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Tip revision: b5a6c938d1d00de7583694826e5f493999f7bf6b authored by ffxbld on 11 October 2014, 14:23:58 UTC
Added FIREFOX_31_2_0esr_RELEASE FIREFOX_31_2_0esr_BUILD3 tag(s) for changeset d14010cafcab. DONTBUILD CLOSED TREE a=release
Tip revision: b5a6c93
nsSVGUtils.cpp
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

// Main header first:
// This is also necessary to ensure our definition of M_SQRT1_2 is picked up
#include "nsSVGUtils.h"
#include <algorithm>

// Keep others in (case-insensitive) order:
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxPlatform.h"
#include "gfxRect.h"
#include "gfxUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Preferences.h"
#include "nsCSSFrameConstructor.h"
#include "nsDisplayList.h"
#include "nsFilterInstance.h"
#include "nsFrameList.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "nsIDocument.h"
#include "nsIFrame.h"
#include "nsIPresShell.h"
#include "nsISVGChildFrame.h"
#include "nsPresContext.h"
#include "nsRenderingContext.h"
#include "nsStyleCoord.h"
#include "nsStyleStruct.h"
#include "nsSVGClipPathFrame.h"
#include "nsSVGContainerFrame.h"
#include "nsSVGEffects.h"
#include "nsSVGFilterPaintCallback.h"
#include "nsSVGForeignObjectFrame.h"
#include "gfxSVGGlyphs.h"
#include "nsSVGInnerSVGFrame.h"
#include "nsSVGIntegrationUtils.h"
#include "nsSVGLength2.h"
#include "nsSVGMaskFrame.h"
#include "nsSVGOuterSVGFrame.h"
#include "mozilla/dom/SVGPathElement.h"
#include "nsSVGPathGeometryElement.h"
#include "nsSVGPathGeometryFrame.h"
#include "nsSVGPaintServerFrame.h"
#include "mozilla/dom/SVGSVGElement.h"
#include "nsTextFrame.h"
#include "SVGContentUtils.h"
#include "mozilla/unused.h"

using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::gfx;

static bool sSVGDisplayListHitTestingEnabled;
static bool sSVGDisplayListPaintingEnabled;

bool
NS_SVGDisplayListHitTestingEnabled()
{
  return sSVGDisplayListHitTestingEnabled;
}

bool
NS_SVGDisplayListPaintingEnabled()
{
  return sSVGDisplayListPaintingEnabled;
}

// we only take the address of this:
static mozilla::gfx::UserDataKey sSVGAutoRenderStateKey;

SVGAutoRenderState::SVGAutoRenderState(nsRenderingContext *aContext,
                                       RenderMode aMode
                                       MOZ_GUARD_OBJECT_NOTIFIER_PARAM_IN_IMPL)
  : mContext(aContext)
  , mOriginalRenderState(nullptr)
  , mMode(aMode)
  , mPaintingToWindow(false)
{
  MOZ_GUARD_OBJECT_NOTIFIER_INIT;
  mOriginalRenderState = aContext->RemoveUserData(&sSVGAutoRenderStateKey);
  // We always remove ourselves from aContext before it dies, so
  // passing nullptr as the destroy function is okay.
  aContext->AddUserData(&sSVGAutoRenderStateKey, this, nullptr);
}

SVGAutoRenderState::~SVGAutoRenderState()
{
  mContext->RemoveUserData(&sSVGAutoRenderStateKey);
  if (mOriginalRenderState) {
    mContext->AddUserData(&sSVGAutoRenderStateKey, mOriginalRenderState, nullptr);
  }
}

void
SVGAutoRenderState::SetPaintingToWindow(bool aPaintingToWindow)
{
  mPaintingToWindow = aPaintingToWindow;
}

/* static */ SVGAutoRenderState::RenderMode
SVGAutoRenderState::GetRenderMode(nsRenderingContext *aContext)
{
  void *state = aContext->GetUserData(&sSVGAutoRenderStateKey);
  if (state) {
    return static_cast<SVGAutoRenderState*>(state)->mMode;
  }
  return NORMAL;
}

/* static */ bool
SVGAutoRenderState::IsPaintingToWindow(nsRenderingContext *aContext)
{
  void *state = aContext->GetUserData(&sSVGAutoRenderStateKey);
  if (state) {
    return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow;
  }
  return false;
}

void
nsSVGUtils::Init()
{
  Preferences::AddBoolVarCache(&sSVGDisplayListHitTestingEnabled,
                               "svg.display-lists.hit-testing.enabled");

  Preferences::AddBoolVarCache(&sSVGDisplayListPaintingEnabled,
                               "svg.display-lists.painting.enabled");
}

nsSVGDisplayContainerFrame*
nsSVGUtils::GetNearestSVGViewport(nsIFrame *aFrame)
{
  NS_ASSERTION(aFrame->IsFrameOfType(nsIFrame::eSVG), "SVG frame expected");
  if (aFrame->GetType() == nsGkAtoms::svgOuterSVGFrame) {
    return nullptr;
  }
  while ((aFrame = aFrame->GetParent())) {
    NS_ASSERTION(aFrame->IsFrameOfType(nsIFrame::eSVG), "SVG frame expected");
    if (aFrame->GetType() == nsGkAtoms::svgInnerSVGFrame ||
        aFrame->GetType() == nsGkAtoms::svgOuterSVGFrame) {
      return do_QueryFrame(aFrame);
    }
  }
  NS_NOTREACHED("This is not reached. It's only needed to compile.");
  return nullptr;
}

nsRect
nsSVGUtils::GetPostFilterVisualOverflowRect(nsIFrame *aFrame,
                                            const nsRect &aPreFilterRect)
{
  NS_ABORT_IF_FALSE(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT,
                    "Called on invalid frame type");

  nsSVGFilterProperty *property = nsSVGEffects::GetFilterProperty(aFrame);
  if (!property || !property->ReferencesValidResources()) {
    return aPreFilterRect;
  }

  return nsFilterInstance::GetPostFilterBounds(aFrame, nullptr, &aPreFilterRect);
}

bool
nsSVGUtils::OuterSVGIsCallingReflowSVG(nsIFrame *aFrame)
{
  return GetOuterSVGFrame(aFrame)->IsCallingReflowSVG();
}

bool
nsSVGUtils::AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame)
{
  nsSVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
  do {
    if (outer->IsCallingReflowSVG()) {
      return true;
    }
    outer = GetOuterSVGFrame(outer->GetParent());
  } while (outer);
  return false;
}

void
nsSVGUtils::ScheduleReflowSVG(nsIFrame *aFrame)
{
  NS_ABORT_IF_FALSE(aFrame->IsFrameOfType(nsIFrame::eSVG),
                    "Passed bad frame!");

  // If this is triggered, the callers should be fixed to call us before
  // ReflowSVG is called. If we try to mark dirty bits on frames while we're
  // in the process of removing them, things will get messed up.
  NS_ASSERTION(!OuterSVGIsCallingReflowSVG(aFrame),
               "Do not call under nsISVGChildFrame::ReflowSVG!");

  // We don't call nsSVGEffects::InvalidateRenderingObservers here because
  // we should only be called under InvalidateAndScheduleReflowSVG (which
  // calls InvalidateBounds) or nsSVGDisplayContainerFrame::InsertFrames
  // (at which point the frame has no observers).

