https://bitbucket.org/hudson/magic-lantern
Tip revision: 1c2c5f05035c92c0919b1a55b6ce8a902f796d30 authored by a1ex on 22 October 2013, 21:26:11 UTC
Close branch 50DrawNow.
Close branch 50DrawNow.
Tip revision: 1c2c5f0
af_patterns.h
#ifndef AF_PATTERNS_H_
#define AF_PATTERNS_H_
// some definitions from main.h
#define IS_EOL(item) (item->pattern == AF_PATTERN_END_OF_LIST)
#define END_OF_LIST {AF_PATTERN_END_OF_LIST, 0, 0, 0, 0, 0 }
#define TRUE 1
// done
// AF patterns, from 400plus's main.h (codes are slightly different)
// These might be camera-specific, but codes are the same on 550D and 60D
// [5] Values for "af_point" (can be ORed together to form patterns)
#if defined(CONFIG_50D) || defined(CONFIG_5D2) || defined(CONFIG_40D)
#define AF_POINT_C 0x01 // Center
#define AF_POINT_T 0x02 // Top
#define AF_POINT_B 0x04 // Bottom
#define AF_POINT_TL 0x08 // Top-left
#define AF_POINT_TR 0x10 // Top-right
#define AF_POINT_BL 0x20 // Bottom-left
#define AF_POINT_BR 0x40 // Bottom-right
#define AF_POINT_L 0x80 // Left
#define AF_POINT_R 0x100 // Right
#elif defined(CONFIG_7D) // 7D focus points
/*
TT
TLL TL T TR TRR
LLL LL L C R RR RRR
BLL BL B BR BRR
BB
*/
#define AF_POINT_C 0x44a00 // Center
#define AF_POINT_T 0x42a00 // Top
#define AF_POINT_TT 0x40a00 // Top
#define AF_POINT_B 0x46a00 // Bottom
#define AF_POINT_BB 0x48a00 // Bottom
#define AF_POINT_TL 0x42800 // Top-left
#define AF_POINT_TLL 0x42600 // Top-left-left
#define AF_POINT_TR 0x42c00 // Top-right
#define AF_POINT_TRR 0x42e00 // Top-right-right
#define AF_POINT_BL 0x46800 // Bottom-left
#define AF_POINT_BLL 0x46600 // Bottom-left-left
#define AF_POINT_BR 0x46c00 // Bottom-right
#define AF_POINT_BRR 0x46e00 // Bottom-right-right
#define AF_POINT_L 0x44800 // Left
#define AF_POINT_LL 0x44600 // Left-left
#define AF_POINT_LLL 0x44400 // Left-left-left
#define AF_POINT_R 0x44c00 // Right
#define AF_POINT_RR 0x44e00 // Right-right
#define AF_POINT_RRR 0x45000 // Right-right-right
// ----------------------------------------------------
#elif defined(CONFIG_6D)
#define AF_POINT_C 0x4A00 // Center
#define AF_POINT_T 0x0A00 // Top
#define AF_POINT_B 0x8A00 // Bottom
#define AF_POINT_TL 0x2800 // Top-left
#define AF_POINT_TR 0x2C00 // Top-right
#define AF_POINT_BL 0x6800 // Bottom-left
#define AF_POINT_BR 0x6C00 // Bottom-right
#define AF_POINT_L 0x4600 // Left
#define AF_POINT_R 0x4E00 // Right
#define AF_POINT_LL 0x4800
#define AF_POINT_RR 0x4C00
//Center 0x4A00, 4a004a
//TC 0xa00, 4a004a
//BC 0x8a00, 4a004a
//TL 0x2800, 4a004a
//TR 0x2c00, 4a004a
//L 0x4600, 4a004a
//R 0x4e00, 4a004a
//BL 0x6800, 4a004a
//BR 0x6C00, 4a004a
//LL 0x4800,
//RR 0x4C00,
/*
*TC
*TL *TR
