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Tip revision: b08342623f36b7f63b20c547f1b313fb076e74b2 authored by ffxbld on 03 December 2013, 04:30:06 UTC
Added FIREFOX_26_0_RELEASE FIREFOX_26_0_BUILD1 tag(s) for changeset 6d7564bf9e88. DONTBUILD CLOSED TREE a=release
Tip revision: b083426
Justifier.cpp
/*  GRAPHITE2 LICENSING

    Copyright 2010, SIL International
    All rights reserved.

    This library is free software; you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published
    by the Free Software Foundation; either version 2.1 of License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should also have received a copy of the GNU Lesser General Public
    License along with this library in the file named "LICENSE".
    If not, write to the Free Software Foundation, 51 Franklin Street, 
    Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 
    internet at http://www.fsf.org/licenses/lgpl.html.

Alternatively, the contents of this file may be used under the terms of the
Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
License, as published by the Free Software Foundation, either version 2
of the License or (at your option) any later version.
*/

#include "inc/Segment.h"
#include "graphite2/Font.h"
#include "inc/debug.h"
#include "inc/CharInfo.h"
#include "inc/Slot.h"
#include "inc/Main.h"
#include <math.h>

using namespace graphite2;

class JustifyTotal {
public:
    JustifyTotal() : m_numGlyphs(0), m_tStretch(0), m_tShrink(0), m_tStep(0), m_tWeight(0) {}
    void accumulate(Slot *s, Segment *seg, int level);
    int weight() const { return m_tWeight; }

    CLASS_NEW_DELETE

private:
    int m_numGlyphs;
    int m_tStretch;
    int m_tShrink;
    int m_tStep;
    int m_tWeight;
};

void JustifyTotal::accumulate(Slot *s, Segment *seg, int level)
{
    ++m_numGlyphs;
    m_tStretch += s->getJustify(seg, level, 0);
    m_tShrink += s->getJustify(seg, level, 1);
    m_tStep += s->getJustify(seg, level, 2);
    m_tWeight += s->getJustify(seg, level, 3);
}

float Segment::justify(Slot *pSlot, const Font *font, float width, GR_MAYBE_UNUSED justFlags flags, Slot *pFirst, Slot *pLast)
{
    Slot *s, *end;
    float currWidth = 0.0;
    const float scale = font ? font->scale() : 1.0f;
    Position res;

    if (width < 0 && !(silf()->flags()))
        return width;

    if (!pFirst) pFirst = pSlot;
    while (!pFirst->isBase()) pFirst = pFirst->attachedTo();
    if (!pLast) pLast = last();
    while (!pLast->isBase()) pLast = pLast->attachedTo();
    const float base = pFirst->origin().x / scale;
    width = width / scale;
    if ((flags & gr_justEndInline) == 0)
    {
        do {
            Rect bbox = theGlyphBBoxTemporary(pLast->glyph());
            if (bbox.bl.x != 0. || bbox.bl.y != 0. || bbox.tr.x != 0. || bbox.tr.y == 0.)
                break;
            pLast = pLast->prev();
        } while (pLast != pFirst);
    }

    end = pLast->nextSibling();
    pFirst = pFirst->nextSibling();

    int icount = 0;
    int numLevels = silf()->numJustLevels();
    if (!numLevels)
    {
        for (s = pSlot; s != end; s = s->next())
        {
            CharInfo *c = charinfo(s->before());
            if (isWhitespace(c->unicodeChar()))
            {
                s->setJustify(this, 0, 3, 1);
                s->setJustify(this, 0, 2, 1);
                s->setJustify(this, 0, 0, -1);
                ++icount;
            }
        }
        if (!icount)
        {
            for (s = pSlot; s != end; s = s->nextSibling())
            {
                s->setJustify(this, 0, 3, 1);
                s->setJustify(this, 0, 2, 1);
                s->setJustify(this, 0, 0, -1);
            }
        }
        ++numLevels;
    }

