https://github.com/scummvm/scummvm
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Tip revision: 1d1f34d39441a25dc570a8ab38372739e12f51bc authored by Orgad Shaneh on 05 March 2022, 21:22:14 UTC
CI: Use ccache also for MSVC build
Tip revision: 1d1f34d
puzzle.cpp
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "saga/saga.h"

#include "saga/actor.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/sprite.h"
#include "saga/puzzle.h"
#include "saga/render.h"

#include "common/system.h"
#include "common/timer.h"

namespace Saga {

#define ITE_ACTOR_PUZZLE 176

#define PUZZLE_X_OFFSET		72
#define PUZZLE_Y_OFFSET		46

#define PUZZLE_FIT			0x01   // 1 when in correct position
#define PUZZLE_MOVED		0x04   // 1 when somewhere in the box
#define PUZZLE_ALL_SET		PUZZLE_FIT | PUZZLE_MOVED

// Puzzle portraits
#define RID_ITE_SAKKA_APPRAISING	6
#define RID_ITE_SAKKA_DENIAL		7
#define RID_ITE_SAKKA_EXCITED		8
#define RID_ITE_JFERRET_SERIOUS		9
#define RID_ITE_JFERRET_GOOFY		10
#define RID_ITE_JFERRET_ALOOF		11

const char portraitList[] = {
	RID_ITE_JFERRET_SERIOUS,
	RID_ITE_JFERRET_GOOFY,
	RID_ITE_JFERRET_SERIOUS,
	RID_ITE_JFERRET_GOOFY,
	RID_ITE_JFERRET_ALOOF
};

enum rifOptions {
	kROLater = 0,
	kROAccept = 1,
	kRODecline = 2,
	kROHint = 3
};

Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) {
	_lang = 0;

	if (_vm->getLanguage() == Common::DE_DEU)
		_lang = 1;
	else if (_vm->getLanguage() == Common::IT_ITA)
		_lang = 2;
	else if (_vm->getLanguage() == Common::FR_FRA)
		_lang = 3;
	else if (_vm->getLanguage() == Common::JA_JPN)
		_lang = 4;
	else if (_vm->getLanguage() == Common::RU_RUS)
		_lang = 5;

	_hintRqState = kRQNoHint;
	_hintOffer = 0;
	_hintCount = 0;
	_helpCount = 0;
	_puzzlePiece = -1;
	_newPuzzle = true;
	_sliding = false;
	_hintBox.left = 70;
	_hintBox.top = 105;
	_hintBox.setWidth(240);
	_hintBox.setHeight(30);

	_hintNextRqState = kRQNoHint;
	_hintGiver = 0;
	_hintSpeaker = 0;
	_slidePointX = _slidePointY = 0;

	initPieceInfo(0, 268,  18,  0, 0,  0 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 3,
		  Point(0, 1),  Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0, 0));
	initPieceInfo(1, 270,  52,  0, 0,  0 + PUZZLE_X_OFFSET,  32 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0));
	initPieceInfo(2, 19,  51,  0, 0,  0 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0));
	initPieceInfo(3, 73,   0,  0, 0,   32 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 6,
		  Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0));
	initPieceInfo(4, 0,  35,  0, 0,   64 + PUZZLE_X_OFFSET,  16 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0));
	initPieceInfo(5, 215,   0,  0, 0,   24 + PUZZLE_X_OFFSET,  32 + PUZZLE_Y_OFFSET, 0, 6,
		  Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0));
	initPieceInfo(6, 159,   0,  0, 0,   32 + PUZZLE_X_OFFSET,  48 + PUZZLE_Y_OFFSET, 0, 5,
		  Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0));
	initPieceInfo(7, 9,  70,  0, 0,   80 + PUZZLE_X_OFFSET,  32 + PUZZLE_Y_OFFSET, 0, 5,
		  Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0));
	initPieceInfo(8, 288,  18,  0, 0,   96 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0));
	initPieceInfo(9, 112,   0,  0, 0,  112 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0));
	initPieceInfo(10, 27,  89,  0, 0,  104 + PUZZLE_X_OFFSET,  32 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0));
	initPieceInfo(11, 43,   0,  0, 0,  136 + PUZZLE_X_OFFSET,  32 + PUZZLE_Y_OFFSET, 0, 6,
		  Point(0, 0), Point(0, 47), Point(15, 47), Point(15, 15), Point(31, 15), Point(23, 0));
	initPieceInfo(12, 0,   0,  0, 0,  144 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 0), Point(24, 47), Point(39, 47), Point(39, 0), Point(0, 0), Point(0, 0));
	initPieceInfo(13, 262,   0,  0, 0,   64 + PUZZLE_X_OFFSET,   0 + PUZZLE_Y_OFFSET, 0, 3,
		  Point(0, 0), Point(23, 46), Point(47, 0), Point(0, 0), Point(0, 0), Point(0, 0));
	initPieceInfo(14, 271, 103,  0, 0,  152 + PUZZLE_X_OFFSET,  48 + PUZZLE_Y_OFFSET, 0, 4,
		  Point(0, 0), Point(0, 31), Point(31, 31), Point(31, 0), Point(0, 0), Point(0, 0));
}