  if (aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
    return;
  }

  if (aFrame->GetStateBits() &
      (NS_FRAME_IS_DIRTY | NS_FRAME_FIRST_REFLOW)) {
    // Nothing to do if we're already dirty, or if the outer-<svg>
    // hasn't yet had its initial reflow.
    return;
  }

  nsSVGOuterSVGFrame *outerSVGFrame = nullptr;

  // We must not add dirty bits to the nsSVGOuterSVGFrame or else
  // PresShell::FrameNeedsReflow won't work when we pass it in below.
  if (aFrame->GetStateBits() & NS_STATE_IS_OUTER_SVG) {
    outerSVGFrame = static_cast<nsSVGOuterSVGFrame*>(aFrame);
  } else {
    aFrame->AddStateBits(NS_FRAME_IS_DIRTY);

    nsIFrame *f = aFrame->GetParent();
    while (f && !(f->GetStateBits() & NS_STATE_IS_OUTER_SVG)) {
      if (f->GetStateBits() &
          (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) {
        return;
      }
      f->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN);
      f = f->GetParent();
      NS_ABORT_IF_FALSE(f->IsFrameOfType(nsIFrame::eSVG),
                        "NS_STATE_IS_OUTER_SVG check above not valid!");
    }

    outerSVGFrame = static_cast<nsSVGOuterSVGFrame*>(f);

    NS_ABORT_IF_FALSE(outerSVGFrame &&
                      outerSVGFrame->GetType() == nsGkAtoms::svgOuterSVGFrame,
                      "Did not find nsSVGOuterSVGFrame!");
  }

  if (outerSVGFrame->GetStateBits() & NS_FRAME_IN_REFLOW) {
    // We're currently under an nsSVGOuterSVGFrame::Reflow call so there is no
    // need to call PresShell::FrameNeedsReflow, since we have an
    // nsSVGOuterSVGFrame::DidReflow call pending.
    return;
  }

  nsFrameState dirtyBit =
    (outerSVGFrame == aFrame ? NS_FRAME_IS_DIRTY : NS_FRAME_HAS_DIRTY_CHILDREN);

  aFrame->PresContext()->PresShell()->FrameNeedsReflow(
    outerSVGFrame, nsIPresShell::eResize, dirtyBit);
}

bool
nsSVGUtils::NeedsReflowSVG(nsIFrame *aFrame)
{
  NS_ABORT_IF_FALSE(aFrame->IsFrameOfType(nsIFrame::eSVG),
                    "SVG uses bits differently!");

  // The flags we test here may change, hence why we have this separate
  // function.
  return NS_SUBTREE_DIRTY(aFrame);
}

void
nsSVGUtils::NotifyAncestorsOfFilterRegionChange(nsIFrame *aFrame)
{
  NS_ABORT_IF_FALSE(!(aFrame->GetStateBits() & NS_STATE_IS_OUTER_SVG),
                    "Not expecting to be called on the outer SVG Frame");

  aFrame = aFrame->GetParent();

  while (aFrame) {
    if (aFrame->GetStateBits() & NS_STATE_IS_OUTER_SVG)
      return;

    nsSVGFilterProperty *property = nsSVGEffects::GetFilterProperty(aFrame);
    if (property) {
      property->Invalidate();
    }
    aFrame = aFrame->GetParent();
  }
}

float
nsSVGUtils::ObjectSpace(const gfxRect &aRect, const nsSVGLength2 *aLength)
{
  float axis;

  switch (aLength->GetCtxType()) {
  case SVGContentUtils::X:
    axis = aRect.Width();
    break;
  case SVGContentUtils::Y:
    axis = aRect.Height();
    break;
  case SVGContentUtils::XY:
    axis = float(SVGContentUtils::ComputeNormalizedHypotenuse(
                   aRect.Width(), aRect.Height()));
    break;
  default:
    NS_NOTREACHED("unexpected ctx type");
    axis = 0.0f;
    break;
  }
  if (aLength->IsPercentage()) {
    // Multiply first to avoid precision errors:
    return axis * aLength->GetAnimValInSpecifiedUnits() / 100;
  }
  return aLength->GetAnimValue(static_cast<SVGSVGElement*>(nullptr)) * axis;
}

float
nsSVGUtils::UserSpace(nsSVGElement *aSVGElement, const nsSVGLength2 *aLength)
{
  return aLength->GetAnimValue(aSVGElement);
}

float
nsSVGUtils::UserSpace(nsIFrame *aNonSVGContext, const nsSVGLength2 *aLength)
{
  return aLength->GetAnimValue(aNonSVGContext);
}

nsSVGOuterSVGFrame *
nsSVGUtils::GetOuterSVGFrame(nsIFrame *aFrame)
{
  while (aFrame) {
    if (aFrame->GetStateBits() & NS_STATE_IS_OUTER_SVG) {
      return static_cast<nsSVGOuterSVGFrame*>(aFrame);
    }
    aFrame = aFrame->GetParent();
  }

  return nullptr;
}

nsIFrame*
nsSVGUtils::GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame, nsRect* aRect)
{
  nsISVGChildFrame* svg = do_QueryFrame(aFrame);
  if (!svg)
    return nullptr;
  *aRect = (aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) ?
             nsRect(0, 0, 0, 0) : svg->GetCoveredRegion();
  return GetOuterSVGFrame(aFrame);
}

gfxMatrix
nsSVGUtils::GetCanvasTM(nsIFrame *aFrame, uint32_t aFor,
                        nsIFrame* aTransformRoot)
{
  // XXX yuck, we really need a common interface for GetCanvasTM

  if (!aFrame->IsFrameOfType(nsIFrame::eSVG)) {
    return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(aFrame);
  }

  if (!(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) &&
      !aTransformRoot) {
    if ((aFor == nsISVGChildFrame::FOR_PAINTING &&
         NS_SVGDisplayListPaintingEnabled()) ||
        (aFor == nsISVGChildFrame::FOR_HIT_TESTING &&
         NS_SVGDisplayListHitTestingEnabled())) {
      return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(aFrame);
    }
  }

  nsIAtom* type = aFrame->GetType();
  if (type == nsGkAtoms::svgForeignObjectFrame) {
    return static_cast<nsSVGForeignObjectFrame*>(aFrame)->
        GetCanvasTM(aFor, aTransformRoot);
  }
  if (type == nsGkAtoms::svgOuterSVGFrame) {
    return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(aFrame);
  }

  nsSVGContainerFrame *containerFrame = do_QueryFrame(aFrame);
  if (containerFrame) {
    return containerFrame->GetCanvasTM(aFor, aTransformRoot);
  }

  return static_cast<nsSVGPathGeometryFrame*>(aFrame)->
      GetCanvasTM(aFor, aTransformRoot);
}

gfxMatrix
nsSVGUtils::GetUserToCanvasTM(nsIFrame *aFrame, uint32_t aFor)
{
  NS_ASSERTION(aFor == nsISVGChildFrame::FOR_OUTERSVG_TM,
               "Unexpected aFor?");

  nsISVGChildFrame* svgFrame = do_QueryFrame(aFrame);
  NS_ASSERTION(svgFrame, "bad frame");

  gfxMatrix tm;
  if (svgFrame) {
    nsSVGElement *content = static_cast<nsSVGElement*>(aFrame->GetContent());
    tm = content->PrependLocalTransformsTo(
                    GetCanvasTM(aFrame->GetParent(), aFor),
                    nsSVGElement::eUserSpaceToParent);
  }
  return tm;
}

void 
nsSVGUtils::NotifyChildrenOfSVGChange(nsIFrame *aFrame, uint32_t aFlags)
{
  nsIFrame *kid = aFrame->GetFirstPrincipalChild();

  while (kid) {
    nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
    if (SVGFrame) {
      SVGFrame->NotifySVGChanged(aFlags); 
    } else {
      NS_ASSERTION(kid->IsFrameOfType(nsIFrame::eSVG) || kid->IsSVGText(),
                   "SVG frame expected");
      // recurse into the children of container frames e.g. <clipPath>, <mask>
      // in case they have child frames with transformation matrices
      if (kid->IsFrameOfType(nsIFrame::eSVG)) {
        NotifyChildrenOfSVGChange(kid, aFlags);
      }
    }
    kid = kid->GetNextSibling();
  }
}

