x, int16 y, const Common::String &origText, int32 mode);
void renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode, Graphics::Surface &frame);
void setFontColorByCharacter(int32 characterId);
void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3);
protected:
Animation *_currentFont;
DemoFont *_currentDemoFont;
ToonEngine *_vm;
byte _currentFontColor[4];
byte textToFont(byte c);
};
struct GlyphDimensions {
uint8 width;
uint8 heightOffset; // # lines from top
uint8 height;
GlyphDimensions() {
width = 0;
heightOffset = 0;
height = 0;
}
};
// The font format used by the English demo.
class DemoFont {
public:
DemoFont(uint8 glyphWidth, uint8 glyphHeight, uint16 numGlyphs);
~DemoFont();
uint8 *getGlyphData();
uint8 *getGlyphData(uint8 glyphNum);
uint8 getGlyphWidth(uint8 glyphNum);
uint8 getHeight();
void setGlyphDimensions(uint8 glyphNum, GlyphDimensions &glyphDimensions);
void drawGlyph(Graphics::Surface &surface, int32 glyphNum, int16 xx, int16 yy, byte *colorMap);
protected:
uint16 _numGlyphs;
uint8 _glyphWidth;
uint8 _glyphHeight;
uint8 *_glyphData;
GlyphDimensions *_glyphDimensions;
};
} // End of namespace Toon
#endif