void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX,
						   int16 trgY, uint8 flag, uint8 count, Point point0, Point point1,
						   Point point2, Point point3, Point point4, Point point5) {
	_pieceInfo[i].curX = curX;
	_pieceInfo[i].curY = curY;
	_pieceInfo[i].offX = offX;
	_pieceInfo[i].offY = offY;
	_pieceInfo[i].trgX = trgX;
	_pieceInfo[i].trgY = trgY;
	_pieceInfo[i].flag = flag;
	_pieceInfo[i].count = count;
	_pieceInfo[i].point[0] = point0;
	_pieceInfo[i].point[1] = point1;
	_pieceInfo[i].point[2] = point2;
	_pieceInfo[i].point[3] = point3;
	_pieceInfo[i].point[4] = point4;
	_pieceInfo[i].point[5] = point5;
}


void Puzzle::execute() {
	_active = true;
	_vm->getTimerManager()->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this, "sagaPuzzleHint");

	initPieces();

	showPieces();

	_vm->_interface->setMode(kPanelConverse);
	clearHint();
	//_solved = true; // Cheat
	//exitPuzzle();
}

void Puzzle::exitPuzzle() {
	_active = false;

	_vm->getTimerManager()->removeTimerProc(&hintTimerCallback);

	_vm->_scene->changeScene(ITE_SCENE_LODGE, 0, kTransitionNoFade);
	_vm->_interface->setMode(kPanelMain);
}

void Puzzle::initPieces() {
	SpriteInfo *spI;
	ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
	int frameNumber;
	SpriteList *spriteList;
	_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);

	for (int i = 0; i < PUZZLE_PIECES; i++) {
		spI = &((*spriteList)[i]);
		_pieceInfo[i].offX = (byte)(spI->width >> 1);
		_pieceInfo[i].offY = (byte)(spI->height >> 1);

		if (_newPuzzle) {
			_pieceInfo[i].curX = pieceOrigins[i].x;
			_pieceInfo[i].curY = pieceOrigins[i].y;
		}
		_piecePriority[i] = i;
	}
	_newPuzzle = false;
}

void Puzzle::showPieces() {
	ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
	int frameNumber;
	SpriteList *spriteList;
	_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);

	for (int j = PUZZLE_PIECES - 1; j >= 0; j--) {
		int num = _piecePriority[j];

		if (_puzzlePiece != num) {
			_vm->_sprite->draw(*spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
		}
	}
}

void Puzzle::drawCurrentPiece() {
	ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
	int frameNumber;
	SpriteList *spriteList;
	_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);

	_vm->_sprite->draw(*spriteList, _puzzlePiece,
			   Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256, true);
}

void Puzzle::movePiece(Point mousePt) {
	int newx, newy;

	showPieces();

	if (_puzzlePiece == -1)
		return;

	if (_sliding) {
		newx = _slidePointX;
		newy = _slidePointY;
	} else {
		if (mousePt.y >= 137)
			return;

		newx = mousePt.x;
		newy = mousePt.y;
	}

	newx -= _pieceInfo[_puzzlePiece].offX;
	newy -= _pieceInfo[_puzzlePiece].offY;