// ************************************************************

class SVGPaintCallback : public nsSVGFilterPaintCallback
{
public:
  virtual void Paint(nsRenderingContext *aContext, nsIFrame *aTarget,
                     const nsIntRect* aDirtyRect,
                     nsIFrame* aTransformRoot) MOZ_OVERRIDE
  {
    nsISVGChildFrame *svgChildFrame = do_QueryFrame(aTarget);
    NS_ASSERTION(svgChildFrame, "Expected SVG frame here");

    nsIntRect* dirtyRect = nullptr;
    nsIntRect tmpDirtyRect;

    // aDirtyRect is in user-space pixels, we need to convert to
    // outer-SVG-frame-relative device pixels.
    if (aDirtyRect) {
      gfxMatrix userToDeviceSpace =
        nsSVGUtils::GetCanvasTM(aTarget, nsISVGChildFrame::FOR_PAINTING, aTransformRoot);
      if (userToDeviceSpace.IsSingular()) {
        return;
      }
      gfxRect dirtyBounds = userToDeviceSpace.TransformBounds(
        gfxRect(aDirtyRect->x, aDirtyRect->y, aDirtyRect->width, aDirtyRect->height));
      dirtyBounds.RoundOut();
      if (gfxUtils::GfxRectToIntRect(dirtyBounds, &tmpDirtyRect)) {
        dirtyRect = &tmpDirtyRect;
      }
    }

    svgChildFrame->PaintSVG(aContext, dirtyRect, aTransformRoot);
  }
};

void
nsSVGUtils::PaintFrameWithEffects(nsRenderingContext *aContext,
                                  const nsIntRect *aDirtyRect,
                                  nsIFrame *aFrame,
                                  nsIFrame *aTransformRoot)
{
  NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
               (aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) ||
               aFrame->PresContext()->IsGlyph(),
               "If display lists are enabled, only painting of non-display "
               "SVG should take this code path");

  nsISVGChildFrame *svgChildFrame = do_QueryFrame(aFrame);
  if (!svgChildFrame)
    return;

  float opacity = aFrame->StyleDisplay()->mOpacity;
  if (opacity == 0.0f)
    return;

  const nsIContent* content = aFrame->GetContent();
  if (content->IsSVG() &&
      !static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
    return;
  }

  /* Properties are added lazily and may have been removed by a restyle,
     so make sure all applicable ones are set again. */

  nsSVGEffects::EffectProperties effectProperties =
    nsSVGEffects::GetEffectProperties(aFrame);

  bool isOK = effectProperties.HasNoFilterOrHasValidFilter();

  if (aDirtyRect &&
      !(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
    // Here we convert aFrame's paint bounds to outer-<svg> device space,
    // compare it to aDirtyRect, and return early if they don't intersect.
    // We don't do this optimization for nondisplay SVG since nondisplay
    // SVG doesn't maintain bounds/overflow rects.
    nsRect overflowRect = aFrame->GetVisualOverflowRectRelativeToSelf();
    if (aFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
        aFrame->IsSVGText()) {
      // Unlike containers, leaf frames do not include GetPosition() in
      // GetCanvasTM().
      overflowRect = overflowRect + aFrame->GetPosition();
    }
    int32_t appUnitsPerDevPx = aFrame->PresContext()->AppUnitsPerDevPixel();
    gfxMatrix tm = GetCanvasTM(aFrame, nsISVGChildFrame::FOR_PAINTING, aTransformRoot);
    if (aFrame->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
      gfx::Matrix childrenOnlyTM;
      if (static_cast<nsSVGContainerFrame*>(aFrame)->
            HasChildrenOnlyTransform(&childrenOnlyTM)) {
        // Undo the children-only transform:
        tm = ThebesMatrix(childrenOnlyTM).Invert() * tm;
      }
    }
    nsIntRect bounds = TransformFrameRectToOuterSVG(overflowRect,
                         tm, aFrame->PresContext()).
                           ToOutsidePixels(appUnitsPerDevPx);
    if (!aDirtyRect->Intersects(bounds)) {
      return;
    }
  }

  /* SVG defines the following rendering model:
   *
   *  1. Render fill
   *  2. Render stroke
   *  3. Render markers
   *  4. Apply filter
   *  5. Apply clipping, masking, group opacity
   *
   * We follow this, but perform a couple of optimizations:
   *
   * + Use cairo's clipPath when representable natively (single object
   *   clip region).
   *
   * + Merge opacity and masking if both used together.
   */

  if (opacity != 1.0f && CanOptimizeOpacity(aFrame))
    opacity = 1.0f;

  gfxContext *gfx = aContext->ThebesContext();
  bool complexEffects = false;

  nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
  nsSVGMaskFrame *maskFrame = effectProperties.GetMaskFrame(&isOK);

  bool isTrivialClip = clipPathFrame ? clipPathFrame->IsTrivial() : true;

  if (!isOK) {
    // Some resource is invalid. We shouldn't paint anything.
    return;
  }
  
  gfxMatrix matrix;
  if (clipPathFrame || maskFrame)
    matrix = GetCanvasTM(aFrame, nsISVGChildFrame::FOR_PAINTING, aTransformRoot);

  /* Check if we need to do additional operations on this child's
   * rendering, which necessitates rendering into another surface. */
  if (opacity != 1.0f || maskFrame || (clipPathFrame && !isTrivialClip)
      || aFrame->StyleDisplay()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
    complexEffects = true;
    gfx->Save();
    if (!(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
      // aFrame has a valid visual overflow rect, so clip to it before calling
      // PushGroup() to minimize the size of the surfaces we'll composite:
      gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx);
      gfx->Multiply(GetCanvasTM(aFrame, nsISVGChildFrame::FOR_PAINTING, aTransformRoot));
      nsRect overflowRect = aFrame->GetVisualOverflowRectRelativeToSelf();
      if (aFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
          aFrame->IsSVGText()) {
        // Unlike containers, leaf frames do not include GetPosition() in
        // GetCanvasTM().
        overflowRect = overflowRect + aFrame->GetPosition();
      }
      aContext->IntersectClip(overflowRect);
    }
    gfx->PushGroup(gfxContentType::COLOR_ALPHA);
  }

  /* If this frame has only a trivial clipPath, set up cairo's clipping now so
   * we can just do normal painting and get it clipped appropriately.
   */
  if (clipPathFrame && isTrivialClip) {
    gfx->Save();
    clipPathFrame->ClipPaint(aContext, aFrame, matrix);
  }

