https://github.com/projectchrono/chrono
Tip revision: 8d65700554d2de0860623fa4158d79ac3669dd32 authored by justin on 03 February 2015, 16:11:57 UTC
Bug when the mesh is read in from the OBJ file and you don't specify the texture coordinates for each face.
Bug when the mesh is read in from the OBJ file and you don't specify the texture coordinates for each face.
Tip revision: 8d65700
README.md
CHRONO::ENGINE
==============
Chrono::Engine is a part of [Project Chrono](http://www.projectchrono.org). It is a library for physical simulation of complex mechanisms with parts, constraints, contacts and collisions.
Main features
-------------
* cross-platform C++ API
* fast and efficient multi-body dynamics
* wide set of constraints between parts
* motors and forces can be added to the mechanism
* collision shapes and frictional contact
* time integration based on non-smooth dynamics (DVI)
* real-time visualization or ray-tracing postprocessing
* modularity: optional units can be built for special purposes (postprocessing, cosimulation, FEM, etc.)
* wrapper for Python scripting
* demo code explaining how to develop third party applications
For more informations look at http://www.projectchrono.org
How to install and build the library
------------------------------------
You can find instructions about the installation and the build toolchain at the [Wiki](http://www.projectchrono.org/mediawiki/index.php/Main_Page)
How to develop your application based on Chrono::Engine
-------------------------------------------------------
See the [tutorials](http://www.projectchrono.org/mediawiki/index.php/Tutorials) for examples of C++ code using the Chrono:::Engine library.
A place for discussions can be the [projectchrono group](https://groups.google.com/forum/#!forum/projectchrono).