	_pieceInfo[_puzzlePiece].curX = newx;
	_pieceInfo[_puzzlePiece].curY = newy;

	drawCurrentPiece();
}

void Puzzle::handleClick(Point mousePt) {
	if (_puzzlePiece != -1) {
		dropPiece(mousePt);

		if (!_active)
			return; // we won

		drawCurrentPiece();
		_puzzlePiece = -1;

		return;
	}

	for (int j = 0; j < PUZZLE_PIECES; j++)	{
		int i = _piecePriority[j];
		int adjX = mousePt.x - _pieceInfo[i].curX;
		int adjY = mousePt.y - _pieceInfo[i].curY;

		if (hitTestPoly(&_pieceInfo[i].point[0], _pieceInfo[i].count, Point(adjX, adjY))) {
			_puzzlePiece = i;
			break;
		}
	}

	if (_puzzlePiece == -1)
		return;

	alterPiecePriority();

	// Display scene background
	_vm->_scene->draw();
	showPieces();

	int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX;
	int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY;

	if (newx != _pieceInfo[_puzzlePiece].curX
		|| newy != _pieceInfo[_puzzlePiece].curY) {
		_pieceInfo[_puzzlePiece].curX = newx;
		_pieceInfo[_puzzlePiece].curY = newy;
	}
	_vm->_interface->setStatusText(pieceNames[_lang][_puzzlePiece]);
}

void Puzzle::alterPiecePriority() {
	for (int i = 1; i < PUZZLE_PIECES; i++) {
		if (_puzzlePiece == _piecePriority[i]) {
			for (int j = i - 1; j >= 0; j--)
				_piecePriority[j+1] = _piecePriority[j];
			_piecePriority[0] = _puzzlePiece;
			break;
		}
	}
}

void Puzzle::slidePiece(int x1, int y1, int x2, int y2) {
	int count;
	PointList slidePoints;
	slidePoints.resize(320);

	x1 += _pieceInfo[_puzzlePiece].offX;
	y1 += _pieceInfo[_puzzlePiece].offY;

	count = pathLine(slidePoints, 0, Point(x1, y1),
		 Point(x2 + _pieceInfo[_puzzlePiece].offX, y2 + _pieceInfo[_puzzlePiece].offY));

	if (count > 1) {
		int factor = count / 4;
		_sliding = true;

		if (!factor)
			factor++;

		for (int i = 1; i < count; i += factor) {
			_slidePointX = slidePoints[i].x;
			_slidePointY = slidePoints[i].y;
			_vm->_render->drawScene();
			_vm->_system->delayMillis(10);
		}
		_sliding = false;
	}

	_pieceInfo[_puzzlePiece].curX = x2;
	_pieceInfo[_puzzlePiece].curY = y2;
}

void Puzzle::dropPiece(Point mousePt) {
	int boxx = PUZZLE_X_OFFSET;
	int boxy = PUZZLE_Y_OFFSET;
	int boxw = boxx + 184;
	int boxh = boxy + 80;

	// if the center is within the box quantize within
	// else move it back to its original start point
	if (mousePt.x >= boxx && mousePt.x < boxw && mousePt.y >= boxy && mousePt.y <= boxh) {
		ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
		SpriteInfo *spI;
		int frameNumber;
		SpriteList *spriteList;
		_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);

		int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX;
		int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY;

		if (newx < boxx)
			newx = PUZZLE_X_OFFSET;
		if (newy < boxy)
			newy = PUZZLE_Y_OFFSET;

		spI = &((*spriteList)[_puzzlePiece]);

		if (newx + spI->width > boxw)
			newx = boxw - spI->width;
		if (newy + spI->height > boxh)
			newy = boxh - spI->height;

		int x1 = ((newx - PUZZLE_X_OFFSET) & ~7) + PUZZLE_X_OFFSET;
		int y1 = ((newy - PUZZLE_Y_OFFSET) & ~7) + PUZZLE_Y_OFFSET;
		int x2 = x1 + 8;
		int y2 = y1 + 8;
		newx = (x2 - newx < newx - x1) ? x2 : x1;
		newy = (y2 - newy < newy - y1) ? y2 : y1;

