https://github.com/scummvm/scummvm
Tip revision: be14ef8ef6bc11a341b368a1a1b40d48d328ce5b authored by Oystein Eftevaag on 14 January 2012, 15:47:27 UTC
OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store
OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store
Tip revision: be14ef8
nut_renderer.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if !defined(SCUMM_NUT_RENDERER_H) && defined(ENABLE_SCUMM_7_8)
#define SCUMM_NUT_RENDERER_H
#include "common/file.h"
#include "graphics/surface.h"
namespace Scumm {
class ScummEngine;
class NutRenderer {
protected:
enum {
kDefaultTransparentColor = 0,
kSmush44TransparentColor = 2
};
ScummEngine *_vm;
int _numChars;
int _maxCharSize;
byte *_charBuffer;
byte *_decodedData;
byte *_paletteMap;
byte _bpp;
byte _palette[16];
struct {
uint16 width;
uint16 height;
byte *src;
byte transparency;
} _chars[256];
void codec1(byte *dst, const byte *src, int width, int height, int pitch);
void codec21(byte *dst, const byte *src, int width, int height, int pitch);
void loadFont(const char *filename);
byte *unpackChar(byte c);
public:
NutRenderer(ScummEngine *vm, const char *filename);
virtual ~NutRenderer();
int getNumChars() const { return _numChars; }
void drawFrame(byte *dst, int c, int x, int y);
void drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color);
void draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color);
int getCharWidth(byte c) const;
int getCharHeight(byte c) const;
};
} // End of namespace Scumm
#endif