https://github.com/web-platform-tests/wpt
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Tip revision: 3b558a96b2c165d8b8c4aa3ce17e1f7d9e7912ed authored by Dave Tapuska on 18 December 2018, 21:43:49 UTC
Add tentative WPT tests for stale while revalidate handling.
Tip revision: 3b558a9
2d.state.saverestore.shadowColor.html
<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. -->
<title>OffscreenCanvas test: 2d.state.saverestore.shadowColor</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/common/canvas-tests.js"></script>

<h1>2d.state.saverestore.shadowColor</h1>
<p class="desc">save()/restore() works for shadowColor</p>


<script>
var t = async_test("save()/restore() works for shadowColor");
t.step(function() {

var offscreenCanvas = new OffscreenCanvas(100, 50);
var ctx = offscreenCanvas.getContext('2d');

// Test that restore() undoes any modifications
var old = ctx.shadowColor;
ctx.save();
ctx.shadowColor = "#ff0000";
ctx.restore();
_assertSame(ctx.shadowColor, old, "ctx.shadowColor", "old");

// Also test that save() doesn't modify the values
ctx.shadowColor = "#ff0000";
old = ctx.shadowColor;
    // we're not interested in failures caused by get(set(x)) != x (e.g.
    // from rounding), so compare against 'old' instead of against "#ff0000"
ctx.save();
_assertSame(ctx.shadowColor, old, "ctx.shadowColor", "old");
ctx.restore();

t.done();

});
</script>
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