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Tip revision: 317ad88a80dcda805c1504d3ecfe5146b0dbce72 authored by ffxbld on 06 February 2017, 09:11:29 UTC
Added FENNEC_51_0_2_RELEASE FENNEC_51_0_2_BUILD1 tag(s) for changeset 1da1e8b121ca. DONTBUILD CLOSED TREE a=release
Tip revision: 317ad88
Promise.h
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef builtin_Promise_h
#define builtin_Promise_h

#include "builtin/SelfHostingDefines.h"
#include "vm/NativeObject.h"

namespace js {

class AutoSetNewObjectMetadata;

class PromiseObject : public NativeObject
{
  public:
    static const unsigned RESERVED_SLOTS = 8;
    static const Class class_;
    static const Class protoClass_;
    static PromiseObject* create(JSContext* cx, HandleObject executor,
                                 HandleObject proto = nullptr);

    static JSObject* unforgeableResolve(JSContext* cx, HandleValue value);
    static JSObject* unforgeableReject(JSContext* cx, HandleValue value);

    JS::PromiseState state() {
        int32_t flags = getFixedSlot(PROMISE_FLAGS_SLOT).toInt32();
        if (!(flags & PROMISE_FLAG_RESOLVED)) {
            MOZ_ASSERT(!(flags & PROMISE_FLAG_FULFILLED));
            return JS::PromiseState::Pending;
        }
        if (flags & PROMISE_FLAG_FULFILLED)
            return JS::PromiseState::Fulfilled;
        return JS::PromiseState::Rejected;
    }
    Value value()  {
        MOZ_ASSERT(state() == JS::PromiseState::Fulfilled);
        return getFixedSlot(PROMISE_REACTIONS_OR_RESULT_SLOT);
    }
    Value reason() {
        MOZ_ASSERT(state() == JS::PromiseState::Rejected);
        return getFixedSlot(PROMISE_REACTIONS_OR_RESULT_SLOT);
    }

    MOZ_MUST_USE bool resolve(JSContext* cx, HandleValue resolutionValue);
    MOZ_MUST_USE bool reject(JSContext* cx, HandleValue rejectionValue);

    void onSettled(JSContext* cx);

    double allocationTime() { return getFixedSlot(PROMISE_ALLOCATION_TIME_SLOT).toNumber(); }
    double resolutionTime() { return getFixedSlot(PROMISE_RESOLUTION_TIME_SLOT).toNumber(); }
    JSObject* allocationSite() {
        return getFixedSlot(PROMISE_ALLOCATION_SITE_SLOT).toObjectOrNull();
    }
    JSObject* resolutionSite() {
        return getFixedSlot(PROMISE_RESOLUTION_SITE_SLOT).toObjectOrNull();
    }
    double lifetime();
    double timeToResolution() {
        MOZ_ASSERT(state() != JS::PromiseState::Pending);
        return resolutionTime() - allocationTime();
    }
    MOZ_MUST_USE bool dependentPromises(JSContext* cx, MutableHandle<GCVector<Value>> values);
    uint64_t getID();
    bool isUnhandled() {
        MOZ_ASSERT(state() == JS::PromiseState::Rejected);
        return !(getFixedSlot(PROMISE_FLAGS_SLOT).toInt32() & PROMISE_FLAG_HANDLED);
    }
    void markAsReported() {
        MOZ_ASSERT(isUnhandled());
        int32_t flags = getFixedSlot(PROMISE_FLAGS_SLOT).toInt32();
        setFixedSlot(PROMISE_FLAGS_SLOT, Int32Value(flags | PROMISE_FLAG_REPORTED));
    }
};

/**
 * Tells the embedding to enqueue a Promise reaction job, based on six
 * parameters:
 * reaction handler - The callback to invoke for this job.
   argument - The first and only argument to pass to the handler.
   resolve - The Promise cabability's resolve hook, called upon normal
             completion of the handler.
   reject -  The Promise cabability's reject hook, called if the handler
             throws.
   promise - The associated Promise, or null for some internal uses.
   objectFromIncumbentGlobal - An object from the global that was the
                               incumbent global when the Promise reaction job
                               was created (not enqueued). Not the global
                               itself because unwrapping that might unwrap an
                               inner to an outer window, which we never want
                               to happen.
 */
bool EnqueuePromiseReactionJob(JSContext* cx, HandleValue handler, HandleValue handlerArg,
                               HandleObject resolve, HandleObject reject,
                               HandleObject promise, HandleObject objectFromIncumbentGlobal);

/**
 * Tells the embedding to enqueue a Promise resolve thenable job, based on six
 * parameters:
 * promiseToResolve - The promise to resolve, obviously.
 * thenable - The thenable to resolve the Promise with.
 * then - The `then` function to invoke with the `thenable` as the receiver.
 */
bool EnqueuePromiseResolveThenableJob(JSContext* cx, HandleValue promiseToResolve,
                                      HandleValue thenable, HandleValue then);

/**
 * A PromiseTask represents a task that can be dispatched to a helper thread
 * (via StartPromiseTask), executed (by implementing PromiseTask::execute()),
 * and then resolved back on the original JSContext owner thread.
 * Because it contains a PersistentRooted, a PromiseTask will only be destroyed
 * on the JSContext's owner thread.
 */
class PromiseTask : public JS::AsyncTask
{
    JSRuntime* runtime_;
    PersistentRooted<PromiseObject*> promise_;

    // PromiseTask implements JS::AsyncTask and prevents derived classes from
    // overriding; derived classes should implement the new pure virtual
    // functions introduced below. Both of these methods 'delete this'.
    void finish(JSContext* cx) override final;
    void cancel(JSContext* cx) override final;

  protected:
    // Called by PromiseTask on the JSContext's owner thread after execute()
    // completes on the helper thread, assuming JS::FinishAsyncTaskCallback
    // succeeds. After this method returns, the task will be deleted.
    virtual bool finishPromise(JSContext* cx, Handle<PromiseObject*> promise) = 0;

  public:
    PromiseTask(JSContext* cx, Handle<PromiseObject*> promise);
    ~PromiseTask();
    JSRuntime* runtime() const { return runtime_; }

    // Called on a helper thread after StartAsyncTask. After execute()
    // completes, the JS::FinishAsyncTaskCallback will be called. If this fails
    // the task will be enqueued for deletion at some future point without ever
    // calling finishPromise().
    virtual void execute() = 0;
};

} // namespace js

#endif /* builtin_Promise_h */
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