		// if any part of the puzzle piece falls outside the box
		// force it back in

		// is the piece at the target location
		if (newx == _pieceInfo[_puzzlePiece].trgX
				&& newy == _pieceInfo[_puzzlePiece].trgY) {
			_pieceInfo[_puzzlePiece].flag |= (PUZZLE_MOVED | PUZZLE_FIT);
		} else {
			_pieceInfo[_puzzlePiece].flag &= ~PUZZLE_FIT;
			_pieceInfo[_puzzlePiece].flag |= PUZZLE_MOVED;
		}
		_pieceInfo[_puzzlePiece].curX = newx;
		_pieceInfo[_puzzlePiece].curY = newy;
	} else {
		int newx = pieceOrigins[_puzzlePiece].x;
		int newy = pieceOrigins[_puzzlePiece].y;
		_pieceInfo[_puzzlePiece].flag &= ~(PUZZLE_FIT | PUZZLE_MOVED);

		// slide piece from current position to new position
		slidePiece(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY,
					newx, newy);
	}

	// is the puzzle completed?

	_solved = true;
	for (int i = 0; i < PUZZLE_PIECES; i++)
		if ((_pieceInfo[i].flag & PUZZLE_FIT) == 0)	{
			_solved = false;
			break;
		}

	if (_solved)
		exitPuzzle();
}

void Puzzle::hintTimerCallback(void *refCon) {
	((Puzzle *)refCon)->solicitHint();
}

void Puzzle::solicitHint() {
	// CHECKME: This is potentially called from a different thread because it is
	// called from a timer callback. However, it does not seem to take any
	// precautions to avoid race conditions.
	int i;

	_vm->_actor->setSpeechColor(1, kITEColorBlack);

	_vm->getTimerManager()->removeTimerProc(&hintTimerCallback);

	switch (_hintRqState) {
	case kRQSpeaking:
		if (_vm->_actor->isSpeaking()) {
			_vm->getTimerManager()->installTimerProc(&hintTimerCallback, 50 * 1000000, this, "sagaPuzzleHint");
			break;
		}

		_hintRqState = _hintNextRqState;
		_vm->getTimerManager()->installTimerProc(&hintTimerCallback, 100*1000000/3, this, "sagaPuzzleHint");
		break;

	case kRQNoHint:
		//	Pick a random hint request.
		i = _hintOffer++;
		if (_hintOffer >= NUM_SOLICIT_REPLIES)
			_hintOffer = 0;

		//	Determine which of the journeymen will offer then
		//	hint, and then show that character's portrait.
		_hintGiver = portraitList[i];
		_hintSpeaker = _hintGiver - RID_ITE_JFERRET_SERIOUS;
		_vm->_interface->setRightPortrait(_hintGiver);

		_vm->_actor->nonActorSpeech(_hintBox, &solicitStr[_lang][i], 1, PUZZLE_SOLICIT_SOUNDS + i * 3 + _hintSpeaker, 0);

		//	Add Rif's reply to the list.
		clearHint();

		//	Roll to see if Sakka scolds
		if (_vm->_rnd.getRandomNumber(1)) {
			_hintRqState = kRQSakkaDenies;
			_vm->getTimerManager()->installTimerProc(&hintTimerCallback, 200*1000000, this, "sagaPuzzleHint");
		} else {
			_hintRqState = kRQSpeaking;
			_hintNextRqState = kRQHintRequested;
			_vm->getTimerManager()->installTimerProc(&hintTimerCallback, 50*1000000, this, "sagaPuzzleHint");
		}

		break;

	case kRQHintRequested:
		i = _vm->_rnd.getRandomNumber(NUM_SAKKA - 1);
		_vm->_actor->nonActorSpeech(_hintBox, &sakkaStr[_lang][i], 1, PUZZLE_SAKKA_SOUNDS + i, 0);

		_vm->_interface->setRightPortrait(RID_ITE_SAKKA_APPRAISING);

		_hintRqState = kRQSpeaking;
		_hintNextRqState = kRQHintRequestedStage2;
		_vm->getTimerManager()->installTimerProc(&hintTimerCallback, 50*1000000, this, "sagaPuzzleHint");

