https://github.com/halide/Halide
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Tip revision: e8f1dbe02dc2440b99e49c9e642e1a2a7e7ffbd1 authored by Andrew Adams on 14 November 2023, 23:32:39 UTC
Add a little picture of the 9 zones
Tip revision: e8f1dbe
CodeGen_D3D12Compute_Dev.h
#ifndef HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
#define HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H

/** \file
 * Defines the code-generator for producing D3D12-compatible HLSL kernel code
 */

#include <memory>

namespace Halide {

struct Target;

namespace Internal {

struct CodeGen_GPU_Dev;

std::unique_ptr<CodeGen_GPU_Dev> new_CodeGen_D3D12Compute_Dev(const Target &target);

}  // namespace Internal
}  // namespace Halide

#endif
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