https://github.com/halide/Halide
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Tip revision: 41704275655165d69a147a502b62fe296eb72be1 authored by Andrew Adams on 02 September 2020, 22:32:24 UTC
Remove dead split
Tip revision: 4170427
InjectOpenGLIntrinsics.h
#ifndef HALIDE_INJECT_OPENGL_INTRINSICS_H
#define HALIDE_INJECT_OPENGL_INTRINSICS_H

/** \file
 * Defines the lowering pass that injects texture loads and texture
 * stores for opengl.
 */

#include "Expr.h"

namespace Halide {
namespace Internal {

/** Take a statement with for kernel for loops and turn loads and
 * stores inside the loops into OpenGL texture load and store
 * intrinsics. Should only be run when the OpenGL target is active. */
Stmt inject_opengl_intrinsics(const Stmt &s);

}  // namespace Internal
}  // namespace Halide

#endif
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