  /* Paint the child */
  if (effectProperties.HasValidFilter()) {
    nsRegion* dirtyRegion = nullptr;
    nsRegion tmpDirtyRegion;
    if (aDirtyRect) {
      // aDirtyRect is in outer-<svg> device pixels, but the filter code needs
      // it in frame space.
      gfxMatrix userToDeviceSpace =
        GetUserToCanvasTM(aFrame, nsISVGChildFrame::FOR_OUTERSVG_TM);
      if (userToDeviceSpace.IsSingular()) {
        return;
      }
      gfxMatrix deviceToUserSpace = userToDeviceSpace;
      deviceToUserSpace.Invert();
      gfxRect dirtyBounds = deviceToUserSpace.TransformBounds(
                              gfxRect(aDirtyRect->x, aDirtyRect->y,
                                      aDirtyRect->width, aDirtyRect->height));
      tmpDirtyRegion =
        nsLayoutUtils::RoundGfxRectToAppRect(
          dirtyBounds, aFrame->PresContext()->AppUnitsPerCSSPixel()) -
        aFrame->GetPosition();
      dirtyRegion = &tmpDirtyRegion;
    }
    SVGPaintCallback paintCallback;
    nsFilterInstance::PaintFilteredFrame(aContext, aFrame, &paintCallback,
                                         dirtyRegion, aTransformRoot);
  } else {
    svgChildFrame->PaintSVG(aContext, aDirtyRect, aTransformRoot);
  }

  if (clipPathFrame && isTrivialClip) {
    gfx->Restore();
  }

  /* No more effects, we're done. */
  if (!complexEffects)
    return;

  gfx->PopGroupToSource();

  nsRefPtr<gfxPattern> maskSurface =
    maskFrame ? maskFrame->ComputeMaskAlpha(aContext, aFrame,
                                            matrix, opacity) : nullptr;

  nsRefPtr<gfxPattern> clipMaskSurface;
  if (clipPathFrame && !isTrivialClip) {
    gfx->PushGroup(gfxContentType::COLOR_ALPHA);

    nsresult rv = clipPathFrame->ClipPaint(aContext, aFrame, matrix);
    clipMaskSurface = gfx->PopGroup();

    if (NS_SUCCEEDED(rv) && clipMaskSurface) {
      // Still more set after clipping, so clip to another surface
      if (maskSurface || opacity != 1.0f) {
        gfx->PushGroup(gfxContentType::COLOR_ALPHA);
        gfx->Mask(clipMaskSurface);
        gfx->PopGroupToSource();
      } else {
        gfx->Mask(clipMaskSurface);
      }
    }
  }

  if (maskSurface) {
    gfx->Mask(maskSurface);
  } else if (opacity != 1.0f) {
    gfx->Paint(opacity);
  }

  gfx->Restore();
}

bool
nsSVGUtils::HitTestClip(nsIFrame *aFrame, const nsPoint &aPoint)
{
  nsSVGEffects::EffectProperties props =
    nsSVGEffects::GetEffectProperties(aFrame);
  if (!props.mClipPath)
    return true;

  bool isOK = true;
  nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK);
  if (!isOK) {
    // clipPath is not a valid resource, so nothing gets painted, so
    // hit-testing must fail.
    return false;
  }
  if (!clipPathFrame) {
    // clipPath doesn't exist, ignore it.
    return true;
  }

  return clipPathFrame->ClipHitTest(aFrame, GetCanvasTM(aFrame,
                                    nsISVGChildFrame::FOR_HIT_TESTING), aPoint);
}

nsIFrame *
nsSVGUtils::HitTestChildren(nsIFrame *aFrame, const nsPoint &aPoint)
{
  // Traverse the list in reverse order, so that if we get a hit we know that's
  // the topmost frame that intersects the point; then we can just return it.
  nsIFrame* result = nullptr;
  for (nsIFrame* current = aFrame->PrincipalChildList().LastChild();
       current;
       current = current->GetPrevSibling()) {
    nsISVGChildFrame* SVGFrame = do_QueryFrame(current);
    if (SVGFrame) {
      const nsIContent* content = current->GetContent();
      if (content->IsSVG() &&
          !static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
        continue;
      }
      result = SVGFrame->GetFrameForPoint(aPoint);
      if (result)
        break;
    }
  }

  if (result && !HitTestClip(aFrame, aPoint))
    result = nullptr;

  return result;
}

nsRect
nsSVGUtils::GetCoveredRegion(const nsFrameList &aFrames)
{
  nsRect rect;

  for (nsIFrame* kid = aFrames.FirstChild();
       kid;
       kid = kid->GetNextSibling()) {
    nsISVGChildFrame* child = do_QueryFrame(kid);
    if (child) {
      nsRect childRect = child->GetCoveredRegion();
      rect.UnionRect(rect, childRect);
    }
  }

  return rect;
}

nsPoint
nsSVGUtils::TransformOuterSVGPointToChildFrame(nsPoint aPoint,
                                               const gfxMatrix& aFrameToCanvasTM,
                                               nsPresContext* aPresContext)
{
  NS_ABORT_IF_FALSE(!aFrameToCanvasTM.IsSingular(),
                    "Callers must not pass a singular matrix");
  gfxMatrix canvasDevToFrameUserSpace = aFrameToCanvasTM;
  canvasDevToFrameUserSpace.Invert();
  gfxPoint devPt = gfxPoint(aPoint.x, aPoint.y) /
    aPresContext->AppUnitsPerDevPixel();
  gfxPoint userPt = canvasDevToFrameUserSpace.Transform(devPt);
  gfxPoint appPt = (userPt * aPresContext->AppUnitsPerCSSPixel()).Round();
  userPt.x = clamped(appPt.x, gfxFloat(nscoord_MIN), gfxFloat(nscoord_MAX));
  userPt.y = clamped(appPt.y, gfxFloat(nscoord_MIN), gfxFloat(nscoord_MAX));
  // now guaranteed to be safe:
  return nsPoint(nscoord(userPt.x), nscoord(userPt.y));
}

nsRect
nsSVGUtils::TransformFrameRectToOuterSVG(const nsRect& aRect,
                                         const gfxMatrix& aMatrix,
                                         nsPresContext* aPresContext)
{
  gfxRect r(aRect.x, aRect.y, aRect.width, aRect.height);
  r.Scale(1.0 / nsPresContext::AppUnitsPerCSSPixel());
  return nsLayoutUtils::RoundGfxRectToAppRect(
    aMatrix.TransformBounds(r), aPresContext->AppUnitsPerDevPixel());
}

gfxIntSize
nsSVGUtils::ConvertToSurfaceSize(const gfxSize& aSize,
                                 bool *aResultOverflows)
{
  gfxIntSize surfaceSize(ClampToInt(ceil(aSize.width)), ClampToInt(ceil(aSize.height)));

