https://github.com/scummvm/scummvm
Tip revision: 5dbefa955166e4b22207d117104181d044f5590a authored by Lothar Serra Mari on 16 July 2022, 20:03:12 UTC
DISTS: Generated Code::Blocks and MSVC project files
DISTS: Generated Code::Blocks and MSVC project files
Tip revision: 5dbefa9
debug.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCI_DEBUG_H
#define SCI_DEBUG_H
#include "common/list.h"
#include "sci/engine/vm_types.h" // for StackPtr
namespace Sci {
// These types are used both as identifiers and as elements of bitfields
enum BreakpointType {
/**
* Break when a selector is executed. Data contains selector name
* (in the format Object::Method)
*/
BREAK_SELECTOREXEC = 1 << 0, // break when a function selector is executed
BREAK_SELECTORREAD = 1 << 1, // break when a variable selector is read
BREAK_SELECTORWRITE = 1 << 2, // break when a variable selector is written
/**
* Break when an exported function is called. _address contains
* script_no << 16 | export_no.
*/
BREAK_EXPORT = 1 << 3,
BREAK_ADDRESS = 1 << 4, // break when pc is at _regAddress
BREAK_KERNEL = 1 << 5 // break on named kernel call
};
enum BreakpointAction {
BREAK_NONE, // ignore breakpoint
BREAK_BREAK, // break into debugger when breakpoint is triggered
BREAK_LOG, // log the breakpoint, and don't break into debugger
BREAK_BACKTRACE, // show a backtrace, and don't break into debugger
BREAK_INSPECT // show object, and don't break into debugger
};
struct Breakpoint {
BreakpointType _type;
uint32 _address; ///< Breakpoints on exports
reg_t _regAddress; ///< Breakpoints on addresses
Common::String _name; ///< Breakpoints on selector names
BreakpointAction _action;
};
enum DebugSeeking {
kDebugSeekNothing = 0,
kDebugSeekCallk = 1, // Step forward until callk is found
kDebugSeekLevelRet = 2, // Step forward until returned from this level
kDebugSeekSpecialCallk = 3, // Step forward until a /special/ callk is found
kDebugSeekGlobal = 4, // Step forward until one specified global variable is modified
kDebugSeekStepOver = 5 // Step forward until we reach same stack-level again
};
struct DebugState {
bool debugging;
bool breakpointWasHit;
bool stopOnEvent;
DebugSeeking seeking; // Stepping forward until some special condition is met
int runningStep; // Set to > 0 to allow multiple stepping
int seekLevel; // Used for seekers that want to check their exec stack depth
int seekSpecial; // Used for special seeks
int old_pc_offset;
StackPtr old_sp;
Common::List<Breakpoint> _breakpoints; //< List of breakpoints
int _activeBreakpointTypes; //< Bit mask specifying which types of breakpoints are active
void updateActiveBreakpointTypes();
};
// Various global variables used for debugging are declared here
extern int g_debug_sleeptime_factor;
extern int g_debug_simulated_key;
extern bool g_debug_track_mouse_clicks;
} // End of namespace Sci
#endif