		_vm->_interface->converseClear();
		_vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 0, 1, 0, 0);
		_vm->_interface->converseAddText(optionsStr[_lang][kRODecline], 0, 2, 0, 0);
		_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0, 0);
		_vm->_interface->converseDisplayText();
		break;

	case kRQHintRequestedStage2:
		if (_vm->_rnd.getRandomNumber(1)) {			//	Skip Reply part
			i = _vm->_rnd.getRandomNumber(NUM_WHINES - 1);
			_vm->_actor->nonActorSpeech(_hintBox, &whineStr[_lang][i], 1, PUZZLE_WHINE_SOUNDS + i * 3 + _hintSpeaker, 0);
		}

		_vm->_interface->setRightPortrait(_hintGiver);

		_hintRqState = kRQSakkaDenies;
		break;

	case kRQSakkaDenies:
		_vm->_interface->converseClear();
		_vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 0, 1, 0, 0);
		_vm->_interface->converseAddText(optionsStr[_lang][kRODecline], 0, 2, 0, 0);
		_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0, 0);
		_vm->_interface->converseDisplayText();

		_vm->getTimerManager()->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this, "sagaPuzzleHint");

		_hintRqState = kRQSkipEverything;
		break;

	default:
		break;
	}
}

void Puzzle::handleReply(int reply) {
	switch (reply) {
	case 0:		// Quit the puzzle
		exitPuzzle();
		break;

	case 1:		// Accept the hint
		giveHint();
		break;

	case 2:		// Decline the hint
		_vm->_actor->abortSpeech();
		_hintRqState = kRQNoHint;
		_vm->getTimerManager()->removeTimerProc(&hintTimerCallback);
		_vm->getTimerManager()->installTimerProc(&hintTimerCallback, kPuzzleHintTime * 2, this, "sagaPuzzleHint");
		clearHint();
		break;

	default:
		break;
	}
}

void Puzzle::giveHint() {
	int i, total = 0;

	_vm->_interface->converseClear();

	_vm->_actor->abortSpeech();
	_vm->_interface->setRightPortrait(_hintGiver);

	for (i = 0; i < PUZZLE_PIECES; i++)
		total += _pieceInfo[i].flag & PUZZLE_FIT;

	if (_hintCount == 0 && (_pieceInfo[1].flag & PUZZLE_FIT
			|| _pieceInfo[12].flag & PUZZLE_FIT))
		_hintCount++;
	if (_hintCount == 1 && _pieceInfo[14].flag & PUZZLE_FIT)
		_hintCount++;

	if (_hintCount == 2 && total > 3)
		_hintCount++;

	_vm->_actor->setSpeechColor(1, kITEColorBlack);

	if (_hintCount < 3) {
		_vm->_actor->nonActorSpeech(_hintBox, &hintStr[_lang][_hintCount], 1, PUZZLE_HINT_SOUNDS + _hintCount * 3 + _hintSpeaker, 0);
	} else {
		int piece = 0;

		for (i = PUZZLE_PIECES - 1; i >= 0; i--) {
			piece = _piecePriority[i];
			if (_pieceInfo[piece].flag & PUZZLE_MOVED
					&& !(_pieceInfo[piece].flag & PUZZLE_FIT)) {
				if (_helpCount < 12)
					_helpCount++;
				break;
			}
		}

		if (i >= 0) {
			static char hintBuf[64];
			static const char *hintPtr = hintBuf;
			sprintf(hintBuf, optionsStr[_lang][kROHint], pieceNames[_lang][piece]);

			_vm->_actor->nonActorSpeech(_hintBox, &hintPtr, 1, PUZZLE_TOOL_SOUNDS + _hintSpeaker + piece * 3, 0);
		} else {
				//	If no pieces are in the wrong place
			_vm->_actor->nonActorSpeech(_hintBox, &hintStr[_lang][3], 1, PUZZLE_HINT_SOUNDS + 3 * 3 + _hintSpeaker, 0);
		}
	}
	_hintCount++;

	_hintRqState = kRQNoHint;

	_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0, 0);
	_vm->_interface->converseDisplayText();

	_vm->getTimerManager()->removeTimerProc(&hintTimerCallback);
	_vm->getTimerManager()->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this, "sagaPuzzleHint");
}

void Puzzle::clearHint() {
	_vm->_interface->converseClear();
	_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0, 0);
	_vm->_interface->converseDisplayText();
	_vm->_interface->setStatusText(" ");
}

} // End of namespace Saga
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