  *aResultOverflows = surfaceSize.width != ceil(aSize.width) ||
    surfaceSize.height != ceil(aSize.height);

  if (!gfxASurface::CheckSurfaceSize(surfaceSize)) {
    surfaceSize.width = std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION,
                               surfaceSize.width);
    surfaceSize.height = std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION,
                                surfaceSize.height);
    *aResultOverflows = true;
  }

  return surfaceSize;
}

bool
nsSVGUtils::HitTestRect(const gfx::Matrix &aMatrix,
                        float aRX, float aRY, float aRWidth, float aRHeight,
                        float aX, float aY)
{
  gfx::Rect rect(aRX, aRY, aRWidth, aRHeight);
  if (rect.IsEmpty() || aMatrix.IsSingular()) {
    return false;
  }
  gfx::Matrix toRectSpace = aMatrix;
  toRectSpace.Invert();
  gfx::Point p = toRectSpace * gfx::Point(aX, aY);
  return rect.x <= p.x && p.x <= rect.XMost() &&
         rect.y <= p.y && p.y <= rect.YMost();
}

gfxRect
nsSVGUtils::GetClipRectForFrame(nsIFrame *aFrame,
                                float aX, float aY, float aWidth, float aHeight)
{
  const nsStyleDisplay* disp = aFrame->StyleDisplay();

  if (!(disp->mClipFlags & NS_STYLE_CLIP_RECT)) {
    NS_ASSERTION(disp->mClipFlags == NS_STYLE_CLIP_AUTO,
                 "We don't know about this type of clip.");
    return gfxRect(aX, aY, aWidth, aHeight);
  }

  if (disp->mOverflowX == NS_STYLE_OVERFLOW_HIDDEN ||
      disp->mOverflowY == NS_STYLE_OVERFLOW_HIDDEN) {

    nsIntRect clipPxRect =
      disp->mClip.ToOutsidePixels(aFrame->PresContext()->AppUnitsPerDevPixel());
    gfxRect clipRect =
      gfxRect(clipPxRect.x, clipPxRect.y, clipPxRect.width, clipPxRect.height);

    if (NS_STYLE_CLIP_RIGHT_AUTO & disp->mClipFlags) {
      clipRect.width = aWidth - clipRect.X();
    }
    if (NS_STYLE_CLIP_BOTTOM_AUTO & disp->mClipFlags) {
      clipRect.height = aHeight - clipRect.Y();
    }

    if (disp->mOverflowX != NS_STYLE_OVERFLOW_HIDDEN) {
      clipRect.x = aX;
      clipRect.width = aWidth;
    }
    if (disp->mOverflowY != NS_STYLE_OVERFLOW_HIDDEN) {
      clipRect.y = aY;
      clipRect.height = aHeight;
    }
     
    return clipRect;
  }
  return gfxRect(aX, aY, aWidth, aHeight);
}

void
nsSVGUtils::SetClipRect(gfxContext *aContext,
                        const gfxMatrix &aCTM,
                        const gfxRect &aRect)
{
  if (aCTM.IsSingular())
    return;

  gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(aContext);
  aContext->Multiply(aCTM);
  aContext->Clip(aRect);
}

gfxRect
nsSVGUtils::GetBBox(nsIFrame *aFrame, uint32_t aFlags)
{
  if (aFrame->GetContent()->IsNodeOfType(nsINode::eTEXT)) {
    aFrame = aFrame->GetParent();
  }
  gfxRect bbox;
  nsISVGChildFrame *svg = do_QueryFrame(aFrame);
  if (svg || aFrame->IsSVGText()) {
    // It is possible to apply a gradient, pattern, clipping path, mask or
    // filter to text. When one of these facilities is applied to text
    // the bounding box is the entire text element in all
    // cases.
    if (aFrame->IsSVGText()) {
      nsIFrame* ancestor = GetFirstNonAAncestorFrame(aFrame);
      if (ancestor && ancestor->IsSVGText()) {
        while (ancestor->GetType() != nsGkAtoms::svgTextFrame) {
          ancestor = ancestor->GetParent();
        }
      }
      svg = do_QueryFrame(ancestor);
    }
    nsIContent* content = aFrame->GetContent();
    if (content->IsSVG() &&
        !static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
      return bbox;
    }
    gfxMatrix matrix;
    if (aFrame->GetType() == nsGkAtoms::svgForeignObjectFrame) {
      // The spec says getBBox "Returns the tight bounding box in *current user
      // space*". So we should really be doing this for all elements, but that
      // needs investigation to check that we won't break too much content.
      // NOTE: When changing this to apply to other frame types, make sure to
      // also update nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset.
      NS_ABORT_IF_FALSE(content->IsSVG(), "bad cast");
      nsSVGElement *element = static_cast<nsSVGElement*>(content);
      matrix = element->PrependLocalTransformsTo(matrix,
                          nsSVGElement::eChildToUserSpace);
    }
    return svg->GetBBoxContribution(ToMatrix(matrix), aFlags).ToThebesRect();
  }
  return nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(aFrame);
}

gfxPoint
nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(nsIFrame *aFrame)
{
  if (!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
    // The user space for non-SVG frames is defined as the bounding box of the
    // frame's border-box rects over all continuations.
    return gfxPoint();
  }

  // Leaf frames apply their own offset inside their user space.
  if (aFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
      aFrame->IsSVGText()) {
    return nsLayoutUtils::RectToGfxRect(aFrame->GetRect(),
                                         nsPresContext::AppUnitsPerCSSPixel()).TopLeft();
  }

  // For foreignObject frames, nsSVGUtils::GetBBox applies their local
  // transform, so we need to do the same here.
  if (aFrame->GetType() == nsGkAtoms::svgForeignObjectFrame) {
    gfxMatrix transform = static_cast<nsSVGElement*>(aFrame->GetContent())->
        PrependLocalTransformsTo(gfxMatrix(),
                                 nsSVGElement::eChildToUserSpace);
    NS_ASSERTION(!transform.HasNonTranslation(), "we're relying on this being an offset-only transform");
    return transform.GetTranslation();
  }

  return gfxPoint();
}

gfxRect
nsSVGUtils::GetRelativeRect(uint16_t aUnits, const nsSVGLength2 *aXYWH,
                            const gfxRect &aBBox, nsIFrame *aFrame)
{
  float x, y, width, height;
  if (aUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
    x = aBBox.X() + ObjectSpace(aBBox, &aXYWH[0]);
    y = aBBox.Y() + ObjectSpace(aBBox, &aXYWH[1]);
    width = ObjectSpace(aBBox, &aXYWH[2]);
    height = ObjectSpace(aBBox, &aXYWH[3]);
  } else {
    x = UserSpace(aFrame, &aXYWH[0]);
    y = UserSpace(aFrame, &aXYWH[1]);
    width = UserSpace(aFrame, &aXYWH[2]);
    height = UserSpace(aFrame, &aXYWH[3]);
  }
  return gfxRect(x, y, width, height);
}

bool
nsSVGUtils::CanOptimizeOpacity(nsIFrame *aFrame)
{
  if (!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
    return false;
  }
  nsIAtom *type = aFrame->GetType();
  if (type != nsGkAtoms::svgImageFrame &&
      type != nsGkAtoms::svgPathGeometryFrame) {
    return false;
  }
  if (aFrame->StyleSVGReset()->HasFilters()) {
    return false;
  }
  // XXX The SVG WG is intending to allow fill, stroke and markers on <image>
  if (type == nsGkAtoms::svgImageFrame) {
    return true;
  }
  const nsStyleSVG *style = aFrame->StyleSVG();
  if (style->HasMarker()) {
    return false;
  }
  if (!style->HasFill() || !HasStroke(aFrame)) {
    return true;
  }
  return false;
}

