https://bitbucket.org/daniel_fort/magic-lantern
Tip revision: e6ebf3ba6f9fc510667e6ee2e3c4c63b72736ceb authored by Daniel Fort on 24 December 2016, 01:31:19 UTC
Closed branch raw_video_10bit_12bit_debug
Closed branch raw_video_10bit_12bit_debug
Tip revision: e6ebf3b
lua.c
/*
* Copyright (C) 2014 David Milligan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <module.h>
#include <dryos.h>
#include <string.h>
#include <math.h>
#include <raw.h>
#include <lens.h>
#include <property.h>
#include <console.h>
#include <beep.h>
#include <fio-ml.h>
#include <shoot.h>
#include <zebra.h>
#include <focus.h>
#include "lua_common.h"
struct script_event_entry
{
struct script_event_entry * next;
int function_ref;
lua_State * L;
};
struct script_semaphore
{
struct script_semaphore * next;
lua_State * L;
struct semaphore * semaphore;
};
static int lua_loaded = 0;
int last_keypress = 0;
static char * strict_lua = 0;
static struct script_semaphore * script_semaphores = NULL;
int lua_take_semaphore(lua_State * L, int timeout, struct semaphore ** assoc_semaphore)
{
struct script_semaphore * current;
for(current = script_semaphores; current; current = current->next)
{
if(current->L == L)
{
if(assoc_semaphore) *assoc_semaphore = current->semaphore;
return take_semaphore(current->semaphore, timeout);
}
}
fprintf(stderr, "error: could not find semaphore for lua state\n");
return -1;
}
int lua_give_semaphore(lua_State * L, struct semaphore ** assoc_semaphore)
{
struct script_semaphore * current;
for(current = script_semaphores; current; current = current->next)
{
if(current->L == L)
{
if(assoc_semaphore) *assoc_semaphore = current->semaphore;
return give_semaphore(current->semaphore);
}
}
fprintf(stderr, "error: could not find semaphore for lua state\n");
return -1;
}
static struct semaphore * new_script_semaphore(lua_State * L, const char * filename)
{
struct script_semaphore * new_semaphore = malloc(sizeof(struct script_semaphore));
if (new_semaphore)
{
new_semaphore->next = script_semaphores;
script_semaphores = new_semaphore;
new_semaphore->L = L;
new_semaphore->semaphore = create_named_semaphore(filename, 0);
return new_semaphore->semaphore;
}
return NULL;
}
/*
Determines if a string ends in some string
*/
static int string_ends_with(const char *source, const char *ending)
{
if(source == NULL || ending == NULL) return 0;
if(strlen(source) <= 0) return 0;
if(strlen(source) < strlen(ending)) return 0;
return !strcmp(source + strlen(source) - strlen(ending), ending);
}
char * copy_string(const char * str)
{
size_t len = strlen(str) + 1;
char * copy = malloc(sizeof(char) * len);
if(copy) strncpy(copy,str,len);
return copy;
}
/***
Event Handlers.
Scripts can repsond to events by setting the functions in the 'event' table.
Event handler functions can take one integer parameter, and must return a boolean
that specifies whether or not the backend should continue executing event handlers
for this particular event.
Event handlers will not run if there's already a script or another event handler
actively executing at the same time.
