https://github.com/mozilla/gecko-dev
Raw File
Tip revision: 5f7a23cd48ccb45086743e509fd4ec492f6441eb authored by Ryan VanderMeulen on 12 September 2023, 00:19:25 UTC
Bug 1852649 - Cherry-pick upstream libwebp fix. r=tnikkel, a=RyanVM
Tip revision: 5f7a23c
GPUProcessHost.h
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef _include_mozilla_gfx_ipc_GPUProcessHost_h_
#define _include_mozilla_gfx_ipc_GPUProcessHost_h_

#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/ipc/GeckoChildProcessHost.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/TaskFactory.h"

#ifdef MOZ_WIDGET_ANDROID
#  include "mozilla/java/CompositorSurfaceManagerWrappers.h"
#endif

namespace mozilla {
namespace ipc {
class SharedPreferenceSerializer;
}
}  // namespace mozilla
class nsITimer;

namespace mozilla {
namespace gfx {

class GPUChild;

// GPUProcessHost is the "parent process" container for a subprocess handle and
// IPC connection. It owns the parent process IPDL actor, which in this case,
// is a GPUChild.
//
// GPUProcessHosts are allocated and managed by GPUProcessManager. For all
// intents and purposes it is a singleton, though more than one may be allocated
// at a time due to its shutdown being asynchronous.
class GPUProcessHost final : public mozilla::ipc::GeckoChildProcessHost {
  friend class GPUChild;

 public:
  class Listener {
   public:
    virtual void OnProcessLaunchComplete(GPUProcessHost* aHost) {}

    // The GPUProcessHost has unexpectedly shutdown or had its connection
    // severed. This is not called if an error occurs after calling
    // Shutdown().
    virtual void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) {}

    virtual void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) {}

    virtual void OnProcessDeclaredStable() {}
  };

  explicit GPUProcessHost(Listener* listener);

  // Launch the subprocess asynchronously. On failure, false is returned.
  // Otherwise, true is returned, and the OnProcessLaunchComplete listener
  // callback will be invoked either when a connection has been established, or
  // if a connection could not be established due to an asynchronous error.
  //
  // @param aExtraOpts (StringVector)
  //        Extra options to pass to the subprocess.
  bool Launch(StringVector aExtraOpts);

  // If the process is being launched, block until it has launched and
  // connected. If a launch task is pending, it will fire immediately.
  //
  // Returns true if the process is successfully connected; false otherwise.
  bool WaitForLaunch();

  // Inform the process that it should clean up its resources and shut down.
  // This initiates an asynchronous shutdown sequence. After this method
  // returns, it is safe for the caller to forget its pointer to the
  // GPUProcessHost.
  //
  // After this returns, the attached Listener is no longer used.
  //
  // Setting aUnexpectedShutdown = true indicates that this is being called to
  // clean up resources in response to an unexpected shutdown having been
  // detected.
  void Shutdown(bool aUnexpectedShutdown = false);

  // Return the actor for the top-level actor of the process. If the process
  // has not connected yet, this returns null.
  GPUChild* GetActor() const { return mGPUChild.get(); }

  // Return a unique id for this process, guaranteed not to be shared with any
  // past or future instance of GPUProcessHost.
  uint64_t GetProcessToken() const;

  bool IsConnected() const { return !!mGPUChild; }

  // Return the time stamp for when we tried to launch the GPU process. This is
  // currently used for Telemetry so that we can determine how long GPU
  // processes take to spin up. Note this doesn't denote a successful launch,
  // just when we attempted launch.
  TimeStamp GetLaunchTime() const { return mLaunchTime; }

  // Called on the IO thread.
  void OnChannelConnected(base::ProcessId peer_pid) override;
  void OnChannelError() override;

  void SetListener(Listener* aListener);

  // Kills the GPU process. Used for tests and diagnostics
  void KillProcess();

  // Causes the GPU process to crash. Used for tests and diagnostics
  void CrashProcess();

#ifdef MOZ_WIDGET_ANDROID
  java::CompositorSurfaceManager::Param GetCompositorSurfaceManager();
#endif

 private:
  ~GPUProcessHost();

  // Called on the main thread.
  void OnChannelConnectedTask();
  void OnChannelErrorTask();

  // Called on the main thread after a connection has been established.
  void InitAfterConnect(bool aSucceeded);

  // Called on the main thread when the mGPUChild actor is shutting down.
  void OnChannelClosed();

  // Kill the remote process, triggering IPC shutdown.
  void KillHard(const char* aReason);

  void DestroyProcess();

  DISALLOW_COPY_AND_ASSIGN(GPUProcessHost);

  Listener* mListener;
  mozilla::ipc::TaskFactory<GPUProcessHost> mTaskFactory;

  enum class LaunchPhase { Unlaunched, Waiting, Complete };
  LaunchPhase mLaunchPhase;

  RefPtr<GPUChild> mGPUChild;
  uint64_t mProcessToken;

  UniquePtr<mozilla::ipc::SharedPreferenceSerializer> mPrefSerializer;

  bool mShutdownRequested;
  bool mChannelClosed;

  TimeStamp mLaunchTime;

#ifdef MOZ_WIDGET_ANDROID
  // Binder interface used to send compositor surfaces to GPU process. There is
  // one instance per GPU process which gets initialized after launch, then
  // multiple compositors can take a reference to it.
  java::CompositorSurfaceManager::GlobalRef mCompositorSurfaceManager;
#endif
};

}  // namespace gfx
}  // namespace mozilla

#endif  // _include_mozilla_gfx_ipc_GPUProcessHost_h_
back to top