gfxMatrix
nsSVGUtils::AdjustMatrixForUnits(const gfxMatrix &aMatrix,
                                 nsSVGEnum *aUnits,
                                 nsIFrame *aFrame)
{
  if (aFrame &&
      aUnits->GetAnimValue() == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
    gfxRect bbox = GetBBox(aFrame);
    return gfxMatrix().Scale(bbox.Width(), bbox.Height()) *
           gfxMatrix().Translate(gfxPoint(bbox.X(), bbox.Y())) *
           aMatrix;
  }
  return aMatrix;
}

nsIFrame*
nsSVGUtils::GetFirstNonAAncestorFrame(nsIFrame* aStartFrame)
{
  for (nsIFrame *ancestorFrame = aStartFrame; ancestorFrame;
       ancestorFrame = ancestorFrame->GetParent()) {
    if (ancestorFrame->GetType() != nsGkAtoms::svgAFrame) {
      return ancestorFrame;
    }
  }
  return nullptr;
}

gfxMatrix
nsSVGUtils::GetStrokeTransform(nsIFrame *aFrame)
{
  if (aFrame->GetContent()->IsNodeOfType(nsINode::eTEXT)) {
    aFrame = aFrame->GetParent();
  }

  if (aFrame->StyleSVGReset()->mVectorEffect ==
      NS_STYLE_VECTOR_EFFECT_NON_SCALING_STROKE) {
 
    nsIContent *content = aFrame->GetContent();
    NS_ABORT_IF_FALSE(content->IsSVG(), "bad cast");

    // a non-scaling stroke is in the screen co-ordinate
    // space rather so we need to invert the transform
    // to the screen co-ordinate space to get there.
    // See http://www.w3.org/TR/SVGTiny12/painting.html#NonScalingStroke
    gfx::Matrix transform = SVGContentUtils::GetCTM(
                              static_cast<nsSVGElement*>(content), true);
    if (!transform.IsSingular()) {
      transform.Invert();
      return ThebesMatrix(transform);
    }
  }
  return gfxMatrix();
}

// The logic here comes from _cairo_stroke_style_max_distance_from_path
static gfxRect
PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
                              nsIFrame* aFrame,
                              double aStyleExpansionFactor,
                              const gfxMatrix& aMatrix)
{
  double style_expansion =
    aStyleExpansionFactor * nsSVGUtils::GetStrokeWidth(aFrame);

  gfxMatrix matrix = aMatrix;
  matrix.Multiply(nsSVGUtils::GetStrokeTransform(aFrame));

  double dx = style_expansion * (fabs(matrix.xx) + fabs(matrix.xy));
  double dy = style_expansion * (fabs(matrix.yy) + fabs(matrix.yx));

  gfxRect strokeExtents = aPathExtents;
  strokeExtents.Inflate(dx, dy);
  return strokeExtents;
}

/*static*/ gfxRect
nsSVGUtils::PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
                                          nsTextFrame* aFrame,
                                          const gfxMatrix& aMatrix)
{
  NS_ASSERTION(aFrame->IsSVGText(), "expected an nsTextFrame for SVG text");
  return ::PathExtentsToMaxStrokeExtents(aPathExtents, aFrame, 0.5, aMatrix);
}

/*static*/ gfxRect
nsSVGUtils::PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
                                          nsSVGPathGeometryFrame* aFrame,
                                          const gfxMatrix& aMatrix)
{
  double styleExpansionFactor = 0.5;

  if (static_cast<nsSVGPathGeometryElement*>(aFrame->GetContent())->IsMarkable()) {
    const nsStyleSVG* style = aFrame->StyleSVG();

    if (style->mStrokeLinecap == NS_STYLE_STROKE_LINECAP_SQUARE) {
      styleExpansionFactor = M_SQRT1_2;
    }

    if (style->mStrokeLinejoin == NS_STYLE_STROKE_LINEJOIN_MITER &&
        styleExpansionFactor < style->mStrokeMiterlimit &&
        aFrame->GetContent()->Tag() != nsGkAtoms::line) {
      styleExpansionFactor = style->mStrokeMiterlimit;
    }
  }

  return ::PathExtentsToMaxStrokeExtents(aPathExtents,
                                         aFrame,
                                         styleExpansionFactor,
                                         aMatrix);
}

// ----------------------------------------------------------------------

/* static */ nscolor
nsSVGUtils::GetFallbackOrPaintColor(gfxContext *aContext, nsStyleContext *aStyleContext,
                                    nsStyleSVGPaint nsStyleSVG::*aFillOrStroke)
{
  const nsStyleSVGPaint &paint = aStyleContext->StyleSVG()->*aFillOrStroke;
  nsStyleContext *styleIfVisited = aStyleContext->GetStyleIfVisited();
  bool isServer = paint.mType == eStyleSVGPaintType_Server ||
                  paint.mType == eStyleSVGPaintType_ContextFill ||
                  paint.mType == eStyleSVGPaintType_ContextStroke;
  nscolor color = isServer ? paint.mFallbackColor : paint.mPaint.mColor;
  if (styleIfVisited) {
    const nsStyleSVGPaint &paintIfVisited =
      styleIfVisited->StyleSVG()->*aFillOrStroke;
    // To prevent Web content from detecting if a user has visited a URL
    // (via URL loading triggered by paint servers or performance
    // differences between paint servers or between a paint server and a
    // color), we do not allow whether links are visited to change which
    // paint server is used or switch between paint servers and simple
    // colors.  A :visited style may only override a simple color with
    // another simple color.
    if (paintIfVisited.mType == eStyleSVGPaintType_Color &&
        paint.mType == eStyleSVGPaintType_Color) {
      nscolor colors[2] = { color, paintIfVisited.mPaint.mColor };
      return nsStyleContext::CombineVisitedColors(
               colors, aStyleContext->RelevantLinkVisited());
    }
  }
  return color;
}

static void
SetupFallbackOrPaintColor(gfxContext *aContext, nsStyleContext *aStyleContext,
                          nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
                          float aOpacity)
{
  nscolor color = nsSVGUtils::GetFallbackOrPaintColor(
    aContext, aStyleContext, aFillOrStroke);

  aContext->SetColor(gfxRGBA(NS_GET_R(color)/255.0,
                             NS_GET_G(color)/255.0,
                             NS_GET_B(color)/255.0,
                             NS_GET_A(color)/255.0 * aOpacity));
}

static float
MaybeOptimizeOpacity(nsIFrame *aFrame, float aFillOrStrokeOpacity)
{
  float opacity = aFrame->StyleDisplay()->mOpacity;
  if (opacity < 1 && nsSVGUtils::CanOptimizeOpacity(aFrame)) {
    return aFillOrStrokeOpacity * opacity;
  }
  return aFillOrStrokeOpacity;
}