@author Magic Lantern Team
@copyright 2014
@license GPL
@module event
@usage
event.keypress = function(key)
print("You pressed a key: "..key)
return false
end
*/
static unsigned int lua_do_cbr(unsigned int ctx, struct script_event_entry * event_entries, const char * event_name, int timeout, int sucess, int failure)
{
//no events registered by lua scripts
if(!event_entries || !lua_loaded) return sucess;
unsigned int result = sucess;
struct script_event_entry * current;
for(current = event_entries; current; current = current->next)
{
lua_State * L = current->L;
if(current->function_ref != LUA_NOREF)
{
struct semaphore * sem = NULL;
if(!lua_take_semaphore(L, timeout, &sem) && sem)
{
if(lua_rawgeti(L, LUA_REGISTRYINDEX, current->function_ref) == LUA_TFUNCTION)
{
lua_pushinteger(L, ctx);
if(docall(L, 1, 1))
{
fprintf(stderr, "lua cbr error:\n %s\n", lua_tostring(L, -1));
result = CBR_RET_ERROR;
give_semaphore(sem);
break;
}
else
{
if(lua_isboolean(L, -1) && !lua_toboolean(L, -1))
{
lua_pop(L, 1);
result = failure;
give_semaphore(sem);
break;
}
}
}
lua_pop(L,1);
give_semaphore(sem);
}
else
{
printf("lua semaphore timeout: %s (%dms)\n", event_name, timeout);
}
}
}
return result;
}
#define LUA_CBR_FUNC(name, arg, timeout)\
static struct script_event_entry * name##_cbr_scripts = NULL;\
static unsigned int lua_##name##_cbr(unsigned int ctx) {\
return lua_do_cbr(arg, name##_cbr_scripts, #name, timeout, CBR_RET_CONTINUE, CBR_RET_STOP);\
}\
LUA_CBR_FUNC(pre_shoot, ctx, 500)
LUA_CBR_FUNC(post_shoot, ctx, 500)
LUA_CBR_FUNC(shoot_task, ctx, 500)
LUA_CBR_FUNC(seconds_clock, ctx, 100)
LUA_CBR_FUNC(custom_picture_taking, ctx, 1000)
LUA_CBR_FUNC(intervalometer, get_interval_count(), 1000)
LUA_CBR_FUNC(config_save, ctx, 1000)
#ifdef CONFIG_VSYNC_EVENTS
LUA_CBR_FUNC(vsync)
LUA_CBR_FUNC(display_filter)
LUA_CBR_FUNC(vsync_setparam)
#endif
static struct script_event_entry * keypress_cbr_scripts = NULL;
static unsigned int lua_keypress_cbr(unsigned int ctx)
{
last_keypress = ctx;
//keypress cbr interprets things backwards from other CBRs
return lua_do_cbr(ctx, keypress_cbr_scripts, "keypress", 500, CBR_RET_KEYPRESS_NOTHANDLED, CBR_RET_KEYPRESS_HANDLED);
}
#define SCRIPT_CBR_SET(event) \
if(!strcmp(key, #event))\
{\
lua_pushvalue(L, 3);\
set_event_script_entry(&event##_cbr_scripts, L, lua_isfunction(L, -1) ? luaL_ref(L, LUA_REGISTRYINDEX) : LUA_NOREF); \
return 0;\
}\
static void set_event_script_entry(struct script_event_entry ** root, lua_State * L, int function_ref)
{
struct script_event_entry * current;
for(current = *root; current; current = current->next)
{
if(current->L == L)
{
if(current->function_ref != LUA_NOREF)
{
luaL_unref(L, LUA_REGISTRYINDEX, current->function_ref);
}
current->function_ref = function_ref;
return;
}
}
if(function_ref != LUA_NOREF)
{
struct script_event_entry * new_entry = malloc(sizeof(struct script_event_entry));
if(new_entry)
{
new_entry->next = *root;
new_entry->L = L;
new_entry->function_ref = function_ref;
*root = new_entry;
}
else
{
luaL_error(L, "malloc error creating script event");
}
}
}
static int luaCB_event_index(lua_State * L)
{
//LUA_PARAM_STRING_OPTIONAL(key, 2, "");
lua_rawget(L, 1);
return 1;
}
static int luaCB_event_newindex(lua_State * L)
{
LUA_PARAM_STRING_OPTIONAL(key, 2, "");
/// Called before a picture is taken
// @param arg unused
// @treturn bool whether or not to continue executing CBRs for this event
// @function pre_shoot
SCRIPT_CBR_SET(pre_shoot);
/// Called after a picture is taken
// @param arg unused
