https://bitbucket.org/hudson/magic-lantern
Tip revision: 5cef4841ad57b98597523923dae27abe8a20b2bc authored by alex@thinkpad on 25 April 2016, 17:04:59 UTC
Image buffers: fix help
Image buffers: fix help
Tip revision: 5cef484
zebra.h
#ifndef _zebra_h_
#define _zebra_h_
#include "gui-common.h"
/* return true if Canon display is in idle state (ready for shooting) */
/* to be cleaned up and moved together */
int liveview_display_idle(); /* applies only to LiveView */
int display_idle(); /* applies to both LiveView and photo */
/* returns true if you may draw most overlays, info bars and so on
* (setting enabled and most preconditions valid; can be queried from menu too) */
int get_global_draw();
/* returns true if you should draw zebras and other overlays right now */
int zebra_should_run();
/* returns true if the setting is enabled (does not check preconditions) */
int get_global_draw_setting();
/* returns true if the luma data from LiveView matches the final output */
/* (that is, histogram and clip warnings make sense */
int lv_luma_is_accurate();
/* for display presets: copy settings to presets */
void update_disp_mode_bits_from_params();
/* current display preset (to be renamed) */
int get_disp_mode();
/* private stuff */
void draw_histogram_and_waveform(int allow_play);
int histogram_or_small_waveform_enabled();
int should_draw_bottom_graphs();
/* true if should draw Magic Zoom (setting + preconditions) */
int should_draw_zoom_overlay();
/* get MZ setting for trigger mode */
int get_zoom_overlay_trigger_mode();
/* trigger Magic Zoom by moving the focus ring (called from prop handler in lens.c) */
void zoom_focus_ring_trigger();
/* true if MZ is configured to be triggered by focus ring */
int get_zoom_overlay_trigger_by_focus_ring();
/* set auto-hide countdown for focus ring trigger (to be renamed) */
void zoom_overlay_set_countdown(int countdown);
/* is the full-screen version of MZ running (which tweaks DIGIC registers), or the plain old memcpy-based one? */
int digic_zoom_overlay_enabled();
int nondigic_zoom_overlay_enabled();
/* MZ vsync in vsync-lite.c (to be cleaned up somehow) */
void lv_vsync(int mz);
/* todo: move to separate file */
int arrow_keys_shortcuts_active();
/* todo: move to powersave.c/h */
void idle_wakeup_reset_counters(int reason);
void idle_force_powersave_now();
void idle_force_powersave_in_1s();
void idle_globaldraw_dis();
void idle_globaldraw_en();
int get_last_time_active();
int handle_livev_playback(struct event * event);
/* focus peaking */
int is_focus_peaking_enabled();
int focus_peaking_as_display_filter();
void peak_disp_filter(); /* CBR called from tweaks.c */
/* spotmeter */
int get_spot_motion(int dxb, int xcb, int ycb, int draw);
void get_spot_yuv(int dxb, int* Y, int* U, int* V);
void get_spot_yuv_ex(int size_dxb, int dx, int dy, int* Y, int* U, int* V, int draw, int erase);
/* private */
void spotmeter_erase();
/* yuv zebra analysis */
int get_under_and_over_exposure(int thr_lo, int thr_hi, int* under, int* over);
/* to be implemented in a nicer way */
int get_y_skip_offset_for_histogram();
int get_y_skip_offset_for_overlays();
/* from bitrate code, which needs some massive cleanup, maybe move to a module and keep only some basic info in core */
extern int is_mvr_buffer_almost_full();
struct raw_highlight_info
{
int gray_projection;
int raw_level_lo;
int raw_level_hi;
int color;
int line_type;
int fill_type;
};
#define RAW_HIGHLIGHT_END {0,0,0,0,0,0}
#define ZEBRA_LINE_NONE 0
#define ZEBRA_LINE_SIMPLE 1
#define ZEBRA_FILL_NONE 0
#define ZEBRA_FILL_DIAG 1
#define ZEBRA_FILL_50_PERCENT 2
#define ZEBRA_FILL_SOLID 3
/**
* Custom highlighting of raw zones / levels
* Parameter: array of struct raw_highlight_info (where you can define highlight zones and customize pretty much anything)
* The array *must* be terminated with RAW_HIGHLIGHT_END.
*
* It's not very fast, but it's very powerful
* e.g. you can sample any channel or combination of channels via gray_projection
* and you can define as many highlight zones as you want (with custom appearance, hatching patterns and so on)
*
* Exercise: re-create the RAW RGB zebras with a call to this function.
* You may define new gray projections if needed.
*/
extern void zebra_highlight_raw_advanced(struct raw_highlight_info * raw_highlight_info);
#endif //_zebra_h_