https://github.com/web-platform-tests/wpt
Tip revision: 90df068fa92f00e3423317e966405271cc23a787 authored by Alex Vallée on 31 October 2017, 15:58:07 UTC
WPT: Add cross-origin iframe focus test.
WPT: Add cross-origin iframe focus test.
Tip revision: 90df068
testcommon.js
/*
Distributed under both the W3C Test Suite License [1] and the W3C
3-clause BSD License [2]. To contribute to a W3C Test Suite, see the
policies and contribution forms [3].
[1] http://www.w3.org/Consortium/Legal/2008/04-testsuite-license
[2] http://www.w3.org/Consortium/Legal/2008/03-bsd-license
[3] http://www.w3.org/2004/10/27-testcases
*/
'use strict';
var MS_PER_SEC = 1000;
// The recommended minimum precision to use for time values[1].
//
// [1] https://w3c.github.io/web-animations/#precision-of-time-values
var TIME_PRECISION = 0.0005; // ms
// Allow implementations to substitute an alternative method for comparing
// times based on their precision requirements.
if (!window.assert_times_equal) {
window.assert_times_equal = function(actual, expected, description) {
assert_approx_equals(actual, expected, TIME_PRECISION, description);
}
}
// creates div element, appends it to the document body and
// removes the created element during test cleanup
function createDiv(test, doc) {
return createElement(test, 'div', doc);
}
// creates element of given tagName, appends it to the document body and
// removes the created element during test cleanup
// if tagName is null or undefined, returns div element
function createElement(test, tagName, doc) {
if (!doc) {
doc = document;
}
var element = doc.createElement(tagName || 'div');
doc.body.appendChild(element);
test.add_cleanup(function() {
element.remove();
});
return element;
}
// Creates a style element with the specified rules, appends it to the document
// head and removes the created element during test cleanup.
// |rules| is an object. For example:
// { '@keyframes anim': '' ,
// '.className': 'animation: anim 100s;' };
// or
// { '.className1::before': 'content: ""; width: 0px; transition: all 10s;',
// '.className2::before': 'width: 100px;' };
// The object property name could be a keyframes name, or a selector.
// The object property value is declarations which are property:value pairs
// split by a space.
function createStyle(test, rules, doc) {
if (!doc) {
doc = document;
}
var extraStyle = doc.createElement('style');
doc.head.appendChild(extraStyle);
if (rules) {
var sheet = extraStyle.sheet;
for (var selector in rules) {
sheet.insertRule(selector + '{' + rules[selector] + '}',
sheet.cssRules.length);
}
}
test.add_cleanup(function() {
extraStyle.remove();
});
}
// Create a pseudo element
function createPseudo(test, type) {
createStyle(test, { '@keyframes anim': '',
['.pseudo::' + type]: 'animation: anim 10s; ' +
'content: \'\';' });
var div = createDiv(test);
div.classList.add('pseudo');
var anims = document.getAnimations();
assert_true(anims.length >= 1);
var anim = anims[anims.length - 1];
assert_equals(anim.effect.target.parentElement, div);
assert_equals(anim.effect.target.type, '::' + type);
anim.cancel();
return anim.effect.target;
}
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
function cubicBezier(x1, y1, x2, y2) {
function xForT(t) {
var omt = 1-t;
return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
}
function yForT(t) {
var omt = 1-t;
return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
}
function tForX(x) {
// Binary subdivision.
var mint = 0, maxt = 1;
for (var i = 0; i < 30; ++i) {
var guesst = (mint + maxt) / 2;
var guessx = xForT(guesst);
if (x < guessx) {
maxt = guesst;
} else {
mint = guesst;
}
}
return (mint + maxt) / 2;
}
return function bezierClosure(x) {
if (x == 0) {
return 0;
}
if (x == 1) {
return 1;
}
return yForT(tForX(x));
}
}
function stepEnd(nsteps) {
return function stepEndClosure(x) {
return Math.floor(x * nsteps) / nsteps;
}
}
function stepStart(nsteps) {
return function stepStartClosure(x) {
var result = Math.floor(x * nsteps + 1.0) / nsteps;
return (result > 1.0) ? 1.0 : result;
}
}
function framesTiming(nframes) {
return function framesClosure(x) {
var result = Math.floor(x * nframes) / (nframes - 1);
return (result > 1.0 && x <= 1.0) ? 1.0 : result;
}
}
function waitForAnimationFrames(frameCount) {
return new Promise(function(resolve, reject) {
function handleFrame() {
if (--frameCount <= 0) {
resolve();
} else {
window.requestAnimationFrame(handleFrame); // wait another frame
}
}
window.requestAnimationFrame(handleFrame);
});
}
// Continually calls requestAnimationFrame until |minDelay| has elapsed
// as recorded using document.timeline.currentTime (i.e. frame time not
// wall-clock time).
function waitForAnimationFramesWithDelay(minDelay) {
var startTime = document.timeline.currentTime;
return new Promise(function(resolve) {
(function handleFrame() {
if (document.timeline.currentTime - startTime >= minDelay) {
resolve();
} else {
window.requestAnimationFrame(handleFrame);
}
}());
});
}
// Returns 'matrix()' or 'matrix3d()' function string generated from an array.
function createMatrixFromArray(array) {
return (array.length == 16 ? 'matrix3d' : 'matrix') +
'(' + array.join() + ')';
}
// Returns 'matrix3d()' function string equivalent to
// 'rotate3d(x, y, z, radian)'.
function rotate3dToMatrix3d(x, y, z, radian) {
return createMatrixFromArray(rotate3dToMatrix(x, y, z, radian));
}
// Returns an array of the 4x4 matrix equivalent to 'rotate3d(x, y, z, radian)'.
// https://www.w3.org/TR/css-transforms-1/#Rotate3dDefined
function rotate3dToMatrix(x, y, z, radian) {
var sc = Math.sin(radian / 2) * Math.cos(radian / 2);
var sq = Math.sin(radian / 2) * Math.sin(radian / 2);
// Normalize the vector.
var length = Math.sqrt(x*x + y*y + z*z);
x /= length;
y /= length;
z /= length;
return [
1 - 2 * (y*y + z*z) * sq,
2 * (x * y * sq + z * sc),
2 * (x * z * sq - y * sc),
0,
2 * (x * y * sq - z * sc),
1 - 2 * (x*x + z*z) * sq,
2 * (y * z * sq + x * sc),
0,
2 * (x * z * sq + y * sc),
2 * (y * z * sq - x * sc),
1 - 2 * (x*x + y*y) * sq,
0,
0,
0,
0,
1
];
}
// Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)' with tolerances.
function assert_matrix_equals(actual, expected, description) {
var matrixRegExp = /^matrix(?:3d)*\((.+)\)/;
assert_regexp_match(actual, matrixRegExp,
'Actual value is not a matrix')
assert_regexp_match(expected, matrixRegExp,
'Expected value is not a matrix');
var actualMatrixArray =
actual.match(matrixRegExp)[1].split(',').map(Number);
var expectedMatrixArray =
expected.match(matrixRegExp)[1].split(',').map(Number);
assert_equals(actualMatrixArray.length, expectedMatrixArray.length,
'dimension of the matrix: ' + description);
for (var i = 0; i < actualMatrixArray.length; i++) {
assert_approx_equals(actualMatrixArray[i], expectedMatrixArray[i], 0.0001,
'expected ' + expected + ' but got ' + actual + ": " + description);
}
}