https://github.com/halide/Halide
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Tip revision: ba1dedd02abd88b491213beb3ad82db8e28e09df authored by Andrew Adams on 31 March 2023, 21:07:14 UTC
Avoiding having shader kernels depend on host arch/os by unsetting it
Tip revision: ba1dedd
Lambda.cpp
#include "Lambda.h"

namespace Halide {

Func lambda(const Expr &e) {
    Func f("lambda" + Internal::unique_name('_'));
    f(_) = e;
    return f;
}

Func lambda(const Var &x, const Expr &e) {
    Func f("lambda" + Internal::unique_name('_'));
    f(x) = e;
    return f;
}

Func lambda(const Var &x, const Var &y, const Expr &e) {
    Func f("lambda" + Internal::unique_name('_'));
    f(x, y) = e;
    return f;
}

Func lambda(const Var &x, const Var &y, const Var &z, const Expr &e) {
    Func f("lambda" + Internal::unique_name('_'));
    f(x, y, z) = e;
    return f;
}

Func lambda(const Var &x, const Var &y, const Var &z, const Var &w, const Expr &e) {
    Func f("lambda" + Internal::unique_name('_'));
    f(x, y, z, w) = e;
    return f;
}

Func lambda(const Var &x, const Var &y, const Var &z, const Var &w, const Var &v, const Expr &e) {
    Func f("lambda" + Internal::unique_name('_'));
    f(x, y, z, w, v) = e;
    return f;
}

}  // namespace Halide
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