https://github.com/halide/Halide
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Tip revision: e8f1dbe02dc2440b99e49c9e642e1a2a7e7ffbd1 authored by Andrew Adams on 14 November 2023, 23:32:39 UTC
Add a little picture of the 9 zones
Tip revision: e8f1dbe
windows_d3d12compute_x86.cpp
// NOTE(marcos): this file is a trivial wrapper around the "core" d3d12 back-end
// located in "d3d12compute.cpp"; this wrapper is used as a means to "decorate" the
// module such that the proper build flags and target triple can be determined based
// on the prefix (windows_) and suffix (_x86) when building the runtime module.

#ifndef BITS_64
// Don't emit compiler messages (via #pragma message) here: some environments might
// treat compiler messages as warnings, which would then be escalated to errors since
// we generally build with warnings-as-errors enabled.
#else
#define HALIDE_D3D12_PLATFORM Windows_x64
#include "d3d12compute.cpp"
#endif
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