https://github.com/mozilla/gecko-dev
Raw File
Tip revision: 0f16758c230b8ab76042e3f1ee8d239a2e3f3480 authored by seabld on 10 August 2012, 03:05:44 UTC
Added tag SEAMONKEY_2_12b4_RELEASE for changeset FIREFOX_15_0b4_BUILD1. CLOSED TREE a=release
Tip revision: 0f16758
Makefile.in
# 
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

DEPTH		= ../../../..
topsrcdir	= @top_srcdir@
srcdir		= @srcdir@
VPATH		= @srcdir@

include $(DEPTH)/config/autoconf.mk

MODULE = libglesv2
# On Windows, we don't automatically get "lib" prepended, but we need it.
LIBRARY_NAME = libGLESv2
MODULE_NAME = libglesv2
FORCE_SHARED_LIB=1

# ANGLE uses the STL, so we can't use our derpy STL wrappers.
STL_FLAGS=

# ANGLE uses exceptions internally, so we need to have exception handling
# support
ENABLE_CXX_EXCEPTIONS=1

# Since we're building off in our own world, we don't want to have
# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
# we just overwrite OS_COMPILE_C(XX)FLAGS.
OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)

LOCAL_INCLUDES = \
 -I$(srcdir)/../../include \
 -I$(srcdir)/.. \
 -I"$(MOZ_DIRECTX_SDK_PATH)/include" \


VPATH += $(srcdir)/..
VPATH += $(srcdir)/../compiler
VPATH += $(srcdir)/../compiler/preprocessor
VPATH += $(srcdir)/../compiler/preprocessor/new
VPATH += $(srcdir)/../common

# Translator/compiler first

CPPSRCS = \
	Compiler.cpp \
        DetectRecursion.cpp \
        InfoSink.cpp \
        Initialize.cpp \
        InitializeDll.cpp \
        Intermediate.cpp \
        intermOut.cpp \
        IntermTraverse.cpp \
        parseConst.cpp \
        ParseHelper.cpp \
        PoolAlloc.cpp \
        QualifierAlive.cpp \
        RemoveTree.cpp \
        ShaderLang.cpp \
        SymbolTable.cpp \
        VariableInfo.cpp \
        compilerdebug.cpp \
        ossource_win.cpp \
        util.cpp \
        ValidateLimitations.cpp \
	ForLoopUnroll.cpp \
	MapLongVariableNames.cpp \
	spooky.cpp \
        BuiltInFunctionEmulator.cpp \
        Input.cpp \
        Lexer.cpp \
        pp_lex.cpp \
        Preprocessor.cpp \
        Token.cpp \
        lexer_glue.cpp \
	$(NULL)

# flex/yacc generated files
CPPSRCS += \
	glslang_lex.cpp \
	glslang_tab.cpp \
	$(NULL)

# HLSL translator backend
CPPSRCS += \
	CodeGenHLSL.cpp \
	OutputHLSL.cpp \
	TranslatorHLSL.cpp \
	UnfoldSelect.cpp \
	SearchSymbol.cpp \
        OutputESSL.cpp \
        OutputGLSLBase.cpp \
        TranslatorESSL.cpp \
	$(NULL)

CSRCS   = \
        atom.c \
        cpp.c \
        cppstruct.c \
        memory.c \
        scanner.c \
        symbols.c \
        tokens.c \
	$(NULL)

DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBGLESV2_EXPORTS -D_CRT_SECURE_NO_DEPRECATE

#these defines are from ANGLE's build_angle.gyp
DEFINES += -DANGLE_DISABLE_TRACE
DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0

ifndef MOZ_DEBUG
DEFINES += -D_SECURE_SCL=0
endif

CPPSRCS	+= \
	debug.cpp \
	Blit.cpp \
	Buffer.cpp \
	Context.cpp \
	Fence.cpp \
	Framebuffer.cpp \
	libGLESv2.cpp \
	main.cpp \
	Program.cpp \
	RefCountObject.cpp \
	Query.cpp \
	Renderbuffer.cpp \
	ResourceManager.cpp \
	Shader.cpp \
	Texture.cpp \
	utilities.cpp \
	HandleAllocator.cpp \
	IndexDataManager.cpp \
	VertexDataManager.cpp \
	$(NULL)

DEFFILE = $(srcdir)/libGLESv2.def
RCFILE = $(srcdir)/libGLESv2.rc

include $(topsrcdir)/config/rules.mk

EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3d9.lib" \
                   "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3dx9.lib" \
		   "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/D3DCompiler.lib"
back to top