// @treturn bool whether or not to continue executing CBRs for this event
// @function post_shoot
SCRIPT_CBR_SET(post_shoot);
/// Called periodicaly from shoot_task
// @param arg unused
// @treturn bool whether or not to continue executing CBRs for this event
// @function shoot_task
SCRIPT_CBR_SET(shoot_task);
/// Called each second
// @param arg unused
// @treturn bool whether or not to continue executing CBRs for this event
// @function seconds_clock
SCRIPT_CBR_SET(seconds_clock);
/// Called when a key is pressed
// @tparam int key the key that was pressed, see @{constants.KEY}
// @treturn bool whether or not to continue executing CBRs for this event
// @function keypress
SCRIPT_CBR_SET(keypress);
/// Special types of picture taking (e.g. silent pics); so intervalometer and other photo taking routines should use that instead of regular pics
// @param arg unused
// @treturn bool whether or not to continue executing CBRs for this event
// @function custom_picture_taking
SCRIPT_CBR_SET(custom_picture_taking);
/// Called after a picture is taken with the intervalometer
// @tparam int interval_count the current interval count
// @treturn bool whether or not to continue executing CBRs for this event
// @function intervalometer
SCRIPT_CBR_SET(intervalometer);
/// Called when configs are being saved; save any config data for your script here
// @param arg unused
// @treturn bool whether or not to continue executing CBRs for this event
// @function config_save
SCRIPT_CBR_SET(config_save);
#ifdef CONFIG_VSYNC_EVENTS
SCRIPT_CBR_SET(display_filter);
SCRIPT_CBR_SET(vsync);
SCRIPT_CBR_SET(vsync_setparam);
#endif
lua_rawset(L, 1);
return 0;
}
static const char * lua_event_fields[] =
{
"pre_shoot",
"post_shoot",
"shoot_task",
"seconds_clock",
"keypress",
"custom_picture_taking",
"intervalometer",
"config_save",
NULL
};
static const luaL_Reg eventlib[] =
{
{ NULL, NULL }
};
LUA_LIB(event)
static const luaL_Reg alllibs[] =
{
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
{"console", luaopen_console},
{"camera", luaopen_camera},
{"lv", luaopen_lv},
{"lens", luaopen_lens},
{"movie", luaopen_movie},
{"display", luaopen_display},
{"key", luaopen_key},
{"menu", luaopen_menu},
{"event", luaopen_event},
{"dryos", luaopen_dryos},
{"interval", luaopen_interval},
{"battery", luaopen_battery},
{"task", luaopen_task},
{"property", luaopen_property},
{"constants", luaopen_constants},
{"MODE", luaopen_MODE},
{"ICON_TYPE", luaopen_ICON_TYPE},
{"UNIT", luaopen_UNIT},
{"DEPENDS_ON", luaopen_DEPENDS_ON},
{"FONT", luaopen_FONT},
{"COLOR", luaopen_COLOR},
{"KEY", luaopen_KEY},
{NULL,NULL}
};
static int luaCB_global_index(lua_State * L)
{
LUA_PARAM_STRING_OPTIONAL(key, 2, "");
const luaL_Reg *lib;
for (lib = alllibs; lib->func; lib++)
{
if(!strcmp(key, lib->name))
{
luaL_requiref(L, lib->name, lib->func, 1);
return 1;
}
}
return 0;
}
int do_lua_next(lua_State * L)
{
int r = lua_type(L, 1) == LUA_TTABLE && lua_next(L, 1);
if (!r)
{
lua_pushnil(L);
lua_pushnil(L);
}
return 2;
}
int luaCB_next(lua_State * L)
{
lua_getmetatable(L, 1);
lua_getfield(L, -1, "fields");
const char ** fields = (const char **)lua_touserdata(L, -1);
lua_pop(L, 2);
if(lua_isnil(L, 2))
{
if(fields && fields[0])
{
lua_pushstring(L, fields[0]);
}
else
{
lua_pushvalue(L, 2);
return do_lua_next(L);
}
}
else if(lua_type(L, 2) == LUA_TSTRING)
{
LUA_PARAM_STRING(key, 2);
int found = 0;
for(int i = 0; fields[i]; i++)
{
if(!strcmp(key, fields[i]))
{
if(fields && fields[i+1])
{
lua_pushstring(L, fields[i+1]);
