https://github.com/scummvm/scummvm
Tip revision: c565e0d6441da057858563c7380e3a206b735111 authored by Eugene Sandulenko on 11 July 2014, 21:26:35 UTC
DISTS: Generated Code::Blocks and MSVC project files
DISTS: Generated Code::Blocks and MSVC project files
Tip revision: c565e0d
drew.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOON_DREW_H
#define TOON_DREW_H
#include "toon/character.h"
namespace Toon {
class ToonEngine;
class CharacterDrew : public Character {
public:
CharacterDrew(ToonEngine *vm);
virtual ~CharacterDrew();
bool setupPalette();
void playStandingAnim();
void setPosition(int16 x, int16 y);
void resetScale();
void update(int32 timeIncrement);
void playWalkAnim(int32 start, int32 end);
int32 getRandomIdleAnim();
protected:
int32 _currentScale;
};
} // End of namespace Toon
#endif