    JustifyTotal *stats = new JustifyTotal[numLevels];
    for (s = pFirst; s != end; s = s->nextSibling())
    {
        float w = s->origin().x / scale + s->advance() - base;
        if (w > currWidth) currWidth = w;
        for (int j = 0; j < numLevels; ++j)
            stats[j].accumulate(s, this, j);
        s->just(0);
    }

    for (int i = (width < 0.0) ? -1 : numLevels - 1; i >= 0; --i)
    {
        float diff;
        float error = 0.;
        float diffpw;
        int tWeight = stats[i].weight();

        do {
            error = 0.;
            diff = width - currWidth;
            diffpw = diff / tWeight;
            tWeight = 0;
            for (s = pFirst; s != end; s = s->nextSibling()) // don't include final glyph
            {
                int w = s->getJustify(this, i, 3);
                float pref = diffpw * w + error;
                int step = s->getJustify(this, i, 2);
                if (!step) step = 1;        // handle lazy font developers
                if (pref > 0)
                {
                    float max = uint16(s->getJustify(this, i, 0));
                    if (i == 0) max -= s->just();
                    if (pref > max) pref = max;
                    else tWeight += w;
                }
                else
                {
                    float max = uint16(s->getJustify(this, i, 1));
                    if (i == 0) max += s->just();
                    if (-pref > max) pref = -max;
                    else tWeight += w;
                }
                int actual = step ? int(pref / step) * step : int(pref);

                if (actual)
                {
                    error += diffpw * w - actual;
                    if (i == 0)
                        s->just(s->just() + actual);
                    else
                        s->setJustify(this, i, 4, actual);
                }
            }
            currWidth += diff - error;
        } while (i == 0 && int(abs(error)) > 0 && tWeight);
    }

    Slot *oldFirst = m_first;
    Slot *oldLast = m_last;
    if (silf()->flags() & 1)
    {
        m_first = pSlot = addLineEnd(pSlot);
        m_last = pLast = addLineEnd(end);
    }
    else
    {
        m_first = pSlot;
        m_last = pLast;
    }

    // run justification passes here
#if !defined GRAPHITE2_NTRACING
    json * const dbgout = m_face->logger();
    if (dbgout)
        *dbgout << json::object
                    << "justifies"	<< objectid(this)
                    << "passes"     << json::array;
#endif

    if (m_silf->justificationPass() != m_silf->positionPass() && (width >= 0. || (silf()->flags() & 1)))
        m_silf->runGraphite(this, m_silf->justificationPass(), m_silf->positionPass());

#if !defined GRAPHITE2_NTRACING
    if (dbgout)
    {
        *dbgout     << json::item << json::close; // Close up the passes array
        positionSlots(NULL, pSlot, pLast);
        Slot *lEnd = pLast->nextSibling();
        *dbgout << "output" << json::array;
        for(Slot * t = pSlot; t != lEnd; t = t->next())
            *dbgout		<< dslot(this, t);
        *dbgout			<< json::close << json::close;
    }
#endif

    res = positionSlots(font, pSlot, pLast);

    if (silf()->flags() & 1)
    {
        delLineEnd(m_first);
        delLineEnd(m_last);
    }
    m_first = oldFirst;
    m_last = oldLast;
    return res.x;
}

Slot *Segment::addLineEnd(Slot *nSlot)
{
    Slot *eSlot = newSlot();
    const uint16 gid = silf()->endLineGlyphid();
    const GlyphFace * theGlyph = m_face->glyphs().glyphSafe(gid);
    eSlot->setGlyph(this, gid, theGlyph);
    if (nSlot)
    {
        eSlot->next(nSlot);
        eSlot->prev(nSlot->prev());
        nSlot->prev(eSlot);
        eSlot->before(nSlot->before());
        if (eSlot->prev())
            eSlot->after(eSlot->prev()->after());
        else
            eSlot->after(nSlot->before());
    }
    else
    {
        nSlot = m_last;
        eSlot->prev(nSlot);
        nSlot->next(eSlot);
        eSlot->after(eSlot->prev()->after());
        eSlot->before(nSlot->after());
    }
    return eSlot;
}

void Segment::delLineEnd(Slot *s)
{
    Slot *nSlot = s->next();
    if (nSlot)
    {
        nSlot->prev(s->prev());
        if (s->prev())
            s->prev()->next(nSlot);
    }
    else
        s->prev()->next(NULL);
    freeSlot(s);
}

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