https://github.com/scummvm/scummvm
Tip revision: e2b1299d85564c29a1642185aeb6b96e56ded206 authored by Le Philousophe on 13 April 2024, 17:12:01 UTC
ANDROID: Hide on-screen buttons while native code is not started
ANDROID: Hide on-screen buttons while native code is not started
Tip revision: e2b1299
tools.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOON_TOOLS_H
#define TOON_TOOLS_H
#include "common/scummsys.h"
#include "common/endian.h"
namespace Toon {
const uint32 kCompLZSS = 0x4C5A5353;
const uint32 kCompSPCN = 0x5350434E;
const uint32 kCompRNC1 = 0x524E4301;
const uint32 kCompRNC2 = 0x524E4302;
uint32 decompressSPCN(byte *src, byte *dst, uint32 dstsize);
uint32 decompressLZSS(byte *src, byte *dst, int dstsize);
} // End of namespace Toon
#endif