/* static */ bool
nsSVGUtils::SetupContextPaint(gfxContext *aContext,
                              gfxTextContextPaint *aContextPaint,
                              const nsStyleSVGPaint &aPaint,
                              float aOpacity)
{
  nsRefPtr<gfxPattern> pattern;

  if (!aContextPaint) {
    return false;
  }

  switch (aPaint.mType) {
    case eStyleSVGPaintType_ContextFill:
      pattern = aContextPaint->GetFillPattern(aOpacity, aContext->CurrentMatrix());
      break;
    case eStyleSVGPaintType_ContextStroke:
      pattern = aContextPaint->GetStrokePattern(aOpacity, aContext->CurrentMatrix());
      break;
    default:
      return false;
  }

  if (!pattern) {
    return false;
  }

  aContext->SetPattern(pattern);

  return true;
}

bool
nsSVGUtils::SetupCairoFillPaint(nsIFrame *aFrame, gfxContext* aContext,
                                gfxTextContextPaint *aContextPaint)
{
  const nsStyleSVG* style = aFrame->StyleSVG();
  if (style->mFill.mType == eStyleSVGPaintType_None)
    return false;

  if (style->mFillRule == NS_STYLE_FILL_RULE_EVENODD)
    aContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
  else
    aContext->SetFillRule(gfxContext::FILL_RULE_WINDING);

  float opacity = MaybeOptimizeOpacity(aFrame,
                                       GetOpacity(style->mFillOpacitySource,
                                                  style->mFillOpacity,
                                                  aContextPaint));
  nsSVGPaintServerFrame *ps =
    nsSVGEffects::GetPaintServer(aFrame, &style->mFill, nsSVGEffects::FillProperty());
  if (ps && ps->SetupPaintServer(aContext, aFrame, &nsStyleSVG::mFill, opacity))
    return true;

  if (SetupContextPaint(aContext, aContextPaint, style->mFill, opacity)) {
    return true;
  }

  // On failure, use the fallback colour in case we have an
  // objectBoundingBox where the width or height of the object is zero.
  // See http://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBox
  SetupFallbackOrPaintColor(aContext, aFrame->StyleContext(),
                            &nsStyleSVG::mFill, opacity);

  return true;
}

bool
nsSVGUtils::SetupCairoStrokePaint(nsIFrame *aFrame, gfxContext* aContext,
                                  gfxTextContextPaint *aContextPaint)
{
  const nsStyleSVG* style = aFrame->StyleSVG();
  if (style->mStroke.mType == eStyleSVGPaintType_None)
    return false;

  float opacity = MaybeOptimizeOpacity(aFrame,
                                       GetOpacity(style->mStrokeOpacitySource,
                                                  style->mStrokeOpacity,
                                                  aContextPaint));

  nsSVGPaintServerFrame *ps =
    nsSVGEffects::GetPaintServer(aFrame, &style->mStroke, nsSVGEffects::StrokeProperty());
  if (ps && ps->SetupPaintServer(aContext, aFrame, &nsStyleSVG::mStroke, opacity))
    return true;

  if (SetupContextPaint(aContext, aContextPaint, style->mStroke, opacity)) {
    return true;
  }

  // On failure, use the fallback colour in case we have an
  // objectBoundingBox where the width or height of the object is zero.
  // See http://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBox
  SetupFallbackOrPaintColor(aContext, aFrame->StyleContext(),
                            &nsStyleSVG::mStroke, opacity);

  return true;
}

/* static */ float
nsSVGUtils::GetOpacity(nsStyleSVGOpacitySource aOpacityType,
                       const float& aOpacity,
                       gfxTextContextPaint *aOuterContextPaint)
{
  float opacity = 1.0f;
  switch (aOpacityType) {
  case eStyleSVGOpacitySource_Normal:
    opacity = aOpacity;
    break;
  case eStyleSVGOpacitySource_ContextFillOpacity:
    if (aOuterContextPaint) {
      opacity = aOuterContextPaint->GetFillOpacity();
    } else {
      NS_WARNING("context-fill-opacity used outside of an SVG glyph");
    }
    break;
  case eStyleSVGOpacitySource_ContextStrokeOpacity:
    if (aOuterContextPaint) {
      opacity = aOuterContextPaint->GetStrokeOpacity();
    } else {
      NS_WARNING("context-stroke-opacity used outside of an SVG glyph");
    }
    break;
  default:
    NS_NOTREACHED("Unknown object opacity inheritance type for SVG glyph");
  }
  return opacity;
}

bool
nsSVGUtils::HasStroke(nsIFrame* aFrame, gfxTextContextPaint *aContextPaint)
{
  const nsStyleSVG *style = aFrame->StyleSVG();
  return style->HasStroke() && GetStrokeWidth(aFrame, aContextPaint) > 0;
}

float
nsSVGUtils::GetStrokeWidth(nsIFrame* aFrame, gfxTextContextPaint *aContextPaint)
{
  const nsStyleSVG *style = aFrame->StyleSVG();
  if (aContextPaint && style->mStrokeWidthFromObject) {
    return aContextPaint->GetStrokeWidth();
  }

  nsIContent* content = aFrame->GetContent();
  if (content->IsNodeOfType(nsINode::eTEXT)) {
    content = content->GetParent();
  }

  nsSVGElement *ctx = static_cast<nsSVGElement*>(content);

  return SVGContentUtils::CoordToFloat(aFrame->PresContext(), ctx,
                                       style->mStrokeWidth);
}

void
nsSVGUtils::SetupCairoStrokeBBoxGeometry(nsIFrame* aFrame,
                                         gfxContext *aContext,
                                         gfxTextContextPaint *aContextPaint)
{
  float width = GetStrokeWidth(aFrame, aContextPaint);
  if (width <= 0)
    return;
  aContext->SetLineWidth(width);

  // Apply any stroke-specific transform
  gfxMatrix strokeTransform = GetStrokeTransform(aFrame);
  if (!strokeTransform.IsIdentity()) {
    aContext->Multiply(strokeTransform);
  }

  const nsStyleSVG* style = aFrame->StyleSVG();
  
  switch (style->mStrokeLinecap) {
  case NS_STYLE_STROKE_LINECAP_BUTT:
    aContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
    break;
  case NS_STYLE_STROKE_LINECAP_ROUND:
    aContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
    break;
  case NS_STYLE_STROKE_LINECAP_SQUARE:
    aContext->SetLineCap(gfxContext::LINE_CAP_SQUARE);
    break;
  }

  aContext->SetMiterLimit(style->mStrokeMiterlimit);

  switch (style->mStrokeLinejoin) {
  case NS_STYLE_STROKE_LINEJOIN_MITER:
    aContext->SetLineJoin(gfxContext::LINE_JOIN_MITER);
    break;
  case NS_STYLE_STROKE_LINEJOIN_ROUND:
    aContext->SetLineJoin(gfxContext::LINE_JOIN_ROUND);
    break;
  case NS_STYLE_STROKE_LINEJOIN_BEVEL:
    aContext->SetLineJoin(gfxContext::LINE_JOIN_BEVEL);
    break;
  }
}

static bool
GetStrokeDashData(nsIFrame* aFrame,
                  FallibleTArray<gfxFloat>& aDashes,
                  gfxFloat* aDashOffset,
                  gfxTextContextPaint *aContextPaint)
{
  const nsStyleSVG* style = aFrame->StyleSVG();
  nsPresContext *presContext = aFrame->PresContext();
  nsIContent *content = aFrame->GetContent();
  nsSVGElement *ctx = static_cast<nsSVGElement*>
    (content->IsNodeOfType(nsINode::eTEXT) ?
     content->GetParent() : content);

  gfxFloat totalLength = 0.0;
  if (aContextPaint && style->mStrokeDasharrayFromObject) {
    aDashes = aContextPaint->GetStrokeDashArray();

    for (uint32_t i = 0; i < aDashes.Length(); i++) {
      if (aDashes[i] < 0.0) {
        return false;
      }
      totalLength += aDashes[i];
    }

