https://github.com/halide/Halide
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Tip revision: ba478195bcb6c7ed52976ce2801ac186452f3473 authored by Andrew Adams on 03 May 2021, 23:51:26 UTC
Non-widening lowering of rounding shifts
Tip revision: ba47819
CodeGen_D3D12Compute_Dev.h
#ifndef HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
#define HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H

/** \file
 * Defines the code-generator for producing D3D12-compatible HLSL kernel code
 */

#include <memory>

namespace Halide {

struct Target;

namespace Internal {

struct CodeGen_GPU_Dev;

std::unique_ptr<CodeGen_GPU_Dev> new_CodeGen_D3D12Compute_Dev(const Target &target);

}  // namespace Internal
}  // namespace Halide

#endif
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