https://github.com/HTDerekLiu/surface_multigrid_code
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Tip revision: a827578755d864df68b103c71048c7da7a00ce59 authored by HTDerekLiu on 09 August 2021, 18:36:04 UTC
add a faster example
Tip revision: a827578
compute_barycentric.h
#ifndef COMPUTE_BARYCENTRIC_h
#define COMPUTE_BARYCENTRIC_h

#include <Eigen/Core>
#include <iostream>
#include <math.h> 

// Compute the barycentric coordinate of a 2D query point "p" with respect to all the elements in a 2D triangle mesh (UV, F). 

// Inputs:
// p   location of the query point in 2D
// UV  #V-by-2 vertices of the 2D triangle mesh
// F   #F-by-3 faces of the 2D triangle mesh

// Outputs:
// B   #F-by-3 barycentric coordinates of p wrt each face F

void compute_barycentric(
  const Eigen::VectorXd & p,
  const Eigen::MatrixXd & UV,
  const Eigen::MatrixXi & F,
  Eigen::MatrixXd & B);
#endif
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