L * *LL *C *RR * R
*BL *BR
*BC
*/
#else
#define AF_POINT_C 0x0100 // Center
#define AF_POINT_T 0x0200 // Top
#define AF_POINT_B 0x0400 // Bottom
#define AF_POINT_TL 0x0800 // Top-left
#define AF_POINT_TR 0x1000 // Top-right
#define AF_POINT_BL 0x2000 // Bottom-left
#define AF_POINT_BR 0x4000 // Bottom-right
#define AF_POINT_L 0x8000 // Left
#define AF_POINT_R 0x0001 // Right
#endif
#define AF_PATTERN_NONE 0
#define AF_PATTERN_CENTER AF_POINT_C
#define AF_PATTERN_SQUARE AF_POINT_C | AF_POINT_TL | AF_POINT_TR | AF_POINT_BL | AF_POINT_BR
#define AF_PATTERN_TOP AF_POINT_T
#define AF_PATTERN_TOPTRIANGLE AF_POINT_T | AF_POINT_TL | AF_POINT_TR
#define AF_PATTERN_TOPDIAMOND AF_POINT_T | AF_POINT_TL | AF_POINT_TR | AF_POINT_C
#define AF_PATTERN_TOPHALF AF_POINT_T | AF_POINT_TL | AF_POINT_TR | AF_POINT_C | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_BOTTOM AF_POINT_B
#define AF_PATTERN_BOTTOMTRIANGLE AF_POINT_B | AF_POINT_BL | AF_POINT_BR
#define AF_PATTERN_BOTTOMDIAMOND AF_POINT_B | AF_POINT_BL | AF_POINT_BR | AF_POINT_C
#define AF_PATTERN_BOTTOMHALF AF_POINT_B | AF_POINT_BL | AF_POINT_BR | AF_POINT_C | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_TOPLEFT AF_POINT_TL
#define AF_PATTERN_TOPRIGHT AF_POINT_TR
#define AF_PATTERN_BOTTOMLEFT AF_POINT_BL
#define AF_PATTERN_BOTTOMRIGHT AF_POINT_BR
#define AF_PATTERN_LEFT AF_POINT_L
#define AF_PATTERN_LEFTTRIANGLE AF_POINT_L | AF_POINT_TL | AF_POINT_BL
#define AF_PATTERN_LEFTDIAMOND AF_POINT_L | AF_POINT_TL | AF_POINT_BL | AF_POINT_C
#define AF_PATTERN_LEFTHALF AF_POINT_L | AF_POINT_TL | AF_POINT_BL | AF_POINT_C | AF_POINT_T | AF_POINT_B
#define AF_PATTERN_RIGHT AF_POINT_R
#define AF_PATTERN_RIGHTTRIANGLE AF_POINT_R | AF_POINT_TR | AF_POINT_BR
#define AF_PATTERN_RIGHTDIAMOND AF_POINT_R | AF_POINT_TR | AF_POINT_BR | AF_POINT_C
#define AF_PATTERN_RIGHTHALF AF_POINT_R | AF_POINT_TR | AF_POINT_BR | AF_POINT_C | AF_POINT_T | AF_POINT_B
#define AF_PATTERN_HLINE AF_POINT_C | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_VLINE AF_POINT_C | AF_POINT_T | AF_POINT_B
#define AF_PATTERN_ALL AF_POINT_C | AF_POINT_T | AF_POINT_B | AF_POINT_TL | AF_POINT_TR | AF_POINT_BL | AF_POINT_BR | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_END_OF_LIST -1
typedef struct {
int pattern;
int next_center;
int next_top;
int next_bottom;
int next_left;
int next_right;
} type_PATTERN_MAP_ITEM;
typedef enum {
DIRECTION_CENTER,
DIRECTION_UP,
DIRECTION_DOWN,
DIRECTION_LEFT,
DIRECTION_RIGHT
} type_DIRECTION;
static void afp_enter ();
static void afp_center ();
static void afp_top ();
static void afp_bottom ();
static void afp_left ();
static void afp_right ();
#endif /* AF_PATTERNS_H_ */