https://github.com/scummvm/scummvm
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Tip revision: 5dbefa955166e4b22207d117104181d044f5590a authored by Lothar Serra Mari on 16 July 2022, 20:03:12 UTC
DISTS: Generated Code::Blocks and MSVC project files
Tip revision: 5dbefa9
nodeframe.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef NODEFRAME_H_
#define NODEFRAME_H_

#include "engines/myst3/node.h"

namespace Myst3 {

class NodeFrame : public Node {
public:
	NodeFrame(Myst3Engine *vm, uint16 id);
	virtual ~NodeFrame();

	void draw() override;

protected:
	bool isFaceVisible(uint faceId) override { return true; }
};

} // End of namespace Myst3

#endif // NODEFRAME_H_
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