found = true;
break;
}
else
{
lua_pushnil(L);
return do_lua_next(L);
}
}
}
if(!found)
{
lua_pushvalue(L, 2);
return do_lua_next(L);
}
}
else
{
lua_pushvalue(L, 2);
return do_lua_next(L);
}
lua_pushvalue(L, -1);
lua_gettable(L, 1);
return 2;
}
int luaCB_pairs(lua_State * L)
{
lua_pushcfunction(L, luaCB_next);
lua_pushvalue(L, 1);
lua_pushnil(L);
return 3;
}
static lua_State * load_lua_state()
{
lua_State* L = luaL_newstate();
luaL_requiref(L, "_G", luaopen_base, 1);
luaL_requiref(L, LUA_LOADLIBNAME, luaopen_package, 1);
luaL_requiref(L, "globals", luaopen_globals, 0);
luaL_requiref(L, LUA_STRLIBNAME, luaopen_string, 0);
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
const luaL_Reg *lib;
for (lib = alllibs; lib->func; lib++)
{
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1);
lua_getglobal(L, "_G");
lua_newtable(L);
lua_pushcfunction(L, luaCB_global_index);
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
lua_pop(L, 1);
if (strict_lua)
{
if (luaL_loadstring(L, strict_lua) || docall(L, 0, LUA_MULTRET))
{
fprintf(stderr, "%s\n", lua_tostring(L, -1));
}
}
return L;
}
static void add_script(const char * filename)
{
lua_State* L = load_lua_state();
struct semaphore * sem = new_script_semaphore(L, filename);
if(sem)
{
char full_path[MAX_PATH_LEN];
snprintf(full_path, MAX_PATH_LEN, SCRIPTS_DIR "/%s", filename);
printf("Loading script: %s\n", filename);
if(luaL_loadfile(L, full_path) || docall(L, 0, LUA_MULTRET))
{
/* error loading script */
fprintf(stderr, "%s\n", lua_tostring(L, -1));
}
give_semaphore(sem);
}
else
{
fprintf(stderr, "load script failed: could not create semaphore\n");
}
}
static void lua_load_task(int unused)
{
console_show();
msleep(500);
console_clear();
struct fio_file file;
struct fio_dirent * dirent = 0;
/* preload strict.lua once, since it will be used in all scripts */
int bufsize;
strict_lua = (char*) read_entire_file(SCRIPTS_DIR "/lib/strict.lua", &bufsize);
if (!strict_lua)
{
printf("Warning: strict.lua not found.\n");
}
dirent = FIO_FindFirstEx(SCRIPTS_DIR, &file);
if(!IS_ERROR(dirent))
{
do
{
if (!(file.mode & ATTR_DIRECTORY) && (string_ends_with(file.name, ".LUA") || string_ends_with(file.name, ".lua")) && file.name[0] != '.' && file.name[0] != '_')
{
add_script(file.name);
msleep(100);
}
}
while(FIO_FindNextEx(dirent, &file) == 0);
}
if (strict_lua)
{
fio_free(strict_lua);
strict_lua = 0;
}
printf("All scripts loaded.\n");
/* wait for key pressed or for 5-second timeout, whichever comes first */
last_keypress = 0;
for (int i = 0; i < 50 && !last_keypress; i++)
{
msleep(100);
}
console_hide();
lua_loaded = 1;
}
static unsigned int lua_init()
{
task_create("lua_load_task", 0x1c, 0x10000, lua_load_task, (void*) 0);
return 0;
}
static unsigned int lua_deinit()
{
return 0;
}
MODULE_INFO_START()
MODULE_INIT(lua_init)
MODULE_DEINIT(lua_deinit)
MODULE_INFO_END()
MODULE_CBRS_START()
MODULE_CBR(CBR_PRE_SHOOT, lua_pre_shoot_cbr, 0)
MODULE_CBR(CBR_POST_SHOOT, lua_post_shoot_cbr, 0)
MODULE_CBR(CBR_SHOOT_TASK, lua_shoot_task_cbr, 0)
MODULE_CBR(CBR_SECONDS_CLOCK, lua_seconds_clock_cbr, 0)
MODULE_CBR(CBR_KEYPRESS, lua_keypress_cbr, 0)
MODULE_CBR(CBR_CUSTOM_PICTURE_TAKING, lua_custom_picture_taking_cbr, 0)
MODULE_CBR(CBR_INTERVALOMETER, lua_intervalometer_cbr, 0)
MODULE_CBR(CBR_CONFIG_SAVE, lua_config_save_cbr, 0)
#ifdef CONFIG_VSYNC_EVENTS
MODULE_CBR(CBR_VSYNC, lua_vsync_cbr, 0)
MODULE_CBR(CBR_DISPLAY_FILTER, lua_display_filter_cbr, 0)
MODULE_CBR(CBR_VSYNC_SETPARAM, lua_vsync_setparam_cbr, 0)
#endif
MODULE_CBRS_END()