https://github.com/scummvm/scummvm
Tip revision: 5dbefa955166e4b22207d117104181d044f5590a authored by Lothar Serra Mari on 16 July 2022, 20:03:12 UTC
DISTS: Generated Code::Blocks and MSVC project files
DISTS: Generated Code::Blocks and MSVC project files
Tip revision: 5dbefa9
nodeframe.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NODEFRAME_H_
#define NODEFRAME_H_
#include "engines/myst3/node.h"
namespace Myst3 {
class NodeFrame : public Node {
public:
NodeFrame(Myst3Engine *vm, uint16 id);
virtual ~NodeFrame();
void draw() override;
protected:
bool isFaceVisible(uint faceId) override { return true; }
};
} // End of namespace Myst3
#endif // NODEFRAME_H_