https://github.com/mozilla/gecko-dev
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Tip revision: 0131263898b343220b1d130a355dd44557b7ba1c authored by ffxbld on 28 March 2012, 11:57:22 UTC
Added FENNEC_12_0b3_RELEASE FENNEC_12_0b3_BUILD1 tag(s) for changeset 9dd07fc589d0. DONTBUILD CLOSED TREE a=release
Tip revision: 0131263
Makefile.in
# 
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is gecko.
#
# The Initial Developer of the Original Code is Mozilla Foundation.
# Portions created by the Initial Developer are Copyright (C) 2011
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either of the GNU General Public License Version 2 or later (the "GPL"),
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****

DEPTH		= ../../../..
topsrcdir	= @top_srcdir@
srcdir		= @srcdir@
VPATH		= @srcdir@

include $(DEPTH)/config/autoconf.mk

MODULE = libglesv2
# On Windows, we don't automatically get "lib" prepended, but we need it.
LIBRARY_NAME = libGLESv2
MODULE_NAME = libglesv2
FORCE_SHARED_LIB=1

# ANGLE uses the STL, so we can't use our derpy STL wrappers.
STL_FLAGS=

# ANGLE uses exceptions internally, so we need to have exception handling
# support
ENABLE_CXX_EXCEPTIONS=1

# Since we're building off in our own world, we don't want to have
# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
# we just overwrite OS_COMPILE_C(XX)FLAGS.
OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)

LOCAL_INCLUDES = \
 -I$(srcdir)/../../include \
 -I$(srcdir)/.. \
 -I"$(MOZ_DIRECTX_SDK_PATH)/include" \


VPATH += $(srcdir)/..
VPATH += $(srcdir)/../compiler
VPATH += $(srcdir)/../compiler/preprocessor
VPATH += $(srcdir)/../common

# Translator/compiler first

CPPSRCS = \
	Compiler.cpp \
        DetectRecursion.cpp \
        InfoSink.cpp \
        Initialize.cpp \
        InitializeDll.cpp \
        Intermediate.cpp \
        intermOut.cpp \
        IntermTraverse.cpp \
        parseConst.cpp \
        ParseHelper.cpp \
        PoolAlloc.cpp \
        QualifierAlive.cpp \
        RemoveTree.cpp \
        ShaderLang.cpp \
        SymbolTable.cpp \
        VariableInfo.cpp \
        compilerdebug.cpp \
        ossource_win.cpp \
        util.cpp \
        ValidateLimitations.cpp \
	ForLoopUnroll.cpp \
	MapLongVariableNames.cpp \
        BuiltInFunctionEmulator.cpp \
	$(NULL)

# flex/yacc generated files
CPPSRCS += \
	glslang_lex.cpp \
	glslang_tab.cpp \
	$(NULL)

# HLSL translator backend
CPPSRCS += \
	CodeGenHLSL.cpp \
	OutputHLSL.cpp \
	TranslatorHLSL.cpp \
	UnfoldSelect.cpp \
	SearchSymbol.cpp \
        OutputESSL.cpp \
        OutputGLSLBase.cpp \
        TranslatorESSL.cpp \
	$(NULL)

CSRCS   = \
        atom.c \
        cpp.c \
        cppstruct.c \
        memory.c \
        scanner.c \
        symbols.c \
        tokens.c \
	$(NULL)

DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBGLESV2_EXPORTS -D_CRT_SECURE_NO_DEPRECATE

#these defines are from ANGLE's build_angle.gyp
DEFINES += -DANGLE_DISABLE_TRACE
DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0

ifndef MOZ_DEBUG
DEFINES += -D_SECURE_SCL=0
endif

CPPSRCS	+= \
	debug.cpp \
	Blit.cpp \
	Buffer.cpp \
	Context.cpp \
	Fence.cpp \
	Framebuffer.cpp \
	libGLESv2.cpp \
	main.cpp \
	Program.cpp \
	RefCountObject.cpp \
	Query.cpp \
	Renderbuffer.cpp \
	ResourceManager.cpp \
	Shader.cpp \
	Texture.cpp \
	utilities.cpp \
	HandleAllocator.cpp \
	IndexDataManager.cpp \
	VertexDataManager.cpp \
	$(NULL)

DEFFILE = $(srcdir)/libGLESv2.def
RCFILE = $(srcdir)/libGLESv2.rc

include $(topsrcdir)/config/rules.mk

EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3d9.lib" \
                   "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3dx9.lib" \
		   "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/D3DCompiler.lib"

EXTRA_DSO_LDOPTS += $(MOZALLOC_LIB)
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