  } else {
    uint32_t count = style->mStrokeDasharrayLength;
    if (!count || !aDashes.SetLength(count)) {
      return false;
    }

    gfxFloat pathScale = 1.0;

    if (content->Tag() == nsGkAtoms::path) {
      pathScale = static_cast<SVGPathElement*>(content)->
        GetPathLengthScale(SVGPathElement::eForStroking);
      if (pathScale <= 0) {
        return false;
      }
    }

    const nsStyleCoord *dasharray = style->mStrokeDasharray;

    for (uint32_t i = 0; i < count; i++) {
      aDashes[i] = SVGContentUtils::CoordToFloat(presContext,
                                                 ctx,
                                                 dasharray[i]) * pathScale;
      if (aDashes[i] < 0.0) {
        return false;
      }
      totalLength += aDashes[i];
    }
  }

  if (aContextPaint && style->mStrokeDashoffsetFromObject) {
    *aDashOffset = aContextPaint->GetStrokeDashOffset();
  } else {
    *aDashOffset = SVGContentUtils::CoordToFloat(presContext,
                                                 ctx,
                                                 style->mStrokeDashoffset);
  }
  
  return (totalLength > 0.0);
}

void
nsSVGUtils::SetupCairoStrokeGeometry(nsIFrame* aFrame, gfxContext* aContext,
                                     gfxTextContextPaint *aContextPaint)
{
  SetupCairoStrokeBBoxGeometry(aFrame, aContext, aContextPaint);

  AutoFallibleTArray<gfxFloat, 10> dashes;
  gfxFloat dashOffset;
  if (GetStrokeDashData(aFrame, dashes, &dashOffset, aContextPaint)) {
    aContext->SetDash(dashes.Elements(), dashes.Length(), dashOffset);
  }
}

uint16_t
nsSVGUtils::GetGeometryHitTestFlags(nsIFrame* aFrame)
{
  uint16_t flags = 0;

  switch(aFrame->StyleVisibility()->mPointerEvents) {
  case NS_STYLE_POINTER_EVENTS_NONE:
    break;
  case NS_STYLE_POINTER_EVENTS_AUTO:
  case NS_STYLE_POINTER_EVENTS_VISIBLEPAINTED:
    if (aFrame->StyleVisibility()->IsVisible()) {
      if (aFrame->StyleSVG()->mFill.mType != eStyleSVGPaintType_None)
        flags |= SVG_HIT_TEST_FILL;
      if (aFrame->StyleSVG()->mStroke.mType != eStyleSVGPaintType_None)
        flags |= SVG_HIT_TEST_STROKE;
      if (aFrame->StyleSVG()->mStrokeOpacity > 0)
        flags |= SVG_HIT_TEST_CHECK_MRECT;
    }
    break;
  case NS_STYLE_POINTER_EVENTS_VISIBLEFILL:
    if (aFrame->StyleVisibility()->IsVisible()) {
      flags |= SVG_HIT_TEST_FILL;
    }
    break;
  case NS_STYLE_POINTER_EVENTS_VISIBLESTROKE:
    if (aFrame->StyleVisibility()->IsVisible()) {
      flags |= SVG_HIT_TEST_STROKE;
    }
    break;
  case NS_STYLE_POINTER_EVENTS_VISIBLE:
    if (aFrame->StyleVisibility()->IsVisible()) {
      flags |= SVG_HIT_TEST_FILL | SVG_HIT_TEST_STROKE;
    }
    break;
  case NS_STYLE_POINTER_EVENTS_PAINTED:
    if (aFrame->StyleSVG()->mFill.mType != eStyleSVGPaintType_None)
      flags |= SVG_HIT_TEST_FILL;
    if (aFrame->StyleSVG()->mStroke.mType != eStyleSVGPaintType_None)
      flags |= SVG_HIT_TEST_STROKE;
    if (aFrame->StyleSVG()->mStrokeOpacity)
      flags |= SVG_HIT_TEST_CHECK_MRECT;
    break;
  case NS_STYLE_POINTER_EVENTS_FILL:
    flags |= SVG_HIT_TEST_FILL;
    break;
  case NS_STYLE_POINTER_EVENTS_STROKE:
    flags |= SVG_HIT_TEST_STROKE;
    break;
  case NS_STYLE_POINTER_EVENTS_ALL:
    flags |= SVG_HIT_TEST_FILL | SVG_HIT_TEST_STROKE;
    break;
  default:
    NS_ERROR("not reached");
    break;
  }

  return flags;
}

bool
nsSVGUtils::SetupCairoStroke(nsIFrame* aFrame, gfxContext* aContext,
                             gfxTextContextPaint *aContextPaint)
{
  if (!HasStroke(aFrame, aContextPaint)) {
    return false;
  }
  SetupCairoStrokeGeometry(aFrame, aContext, aContextPaint);

  return SetupCairoStrokePaint(aFrame, aContext, aContextPaint);
}

bool
nsSVGUtils::PaintSVGGlyph(Element* aElement, gfxContext* aContext,
                          DrawMode aDrawMode,
                          gfxTextContextPaint* aContextPaint)
{
  nsIFrame* frame = aElement->GetPrimaryFrame();
  nsISVGChildFrame* svgFrame = do_QueryFrame(frame);
  if (!svgFrame) {
    return false;
  }
  nsRefPtr<nsRenderingContext> context(new nsRenderingContext());
  context->Init(frame->PresContext()->DeviceContext(), aContext);
  context->AddUserData(&gfxTextContextPaint::sUserDataKey, aContextPaint,
                       nullptr);
  svgFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
  nsresult rv = svgFrame->PaintSVG(context, nullptr, frame);
  return NS_SUCCEEDED(rv);
}

bool
nsSVGUtils::GetSVGGlyphExtents(Element* aElement,
                               const gfxMatrix& aSVGToAppSpace,
                               gfxRect* aResult)
{
  nsIFrame* frame = aElement->GetPrimaryFrame();
  nsISVGChildFrame* svgFrame = do_QueryFrame(frame);
  if (!svgFrame) {
    return false;
  }

  gfxMatrix transform(aSVGToAppSpace);
  nsIContent* content = frame->GetContent();
  if (content->IsSVG()) {
    transform = static_cast<nsSVGElement*>(content)->
                  PrependLocalTransformsTo(aSVGToAppSpace);
  }

  *aResult = svgFrame->GetBBoxContribution(gfx::ToMatrix(transform),
    nsSVGUtils::eBBoxIncludeFill | nsSVGUtils::eBBoxIncludeFillGeometry |
    nsSVGUtils::eBBoxIncludeStroke | nsSVGUtils::eBBoxIncludeStrokeGeometry |
    nsSVGUtils::eBBoxIncludeMarkers).ToThebesRect();
  return true;
}

nsRect
nsSVGUtils::ToCanvasBounds(const gfxRect &aUserspaceRect,
                           const gfxMatrix &aToCanvas,
                           const nsPresContext *presContext)
{
  return nsLayoutUtils::RoundGfxRectToAppRect(
                          aToCanvas.TransformBounds(aUserspaceRect),
                          presContext->AppUnitsPerDevPixel());
}
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